Activity
From 2017-08-01 to 2017-11-28
2017-11-23
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  03:54 AM Feature - New #2001: Dreadnaught Detecting 
- I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a... 
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  03:52 AM Feature - New #1722: Flee on Capital Spawn 
- I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a... 
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  03:50 AM Bug #2023 (Rejected): Astrobot Marks Belt clear, even despite the checkbox in mining being unselected 
- With both resetting the bot, and EWO, my foreman will often times mark a belt as "completed" without any warning, and... 
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  03:46 AM Feature - Enhancement #2006: Multiple Mining Targets 
- This can already be implimented within the existing framework. Simply assign two targets in the targeting tab to mini... 
2017-09-28
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  03:20 PM Feature - Enhancement #2006 (New): Multiple Mining Targets 
- It would be more efficient for the miners with multiple mining lasers could utilize multiple asteroid targets. Basic... 
2017-09-25
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  03:19 PM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch) 
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  03:18 PM Bug #2000 (Resolved): Transfer from Fleet Hangar 
2017-09-24
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  07:45 PM Feature - New #2001 (New): Dreadnaught Detecting 
- I think it would be awesome if you could add the ability for the bot to detect when a dread warps into system. This w... 
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  09:08 AM Bug #2000 (Resolved): Transfer from Fleet Hangar 
- Requesting transfer from fleet hangar spams division by zero error in fleet commanders console. - ${Math.Calc[${_obI... 
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  08:59 AM Bug #1999: Ship Fleet Hangar - Pinned Window (testing branch) 
- On undock - when back in space the Ship Fleet Hangar window opens correctly again. 
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  08:41 AM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch) 
- The Ship Fleet Hangar window doesn't remain open correctly. - On bot load, all tracked windows are correctly opened... 
2017-09-17
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  11:41 AM Bug #1996 (Closed): Test 
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  11:40 AM Bug #1996 (Closed): Test 
- Test 
2017-09-14
2017-09-13
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  02:39 PM Bug #1989 (Feedback Required): Nav End - Fleet Pause and Dock 
- This should be resolved in Version 1.023. - Navigation - You should now Dock & Pause MUCH more reliably than befo... 
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  11:21 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared 
- This will be implemented in Version 1.023. - Mining Page - You can now select to save your Asteroid Belt Cleared ... 
2017-09-11
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  06:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp 
- This should be resolved in Version 1.022. - When a fleet warp command is issued, pilots that are not the pilot gi... 
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  06:48 PM Bug #1992 (Resolved): Combat Targets 
- This should be resolved in Version 1.022. - AstroBot should no longer get itself into a loop of being unable to a... 
2017-09-10
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  06:17 PM Bug #1992 (In Progress): Combat Targets 
- [5] Target #1 cannot be assigned to [NULL / NULL] because it has already been assigned to Target #1. -- Skipping targ... 
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  11:52 AM Bug #1992 (Resolved): Combat Targets 
- This should be resolved in Version 1.021. - Combat targeting has been rewritten to be behave more like the mining... 
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  04:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp 
- Some miner's are cancelling fleet warp because they are warping themselves. In some situations (they have a full car... 
2017-09-09
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  03:24 PM Bug #1992 (Resolved): Combat Targets 
- Needs an overhaul to be redone similar to how mining is now cached. - Should not be spamming: 
 Target #2 [NULL / NU...
2017-09-08
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  04:38 AM Bug #1986 (Resolved): Asteroid Range 
- This has been resolved in Version 1.019. - Main Page - The Asteroid Scan Range will now function correctly. Any a... 
2017-09-06
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  12:29 PM Bug #1978 (Rejected): Profile Nav Reset 
- This isn't a bug. I will look into adding additional functionality to fulfill this request. 
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  12:28 PM Feature - Enhancement #1980: Mining - Asteroid Belt Cleared 
- Add a checkbox to save belt cleared timers to the route save file. This would allow you to change the route file and... 
2017-09-02
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  12:42 PM Feature - Enhancement #1941 (Implemented): Flee Checks 
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  12:41 PM Feature - Enhancement #1956 (Closed): Inventory Management - Frequency of Check 
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  12:40 PM Feature - Enhancement #1960 (Rejected): Console Commands 
- This can be accomplished with Control Panel. 
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  12:37 PM Feature - Enhancement #1976 (Implemented): Intel : Resize 
- This will be implemented in Version 1.001. - You can now resize the window by left clicking dragging the edges. T... 
2017-09-01
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  06:49 PM Bug #1961 (Resolved): Check for available space before move 
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  06:43 PM Feature - Enhancement #1987 (Implemented): Drone Guarding 
- This will be implemented in Version 1.018 - Combat Page - Added a checkbox to set combat drones to guard when ass... 
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  03:17 PM Feature - Enhancement #1987 (Implemented): Drone Guarding 
- Instead of targetting NPC rats that trigger a "fleet assist" it would be quicker to have fleetmembers in the "Watch L... 
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  06:43 PM Feature - Enhancement #1730 (Implemented): Combat Drone Guard Mode 
- This will be implemented in Version 1.018 - Combat Page - Added a checkbox to set combat drones to guard when ass... 
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  04:13 PM Bug #1988 (Resolved): Fleet Flee 
- This has been resolved in Version 1.018 - Flee Page - Removed the checkbox for triggering a fleet flee. 
