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Bug #1891

Burst Modules

Added by bjcasey almost 7 years ago. Updated almost 7 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
vbulletin_issue_id:

Description

I need to do something with them for the following scenarios:

*Gate jumping
*Docking

*Ammo reloading

#1

Updated by bjcasey almost 7 years ago

  • Status changed from New to In Progress

invTypes

groupID = 1770 (Command Burst)

typeID = 43551 (Mining Foreman Burst II)

dgmTypeAttributes

attributeID

2471
2473
2537
2343 - disallowTethering
54
1795 - reloadTime - defaultValue = 10000.0
422
633
2469
50
277
278
279
184
1920 - disallowActivateInForceField
2354 - disallowDocking
2396
2535
978
763
30
1872
1879
1880
1881
1882
2065
183
604
1298
1299
1300
1301
6
9
56
73
182

#2

Updated by bjcasey almost 7 years ago

Add command bursts to PAC CombatOnly.

#3

Updated by bjcasey almost 7 years ago

Next Patch: 

  • Modules - AstroBot now knows how to handle modules that will prevent you from docking or using a stargate while active. It will deactivate these modules and prevent them from being activated while docking or using autopilot to warp through a stargate.
#4

Updated by bjcasey almost 7 years ago

  • Status changed from In Progress to Resolved

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