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From 2017-06-07 to 2017-10-04

2017-09-28

03:20 PM Feature - Enhancement #2006 (New): Multiple Mining Targets

It would be more efficient for the miners with multiple mining lasers could utilize multiple asteroid targets.  Basic...

extremest

2017-09-25

03:19 PM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)

bjcasey
03:18 PM Bug #2000 (Resolved): Transfer from Fleet Hangar

bjcasey

2017-09-24

07:45 PM Feature - New #2001 (New): Dreadnaught Detecting

I think it would be awesome if you could add the ability for the bot to detect when a dread warps into system. This w...

dbhoward20
09:08 AM Bug #2000 (Resolved): Transfer from Fleet Hangar

Requesting transfer from fleet hangar spams division by zero error in fleet commanders console.

${Math.Calc[${_obI...

extremest
08:59 AM Bug #1999: Ship Fleet Hangar - Pinned Window (testing branch)

On undock - when back in space the Ship Fleet Hangar window opens correctly again.

extremest
08:41 AM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)

The Ship Fleet Hangar window doesn't remain open correctly. 

On bot load, all tracked windows are correctly opened...

extremest

2017-09-17

11:41 AM Bug #1996 (Closed): Test

bjcasey
11:40 AM Bug #1996 (Closed): Test

Test

bjcasey

2017-09-14

06:09 AM Bug #1989 (Resolved): Nav End - Fleet Pause and Dock

bjcasey

2017-09-13

02:39 PM Bug #1989 (Feedback Required): Nav End - Fleet Pause and Dock

This should be resolved in Version 1.023.

Navigation - You should now Dock & Pause MUCH more reliably than befo...

bjcasey
11:21 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared

This will be implemented in Version 1.023.

Mining Page - You can now select to save your Asteroid Belt Cleared ...

bjcasey

2017-09-11

06:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp

This should be resolved in Version 1.022.

When a fleet warp command is issued, pilots that are not the pilot gi...

bjcasey
06:48 PM Bug #1992 (Resolved): Combat Targets

This should be resolved in Version 1.022.

AstroBot should no longer get itself into a loop of being unable to a...

bjcasey

2017-09-10

06:17 PM Bug #1992 (In Progress): Combat Targets

[5] Target #1 cannot be assigned to [NULL / NULL] because it has already been assigned to Target #1. -- Skipping targ...

bjcasey
11:52 AM Bug #1992 (Resolved): Combat Targets

This should be resolved in Version 1.021.

Combat targeting has been rewritten to be behave more like the mining...

bjcasey
04:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp

Some miner's are cancelling fleet warp because they are warping themselves.  In some situations (they have a full car...

bjcasey

2017-09-09

03:24 PM Bug #1992 (Resolved): Combat Targets

Needs an overhaul to be redone similar to how mining is now cached.

Should not be spamming:
 Target #2 [NULL / NU...

bjcasey

2017-09-08

04:38 AM Bug #1986 (Resolved): Asteroid Range

This has been resolved in Version 1.019.

Main Page - The Asteroid Scan Range will now function correctly. Any a...

bjcasey

2017-09-06

12:29 PM Bug #1978 (Rejected): Profile Nav Reset

This isn't a bug.  I will look into adding additional functionality to fulfill this request.

bjcasey
12:28 PM Feature - Enhancement #1980: Mining - Asteroid Belt Cleared

Add a checkbox to save belt cleared timers to the route save file.  This would allow you to change the route file and...

bjcasey

2017-09-02

12:42 PM Feature - Enhancement #1941 (Implemented): Flee Checks

bjcasey
12:41 PM Feature - Enhancement #1956 (Closed): Inventory Management - Frequency of Check

bjcasey
12:40 PM Feature - Enhancement #1960 (Rejected): Console Commands

This can be accomplished with Control Panel.

bjcasey
12:37 PM Feature - Enhancement #1976 (Implemented): Intel : Resize

This will be implemented in Version 1.001.