 Fleet P...
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  03:19 PM Bug #1988 (Resolved): Fleet Flee 
- Fleeing checks before undock is working correctly, but the fleet flee is not being transmitted to other fleet members. 
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  03:19 PM Bug #1989 (Resolved): Nav End - Fleet Pause and Dock 
- The fleet commander is not relaying the command to "Fleet Dock and Pause" after navigation route completion. 
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  03:16 PM Bug #1986 (Resolved): Asteroid Range 
- Mining foreman is correctly ignoring asteroids outside of mining range but is not "clearing" the belt with asteroids ... 
2017-08-29
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  05:58 PM Feature - Enhancement #1951 (Implemented): Button to send fleet back to home station 
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  05:58 PM Feature - Enhancement #1951 (Accepted): Button to send fleet back to home station 
- The ability to do this was added with the Control Panel update. 
2017-08-23
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  07:45 AM Bug #1969 (Resolved): Flee Bugs 
- This has been resolved in Version 1.017 - Flee conditions will now check if the flee condition still exists, befo... 
2017-08-21
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  10:29 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared 
- Add a checkbox to the Settings Page that will ignore setting an asteroid belt as being cleared when the desired aster... 
2017-08-20
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  07:53 AM Bug #1979 (Resolved): Asteroid Scan Range 
- This has been resolved in Version 1.014 - Main Page - Asteroid Scan Range will now properly save and load. 
2017-08-19
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  01:22 PM Bug #1979 (Resolved): Asteroid Scan Range 
- Value does not save. 
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  01:12 PM Bug #1978 (Rejected): Profile Nav Reset 
- When selecting a new profile, the nav route should be reset. 
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  11:44 AM Feature - Enhancement #1977 (New): Have miners stay in range of Orca 
- Current issue: When miners approach a mining target (for more efficient drone mining) they sometimes wander out of ra... 
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  08:54 AM Feature - Enhancement #1976 (Implemented): Intel : Resize 
- It would be nice to be able to resize the Intel window... Preferrably by dragging edges/corners although static pixel... 
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  08:28 AM Feature - Enhancement #1975 (New): NPC combat 
- Instead of targetting and attacking NPC rats when they target you, it would be best to target rats when they come on ... 
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  08:21 AM Bug #1961: Check for available space before move 
- Try it again after today's patch. I added additional debug messages that will help me narrow it down. 
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  07:39 AM Bug #1961: Check for available space before move 
- 09:30:53: [Buffer:AstroBot_EventHandler]: Ship Ore Hold is full. [58.997647% >= 45%] 
 09:30:58: [Buffer:AstroBot_Main...
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  08:09 AM Bug #1958 (Resolved): Foreman Asteroid Selection 
- This has been resolved in Version 1.013. 
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  05:25 AM Bug #1958: Foreman Asteroid Selection 
- Looks fixed. 
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  08:08 AM Bug #1973 (Implemented): Inventory Management - Drones 
- This has been implemented in Version 1.014. - Inventory Page - Added Ship Drone Bay to the possible options for S... 
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  06:51 AM Bug #1973 (Implemented): Inventory Management - Drones 
- Drone bay was not added to inventory management 
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  07:18 AM Feature - Enhancement #1974 (New): Profile Chaining 
- On the navigation page it would be handy to have an "On route completion" option to load another profile. 
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  05:27 AM Bug #1963: Won't defend if "Assist Fleet Members" disabled 
- This is a very sporadic issue where sometimes none of the bots (both the initial target and any assign to respond to ... 
2017-08-18
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  08:18 PM Feature - New #1972 (New): Randomize navigation route 
- Randomizing the order the fleet moves through the belts might make astrobot less identifiable as a bot. 
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  07:34 PM Bug #1961 (Feedback Required): Check for available space before move 
- I have added additional debug information that will help me narrow down the section of code that isn't reducing the q... 
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  03:46 PM Bug #1958 (Feedback Required): Foreman Asteroid Selection 
- Waiting for confirmation that this has been fixed. 
2017-08-17
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  09:34 AM Bug #1970: Approaching From Multiple Functions 
- Hauler is forgetting that it's inventory is full when it is approaching when the condition is met. This leaves it in... 
2017-08-06
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  09:09 AM Bug #1970 (New): Approaching From Multiple Functions 
- If AstroBot is required to approach a target and the approach function is called from multiple sources (ie. main scri... 
2017-08-05
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  10:13 AM Bug #1969 (Resolved): Flee Bugs 
- 1: Check for flee before undock or leaving "safe space" once bookmarks are implemented. - 2: If sending FleetFlee u... 
2017-08-01
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  10:04 AM Feature - New #1965 (New): Hauler Align 
- It would save time on hauling trips if the hauler could do a short align to drop-off destination after arriving at pi... 
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  10:03 AM Feature - Enhancement #1964 (New): Separate module activation timers 
- Some modules, such as the fleet boosters have a very long bonus period compared to activation time. While others nee... 
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  10:00 AM Bug #1962: Deactivate mining modules if cargo full 
- Also to consider with this, I personally use a low "full" setting for my ore hangars in order to more often move to f... 
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  09:43 AM Bug #1963 (New): Won't defend if "Assist Fleet Members" disabled 
- As the title implies, a pilot will not defend itself if "Receive: Assist Fleet Members" is not checked. - ie: Miners... 
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