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From 2014-08-14 to 2014-12-11

2014-12-11

05:56 AM Feature - Enhancement #1313 (New): POS Module - Compression array

The game has them, SB doesn't recognize.

 

It is a corp module, but doesn't have tabs, just a big ol' cavity

...

Sumpin Fishy

2014-12-08

03:34 PM Bug #1310: freightering doesn't find bookmarks

I was getting an unable to find bookmarks when freightering, yeah yeah..logs.  I will get logs when i can, but for no...

Sumpin Fishy
03:33 PM Bug #1310 (New): freightering doesn't find bookmarks

Sumpin Fishy
03:33 PM Feature - Enhancement #1309 (New): Recognize ore sites

It already does ratting sites, ore sites can't be much harder...

Check boxes for 1,2,3,4,5 please  :)

Sumpin Fishy
03:31 PM Feature - New #1308 (New): Salvaging

hmm, pretty dang descriptive

Sumpin Fishy

2014-11-03

11:32 PM Bug #1261: Laser lens swap.

That appears to have fixed it.

charles2584
05:50 PM Bug #1261: Laser lens swap.

Ah, got it. Could you test carrying 8 of each time for me? I'm fairly confident that will fix it, and if it does, it ...

Stealthy
11:07 AM Bug #1261: Laser lens swap.

4 of each type (3 types) and 4 lasers
it's a paladin

charles2584
06:06 AM Bug #1261: Laser lens swap.

How many lasers does your ship have equipped and how many crystals of each type are you carrying?

Stealthy

2014-11-02

11:27 AM Bug #1261: Laser lens swap.

Logs sent.

charles2584
11:13 AM Bug #1261: Laser lens swap.

I'm going to need you to email the logs from when you'd noticed this issue to support@stealthsoftware.net

Logs can...

Stealthy
01:42 AM Bug #1261: Laser lens swap.

Got Radio and Standard's ranges backwards.

charles2584
01:30 AM Bug #1261 (New): Laser lens swap.

How to reproduce:  Get in a ship with 3 types of lens.
MultiFreq (optimal 28, falloff 40), Radio( optimal 70, fall o...

charles2584

2014-10-31

08:32 AM Bug #1257: Cargo space & ammo

with sb already having the logic to swap (pick up) missiles for each mission, what's the point of picking up 12,000 m...

pz

2014-10-30

08:08 PM Feature - Enhancement #1226 (In Progress): Make TTS alerts optionally fire only once every few minutes

New configuration value for delay duration(in seconds) added to the alerts configuration tab.

Stealthy

2014-10-29

06:41 AM Bug #1257 (New): Cargo space & ammo

IMO SB fills up too much with ammo(generally speaking), but this is about a specific mission:

"The Rogue Slave Tra...

pz

2014-10-28

05:40 PM Feature - New #1255 (Implemented): I would like support for missions which require unloading cargo to a container

Mission "Onslaught" (L1) is a good example of this - requires moving cargo from one can in the deadspace site to anot...

Stealthy
05:31 PM Feature - New #1255 (Implemented): I would like support for missions which require unloading cargo to a container

I would like support for missions which require unloading cargo to a container

pz
04:48 PM Feature - New #1238 (Implemented): close mission info window

This is done in builds >= 0.9.4.6

Stealthy
04:46 PM Feature - New #1238 (In Progress): close mission info window

Stealthy
01:06 PM Feature - Enhancement #1235 (Implemented): Support declining of anomic missions

Should be implemented in >= 0.9.4.3

Stealthy
12:33 PM Feature - Enhancement #1235 (In Progress): Support declining of anomic missions

Stealthy
12:33 PM Feature - Enhancement #1235: Support declining of anomic missions

Looks like the mission name always begins with "Anomic".

Stealthy

2014-10-24

12:52 PM Feature - New #1239 (Implemented): repair on station dock

I opted to not implement it for mining yet as that'll take some more deep-reaching modification. However, it's implem...

Stealthy
05:53 AM Feature - New #1239: repair on station dock

For mission running, we've implemented repairing while in station before turning in a mission and tested it - that pa...

Stealthy
08:30 AM Bug #1247 (Resolved): Phase out GetBuddies in favor of GetContacts

Implemented in versions >= 0.9.4.1

Stealthy

2014-10-23

08:35 PM Feature - New #1239 (In Progress): repair on station dock

This will be present in versions >= 0.9.4.1.