You can now resize the window by left clicking dragging the edges. T...

bjcasey

2017-09-01

06:49 PM Bug #1961 (Resolved): Check for available space before move

bjcasey
06:43 PM Feature - Enhancement #1987 (Implemented): Drone Guarding

This will be implemented in Version 1.018

Combat Page - Added a checkbox to set combat drones to guard when ass...

bjcasey
03:17 PM Feature - Enhancement #1987 (Implemented): Drone Guarding

Instead of targetting NPC rats that trigger a "fleet assist" it would be quicker to have fleetmembers in the "Watch L...

extremest
06:43 PM Feature - Enhancement #1730 (Implemented): Combat Drone Guard Mode

This will be implemented in Version 1.018

Combat Page - Added a checkbox to set combat drones to guard when ass...

bjcasey
04:13 PM Bug #1988 (Resolved): Fleet Flee

This has been resolved in Version 1.018

Flee Page - Removed the checkbox for triggering a fleet flee.
Fleet P...

bjcasey
03:19 PM Bug #1988 (Resolved): Fleet Flee

Fleeing checks before undock is working correctly, but the fleet flee is not being transmitted to other fleet members.

extremest
03:19 PM Bug #1989 (Resolved): Nav End - Fleet Pause and Dock

The fleet commander is not relaying the command to "Fleet Dock and Pause" after navigation route completion.

extremest
03:16 PM Bug #1986 (Resolved): Asteroid Range

Mining foreman is correctly ignoring asteroids outside of mining range but is not "clearing" the belt with asteroids ...

extremest

2017-08-29

05:58 PM Feature - Enhancement #1951 (Implemented): Button to send fleet back to home station

bjcasey
05:58 PM Feature - Enhancement #1951 (Accepted): Button to send fleet back to home station

The ability to do this was added with the Control Panel update.

bjcasey

2017-08-23

07:45 AM Bug #1969 (Resolved): Flee Bugs

This has been resolved in Version 1.017

Flee conditions will now check if the flee condition still exists, befo...

bjcasey

2017-08-21

10:29 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared

Add a checkbox to the Settings Page that will ignore setting an asteroid belt as being cleared when the desired aster...

bjcasey

2017-08-20

07:53 AM Bug #1979 (Resolved): Asteroid Scan Range

This has been resolved in Version 1.014

Main Page - Asteroid Scan Range will now properly save and load.

bjcasey

2017-08-19

01:22 PM Bug #1979 (Resolved): Asteroid Scan Range

Value does not save.

extremest
01:12 PM Bug #1978 (Rejected): Profile Nav Reset

When selecting a new profile, the nav route should be reset.

extremest
11:44 AM Feature - Enhancement #1977 (New): Have miners stay in range of Orca

Current issue: When miners approach a mining target (for more efficient drone mining) they sometimes wander out of ra...

gnosh
08:54 AM Feature - Enhancement #1976 (Implemented): Intel : Resize

It would be nice to be able to resize the Intel window... Preferrably by dragging edges/corners although static pixel...

extremest
08:28 AM Feature - Enhancement #1975 (New): NPC combat

Instead of targetting and attacking NPC rats when they target you, it would be best to target rats when they come on ...

extremest
08:21 AM Bug #1961: Check for available space before move

Try it again after today's patch.  I added additional debug messages that will help me narrow it down.

bjcasey
07:39 AM Bug #1961: Check for available space before move

09:30:53: [Buffer:AstroBot_EventHandler]: Ship Ore Hold is full. [58.997647% >= 45%]
09:30:58: [Buffer:AstroBot_Main...

extremest
08:09 AM Bug #1958 (Resolved): Foreman Asteroid Selection

This has been resolved in Version 1.013.

bjcasey
05:25 AM Bug #1958: Foreman Asteroid Selection

Looks fixed.

extremest
08:08 AM Bug #1973 (Implemented): Inventory Management - Drones

This has been implemented in Version 1.014.

