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Bug #1992

Combat Targets

Added by bjcasey about 7 years ago. Updated about 7 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
vbulletin_issue_id:

Description

Needs an overhaul to be redone similar to how mining is now cached.

Should not be spamming:
 Target #2 [NULL / NULL] entity does not exist. Calling cleanup routine. -- Skipping target.

#1

Updated by bjcasey about 7 years ago

  • Status changed from New to Resolved

This should be resolved in Version 1.021.

  • Combat targeting has been rewritten to be behave more like the mining targeting. This should fix a bug where it would spam that it couldn't assign a NULL target to a specific target. It should also allow it to recognize that if there are multiple attackers it is in combat until all attackers have been destroyed (previously, it would think it wasn't in combat for a brief amount of time between attacker destructions).
#2

Updated by bjcasey about 7 years ago

  • Status changed from Resolved to In Progress

[5] Target #1 cannot be assigned to [NULL / NULL] because it has already been assigned to Target #1. -- Skipping target...

#3

Updated by bjcasey about 7 years ago

  • Status changed from In Progress to Resolved

This should be resolved in Version 1.022.

  • AstroBot should no longer get itself into a loop of being unable to assign a NULL target because it is already assigned to another target.

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