We've all but finished implementing the option and logic for this fea...

Stealthy
11:41 AM Bug #1247: Phase out GetBuddies in favor of GetContacts

Requires updating ISXEVEWrapper.

Currently waiting on feedback from Amadeus / CyberTech in regards to usage of the...

Stealthy
09:37 AM Bug #1247 (Resolved): Phase out GetBuddies in favor of GetContacts

Make the "GetBuddies is deprecated" message go away

Stealthy

2014-10-21

02:47 PM Feature - Enhancement #1233 (Resolved): Add ability to click/drag to re-arrange Mining ore priorities

Development and testing complete. This will be released with 0.9.3.9 soon as the build server is back up.

Stealthy

2014-10-20

09:57 PM Feature - Enhancement #1233 (In Progress): Add ability to click/drag to re-arrange Mining ore priorities

I'm using this task as training fodder for a newbie. It's coming along fairly well. WinForms completely sucks to impl...

Stealthy

2014-10-18

09:58 PM Feature - New #1237: undock bookmarks

ah yep, sorry

pz

2014-10-16

07:47 AM Feature - New #1237: undock bookmarks

And by undock bookmarks, you mean undock insta-warp bookmarks?

Stealthy
07:16 AM Feature - New #1237 (New): undock bookmarks

please join us in 2003 and provide functionality for using undock bookmarks, thanks.

pz
07:18 AM Feature - New #1239 (Implemented): repair on station dock

as we now have access to this function via isxeve, it would be super duper awesome if sb would repair muh drones (and...

pz
07:17 AM Feature - New #1238 (Implemented): close mission info window

since we have this functionality available via isxeve now, can we have sb close them (its a minor nit, but i can't he...

pz
06:17 AM Feature - Enhancement #1235: Support declining of anomic missions

Cleared up the bug description a bit.

Stealthy

2014-10-15

02:34 PM Feature - Enhancement #1235 (Implemented): Support declining of anomic missions

The new randomly seeded Anomic (aka Burner) missions amongst the normal encounter missions screws up the logic of Ste...

gregz
01:57 PM Bug #1234 (New): Stop moving if we were moving when the last target is killed

When dequeueing a destination or removed entity, if we have no more targets / movement goals, stop the ship.

Stealthy
01:53 PM Feature - Enhancement #1233 (Resolved): Add ability to click/drag to re-arrange Mining ore priorities

As title says

Stealthy
01:53 PM Feature - Enhancement #1232 (New): Add ability to select / deselect all ores for Mining configuration

As title says

Stealthy
01:48 PM Bug #1231 (New): Miner mines nearby rocks for extremely short periods of time before bounce-warping

If I'm on a given high-priority rock, and the next best rock after this one is on the other side of the belt, when I ...

Stealthy
01:46 PM Feature - Enhancement #1230 (New): Add a means of specifying that we -should not- use drones on a mission target

Mission targets such as Kruul's Pleasure Hub blow up when destroyed, destroying any nearby drones.

We need a means...

Stealthy
01:45 PM Feature - Enhancement #1229 (New): Use tractor beams when looting mission objectives

Make use of tractor beams on cans when looting objectives in missions so as to speed up mission completion.

Stealthy
01:40 PM Feature - Enhancement #1228 (New): Make Mining ore selection group-based (e.g. Veldspar, Scordite) instead of type-based (e.g. Concentrated Veldspar)

As the title says.

Stealthy
01:39 PM Feature - New #1227 (New): Optionally log out after max runtime is reached

Add the optional ability to save and exit StealthBot then exit EVE after we've safed up from max runtime being reached

Stealthy
01:31 PM Feature - Enhancement #1226 (In Progress): Make TTS alerts optionally fire only once every few minutes

Currently, TTS alerts will spam every second or so.

Add an option to make TTS alerts respect a cooldown timer befo...

Stealthy

2014-09-09

10:50 PM StealthBot v0.9.2.7 Released

StealthBot v0.9.2.7 has been released and is available for update. This build brings improvements to movement, anomal...

CyberTech
10:50 PM 0.9.2.5 and previous releases

0.9.2.7:

In weapon rearming, replace the null check on module.charge with a null or invalid check

0.9.2.6:...

CyberTech
 

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