Inventory Page - Added Ship Drone Bay to the possible options for S...

bjcasey
06:51 AM Bug #1973 (Implemented): Inventory Management - Drones

Drone bay was not added to inventory management

extremest
07:18 AM Feature - Enhancement #1974 (New): Profile Chaining

On the navigation page it would be handy to have an "On route completion" option to load another profile.

extremest
05:27 AM Bug #1963: Won't defend if "Assist Fleet Members" disabled

This is a very sporadic issue where sometimes none of the bots (both the initial target and any assign to respond to ...

extremest

2017-08-18

08:18 PM Feature - New #1972 (New): Randomize navigation route

Randomizing the order the fleet moves through the belts might make astrobot less identifiable as a bot. 

gnosh
07:34 PM Bug #1961 (Feedback Required): Check for available space before move

I have added additional debug information that will help me narrow down the section of code that isn't reducing the q...

bjcasey
03:46 PM Bug #1958 (Feedback Required): Foreman Asteroid Selection

Waiting for confirmation that this has been fixed.

bjcasey

2017-08-17

09:34 AM Bug #1970: Approaching From Multiple Functions

Hauler is forgetting that it's inventory is full when it is approaching when the condition is met.  This leaves it in...

bjcasey

2017-08-06

09:09 AM Bug #1970 (New): Approaching From Multiple Functions

If AstroBot is required to approach a target and the approach function is called from multiple sources (ie. main scri...

bjcasey

2017-08-05

10:13 AM Bug #1969 (Resolved): Flee Bugs

1:  Check for flee before undock or leaving "safe space" once bookmarks are implemented.

2: If sending FleetFlee u...

extremest

2017-08-01

10:04 AM Feature - New #1965 (New): Hauler Align

It would save time on hauling trips if the hauler could do a short align to drop-off destination after arriving at pi...

extremest
10:03 AM Feature - Enhancement #1964 (New): Separate module activation timers

Some modules, such as the fleet boosters have a very long bonus period compared to activation time.  While others nee...

extremest
10:00 AM Bug #1962: Deactivate mining modules if cargo full

Also to consider with this, I personally use a low "full" setting for my ore hangars in order to more often move to f...

extremest
09:43 AM Bug #1963 (New): Won't defend if "Assist Fleet Members" disabled

As the title implies, a pilot will not defend itself if "Receive: Assist Fleet Members" is not checked.

ie: Miners...

extremest

2017-07-31

02:21 PM Bug #1962 (New): Deactivate mining modules if cargo full

When an ore hangar is full mining lasers should not continue.  Otherwise any ore they mine goes into the ether and is...

extremest
02:20 PM Bug #1961 (Resolved): Check for available space before move

It would be best to check for available space at a destination before attempting to move a resource.

ie:  Miners t...

extremest

2017-07-30

11:05 AM Feature - Enhancement #1959: Corporation Hangars

I'm waiting on Amadeus to fix a bug related to corp hangars.  Until then, I can't implement it.

bjcasey
07:44 AM Bug #1936 (Resolved): Module Routine Doesn't Check Current Module

This has been resolved in Version 1.013B

Modules - AstroBot will no longer attempt to activate assigned modules...

bjcasey

2017-07-29

07:09 PM Feature - Enhancement #1957 (Implemented): Target Assignment - Sorting of Asteroids

This has been implemented in Version 1.013B

Mining Target Selection - Astro Bot will now sort and store all ast...

bjcasey
10:08 AM Feature - Enhancement #1957: Target Assignment - Sorting of Asteroids

Asteroids have been detected on grid. Sorting them by distance based on the first asteroid.

