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Bug #1261

Laser lens swap.

Added by charles2584 about 10 years ago. Updated about 10 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
vbulletin_issue_id:

Description

How to reproduce:  Get in a ship with 3 types of lens.
MultiFreq (optimal 28, falloff 40), Radio( optimal 70, fall off 100), Standard (optimal 100, fall off 140)

With rats floating out at 30km it will swap out radio and standard on one gun while shooting the others to stop every now and again to attempt to swap out lens.

Remove the standard lens from the equation and it will simply not shoot at anything outside of 30km

#1

Updated by charles2584 about 10 years ago

Got Radio and Standard's ranges backwards.

#2

Updated by Stealthy about 10 years ago

I'm going to need you to email the logs from when you'd noticed this issue to support@stealthsoftware.net

Logs can be found in InnerSpace/.NET Programs/StealthBot/Logs/<date>/

I will need the one ending with "standard"

#3

Updated by charles2584 about 10 years ago

Logs sent.

#4

Updated by Stealthy about 10 years ago

How many lasers does your ship have equipped and how many crystals of each type are you carrying?

#5

Updated by charles2584 about 10 years ago

4 of each type (3 types) and 4 lasers
it's a paladin

#6

Updated by Stealthy about 10 years ago

Ah, got it. Could you test carrying 8 of each time for me? I'm fairly confident that will fix it, and if it does, it helps me narrow down what to improve/fix

#7

Updated by charles2584 about 10 years ago

That appears to have fixed it.

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