Sorting of asteroids h...

bjcasey
10:07 AM Feature - Enhancement #1957 (Implemented): Target Assignment - Sorting of Asteroids

Looking into caching the asteroid targets after arriving on grid to avoid needing to resort them everytime I need to ...

bjcasey
06:33 PM Feature - Enhancement #1960 (Rejected): Console Commands

Some new console commands such as "start" "stop" "flee" etc would be useful, especially when combined with IS Relay.

extremest
06:24 PM Feature - Enhancement #1959 (New): Corporation Hangars

The ability to use corp hangars would be helpful for many scenarios.

extremest
06:22 PM Bug #1958 (Resolved): Foreman Asteroid Selection

The behavior to use "Selective - Focus Lasers" as Mining Foreman works perfectly in the first belt upon startup, on s...

extremest

2017-07-26

10:43 AM Feature - Enhancement #1956 (Closed): Inventory Management - Frequency of Check

Add to the Inventory Page UI:

On Dock
On Undock
Every 'X" minutes

bjcasey

2017-07-25

07:16 AM Feature - Enhancement #1951 (Deferred): Button to send fleet back to home station

I have this completed, but am waiting to release it as it is part of a much larger functionality boost that isn't ful...

bjcasey
07:15 AM Feature - Enhancement #1953 (Implemented): Ignore asteroids > 150km from warp-in

This has been implemented in Version 1.013

Mining Page - You can now configure the scan distance when looking f...

bjcasey
05:37 AM Feature - New #1954 (Implemented): Option to automatically abandon wrecks from rats

This has been implemented in Version 1.013

Loot Page - You can now elect to abandon wrecks.

bjcasey
03:50 AM Feature - Enhancement #1952 (Closed): Option to dock upon pilot with low standings entering the system

Flee Page - Pilot Standing
*This matches the EVE game standings (-10, -5, 0, +5, +10)

bjcasey

2017-07-23

10:40 AM Feature - New #1954 (Implemented): Option to automatically abandon wrecks from rats

Abandoning wrecks reduces the chance another miner/salvager will initiate a conversation while AFK mining.

gnosh
10:36 AM Feature - Enhancement #1952: Option to dock upon pilot with low standings entering the system

Ignore this ticket. This functionality already exists in Astrobot.

gnosh

2017-07-22

08:12 PM Feature - Enhancement #1953 (Implemented): Ignore asteroids > 150km from warp-in

Asteroids more than 150km away from the belt warp-in point cause issues with navigation.

gnosh

2017-07-21

05:44 PM Feature - Enhancement #1952 (Closed): Option to dock upon pilot with low standings entering the system

Evebot has a useful feature that allows ships to dock if an undesireable pilot enters the system. It checks against y...

gnosh
05:40 PM Feature - Enhancement #1951 (Implemented): Button to send fleet back to home station

How about a single click option to have all members of the fleet recall drones and return home

gnosh
05:38 PM Feature - Enhancement #1950 (Implemented): Mine alone option

I'd like the ability to mine alone in a belt, if possible. Astrobot is pretty efficient.. much more efficient and for...

gnosh
05:32 PM Bug #1949 (Resolved): Bug with hauling when using "return to dropoff" option when the pickup queue is empty

Unfortunately, I don't have much to add to this. Astrobot will appear to work fine for a long time.. hours at times. ...

gnosh

2017-07-08

11:24 AM Feature - Enhancement #1940 (Implemented): FPS Improvements

bjcasey
08:36 AM Feature - Enhancement #1946 (Implemented): Navigation Page - What to do when finished route

This has been implemented in Version 1.012

Navigation - When the navigation route is complete, you can now choose ...

bjcasey
06:33 AM Bug #1942 (Resolved): Flee - Restart

This has been resolved in Version 1.012

Flee - The Non-Whitelist and Ship Group counters will now reset properl...

bjcasey
06:27 AM Feature - Enhancement #1943 (Implemented): Flee - Write to File

This has been implemented in Version 1.012

Flee - Every time AstroBot flees it will now log the reason why to t...

bjcasey
03:37 AM Bug #1945 (Implemented): Inventory Management - Transferring Partial Amounts

This has been implemented in Version 1.012

Inventory - When transferring quantities of items that are less than...

bjcasey

2017-07-07

07:32 PM Feature - Enhancement #1946 (Implemented): Navigation Page - What to do when finished route

Add a combobox with options on what to do when the route is completed.

Loop Route
Dock at ----------------  S...

bjcasey
07:26 PM Bug #1945 (Implemented): Inventory Management - Transferring Partial Amounts

Appears to be transferring just a smidge too much, which is causing errors.  Reduce the amount after the space calcul...

bjcasey
07:25 PM Bug #1944 (New): Ammo Reloading and Auto Repeat Off

Currently, it reloads once and then will not reload again.  Also, there's something going on with setting auto repeat...

bjcasey
12:46 PM Feature - Enhancement #1943 (Implemented): Flee - Write to File

When it flees, it should log it to file along with the reason why.  It should also log any non-whitelist, criminal, o...

bjcasey
12:45 PM Bug #1942 (Resolved): Flee - Restart

After fleeing, it appears that the non-whitelist is not being reset.  This means that the bot will immediately flee a...

bjcasey
12:44 PM Feature - Enhancement #1941 (Implemented): Flee Checks

Increase the number of Flee Checks to ensure that is occurs as fast as possible.

bjcasey
12:43 PM Feature - Enhancement #1940 (Implemented): FPS Improvements

Make another sweep of the code to improve FPS overall.

bjcasey
04:03 AM Feature - Enhancement #1939 (Implemented): Mining Foreman - Miner Navigation

This has been implemented in Version 1.012

Mining Foremen will now direct their miners where to navigate to by ...

bjcasey
03:19 AM Feature - Enhancement #1939 (Implemented): Mining Foreman - Miner Navigation

Instead of calculating which belt the foreman should assign a miner, just look at the foremans current navigation ste...

bjcasey

2017-07-06

05:54 PM Bug #1938 (New): Drones Not Working

When drones are disabled in the assigned modules list, it applies to ALL drones, not just the ones disabled.

bjcasey
05:48 PM Bug #1937 (New): Drones Being Sent Against the Wrong Target

Ensure that drones are being sent against the correct target.

bjcasey
05:45 PM Bug #1936 (Resolved): Module Routine Doesn't Check Current Module

The module routine is not checking the current module against the assigned module list as it is processing them.  Thi...

bjcasey
05:43 PM Feature - New #1935 (Implemented): (Optional) Use Profile With Specific Ship

Add an option to only use a profile with a specific type of ship.  This would prevent you from accidentally loading a...

bjcasey
05:41 PM Feature - New #1934 (New): Module Support - Cloaking

Add support for cloaking modules.

bjcasey
05:36 PM Feature - New #1899 (In Progress): Bookmark Support

bjcasey
04:02 PM Feature - Enhancement #1894 (Implemented): Admin Page - Authorized List

This has been implemented in Version 1.011

Admin Page 2 - Added an easier way to add pilots/characters to your ...

bjcasey
08:05 AM Feature - Enhancement #1924 (Implemented): Hauler Option - When Requested

bjcasey
05:50 AM Feature - Enhancement #1929 (Implemented): Inventory Management - Transfer to Other's Fleet Hangar Issue

This has been implemented in Version 1.011

When transferring items, AstroBot will now calculate and reduce the ...

bjcasey
05:21 AM Feature - Enhancement #1928 (Implemented): EVE Game Bug: Fleet Hangar Size

This has been implemented in Version 1.011

EVE Game Bug: Fleet Hangar Size Work Around - When accessing another...

bjcasey
04:44 AM Bug #1917 (Resolved): Mining Foreman - Being a Miner

This is resolved in Version 1.011

Mining Role - When a mining foreman is also a miner, they will no longer assi...

bjcasey

2017-07-05

08:59 AM Bug #1932 (Resolved): Hauler - Stuck on Approach After Undock

This should be fixed with Version 1.010

bjcasey
08:58 AM Bug #1931 (Resolved): Miners - Pausing Randomly

This should be fixed with Version 1.010

bjcasey
02:54 AM Bug #1930 (Resolved): Equipped Modules and Available Navigation OnUndock

This has been fixed in Version 1.010

bjcasey

2017-07-04

08:08 PM Bug #1932 (Resolved): Hauler - Stuck on Approach After Undock

When undocking, sometimes the hauler will get stuf waiting for approach.

bjcasey
08:07 PM Bug #1931 (Resolved): Miners - Pausing Randomly

Possibly when changing belts, some miners are pausing.  (Related to navigation route length?)

bjcasey
05:47 PM Bug #1930 (Resolved): Equipped Modules and Available Navigation OnUndock

When undocking it appears that this routine is being called multiple times while the client loads into space.  This i...

bjcasey
09:02 AM Feature - Enhancement #1929 (In Progress): Inventory Management - Transfer to Other's Fleet Hangar Issue

bjcasey
09:02 AM Feature - Enhancement #1928 (In Progress): EVE Game Bug: Fleet Hangar Size

bjcasey
09:01 AM Feature - Enhancement #1894 (In Progress): Admin Page - Authorized List

bjcasey

2017-07-02

05:18 PM Feature - Enhancement #1929 (Implemented): Inventory Management - Transfer to Other's Fleet Hangar Issue

When transferring to a fleet hangar that does not belong to you, it can get itself into a loop of not transferring an...

bjcasey
05:16 PM Feature - Enhancement #1928 (Implemented): EVE Game Bug: Fleet Hangar Size

EVE Game Bug: Fleet Hangars that can have their size increased via skills do not display their enhanced capacity prop...

bjcasey

2017-07-01

06:34 AM Feature - Enhancement #1925 (Implemented): Mining Crystals

Added the option to use mining crystals instead of just assuming that you want to use mining crystals.
Added all...

bjcasey
06:12 AM Feature - Enhancement #1926 (Implemented): Reconnect to Drones On Undock and Leaving Warp

AstroBot will no longer attempt to reconnect to lost drones if the ship does not have a drone bay.

bjcasey

2017-06-25

08:42 AM Feature - Enhancement #1926 (Implemented): Reconnect to Drones On Undock and Leaving Warp

Check if the ship has a drone bay and if not, skip the recconnecting of drones.

bjcasey
08:41 AM Feature - Enhancement #1925 (Implemented): Mining Crystals

Provide and option on the mining page to use them instead of assuming that people want to use them.

Provide suppor...

bjcasey
08:40 AM Feature - Enhancement #1924: Hauler Option - When Requested

Split this into 2 options:

When Requested (Jetcan) - When the miner wants to have the hauler pick up the jetcan.
...

bjcasey

2017-06-23

02:18 PM Feature - New #1900 (Implemented): Hauler support for Abscam

The original feature request has been completed:

Modules - AstroBot now knows how to handle modules that will p...

bjcasey
02:17 PM Feature - Enhancement #1924 (Implemented): Hauler Option - When Requested

Need to add an additional hauler pickup option of when requested.

bjcasey
02:16 PM Bug #1917 (In Progress): Mining Foreman - Being a Miner

bjcasey

2017-06-21

04:24 AM Bug #1891 (Resolved): Burst Modules

bjcasey

2017-06-20

02:50 PM Bug #1866 (Resolved): Orca Just Sitting at gate

Next update:

Modules - AstroBot now knows how to handle modules that will prevent you from docking or using a s...

bjcasey
02:44 PM Bug #1891: Burst Modules

Next Patch: 

Modules - AstroBot now knows how to handle modules that will prevent you from docking or using a s...

bjcasey

2017-06-15

01:23 PM Bug #1917 (Resolved): Mining Foreman - Being a Miner

When a mining foreman is also a miner, they are assigning themselves the same target as another miner.

bjcasey
 

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