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From 2017-07-27 to 2017-11-23

2017-11-23

03:54 AM AstroBot Feature - New #2001: Dreadnaught Detecting

I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a...

Nerumph
03:52 AM AstroBot Feature - New #1722: Flee on Capital Spawn

I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a...

Nerumph
03:50 AM AstroBot Bug #2023 (Rejected): Astrobot Marks Belt clear, even despite the checkbox in mining being unselected

With both resetting the bot, and EWO, my foreman will often times mark a belt as "completed" without any warning, and...

Nerumph
03:46 AM AstroBot Feature - Enhancement #2006: Multiple Mining Targets

This can already be implimented within the existing framework. Simply assign two targets in the targeting tab to mini...

Nerumph
03:44 AM Feature - Enhancement #2022 (New): Addition of MWD Coordination to Instant Warp Orca/Rorq

Still implimented in the game is a hack of sorts which allows an orca or other large ship to warp in the cycle of a s...

Nerumph
03:30 AM Bug #2021 (New): Hauler Not Extracting All Minerals from Containers

On a seemingly random occasion, the hauler will approach and tractor a container to itself, only for the program to e...

Nerumph
03:26 AM Feature - Enhancement #2020 (Resolved): Tractor Beam, Mining Laser Range Implimentation

Though the option to approach at a certain range to a target is quite a signifigant leap towards realism, the fact th...

Nerumph
01:18 AM Bug #2019 (Feedback Required): Mining Foreman Assigning Targets Out of Miner Range

Disclaimer, I currently use a mining barge as my foreman as I am not established enough for an Orca or Rorq.

With ...

Nerumph
01:04 AM Bug #2018 (Resolved): Solo Miner, Unload At Station, Hang Up on Second Undock

Currently, when a solo miner, or really any miner with "unload at station" set in its hold full options heads back fo...

Nerumph
12:56 AM Bug #2017 (Resolved): Flee Below Pilot Standing Bug

I am assuming that the pilot standing flee tick works by entering a specific number into the pilot standing entry, an...

Nerumph
12:44 AM Bug #2016 (New): Fleet Flee Inconsistancies

Currently, when a fleet-wide flee is called, only a handful of my fleet members actually respond to the command, resu...

Nerumph

2017-10-29

07:40 PM Feature - New #2015 (Implemented): Output red messages to debug file

The following messages are output in the Innerspace Console, but not the Debug FIles

 

18:04:25: [Buffer:AstroB...

ectocooler

2017-09-28

03:20 PM AstroBot Feature - Enhancement #2006 (New): Multiple Mining Targets

It would be more efficient for the miners with multiple mining lasers could utilize multiple asteroid targets.  Basic...

extremest
02:34 AM Feature - Enhancement #2005 (New): Modules/Drones Overhaul

Similar to how targeting and inventory routines have been recently overhauled, it is time for modules to get some lov...

bjcasey
02:29 AM Feature - Enhancement #2004 (New): Inventory Changes - Space Containers

Need to update Space Containers (jetcans) to be compatible with the recent changes.

bjcasey

2017-09-25

03:19 PM AstroBot Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)

bjcasey
03:18 PM AstroBot Bug #2000 (Resolved): Transfer from Fleet Hangar

bjcasey

2017-09-24

07:45 PM AstroBot Feature - New #2001 (New): Dreadnaught Detecting

I think it would be awesome if you could add the ability for the bot to detect when a dread warps into system. This w...

dbhoward20
09:08 AM AstroBot Bug #2000 (Resolved): Transfer from Fleet Hangar

Requesting transfer from fleet hangar spams division by zero error in fleet commanders console.

${Math.Calc[${_obI...

extremest
08:59 AM AstroBot Bug #1999: Ship Fleet Hangar - Pinned Window (testing branch)

On undock - when back in space the Ship Fleet Hangar window opens correctly again.

extremest
08:41 AM AstroBot Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)

The Ship Fleet Hangar window doesn't remain open correctly. 

On bot load, all tracked windows are correctly opened...

extremest

2017-09-17

11:41 AM AstroBot Bug #1996 (Closed): Test

bjcasey
11:40 AM AstroBot Bug #1996 (Closed): Test

Test

bjcasey

2017-09-16

10:32 AM Feature - Enhancement #1995: Inventory Management - Bulk Transfer

[DONE] Change OnFull Event to use Separate Cargo Windows.

Change EmptyOreToMyShip to new transfer method.

bjcasey
08:21 AM Feature - Enhancement #1995: Inventory Management - Bulk Transfer

Change OnFull Event to use Separate Cargo Windows.

bjcasey
08:20 AM Feature - Enhancement #1995: Inventory Management - Bulk Transfer

[DONE] Allow the listbox to be user ordered.

Add Inventory Management Check for InSpace containers (Other's Fleet ...

bjcasey

2017-09-15

02:35 PM Feature - Enhancement #1995 (New): Inventory Management - Bulk Transfer

Allow the listbox to be user ordered.

bjcasey

2017-09-14

06:09 AM AstroBot Bug #1989 (Resolved): Nav End - Fleet Pause and Dock

bjcasey

2017-09-13

02:39 PM AstroBot Bug #1989 (Feedback Required): Nav End - Fleet Pause and Dock

This should be resolved in Version 1.023.

Navigation - You should now Dock & Pause MUCH more reliably than befo...

bjcasey
11:21 AM AstroBot Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared

This will be implemented in Version 1.023.

Mining Page - You can now select to save your Asteroid Belt Cleared ...

bjcasey

2017-09-11

06:48 PM AstroBot Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp

This should be resolved in Version 1.022.

When a fleet warp command is issued, pilots that are not the pilot gi...

bjcasey
06:48 PM AstroBot Bug #1992 (Resolved): Combat Targets

This should be resolved in Version 1.022.

AstroBot should no longer get itself into a loop of being unable to a...

bjcasey

2017-09-10

06:17 PM AstroBot Bug #1992 (In Progress): Combat Targets

[5] Target #1 cannot be assigned to [NULL / NULL] because it has already been assigned to Target #1. -- Skipping targ...

bjcasey
11:52 AM AstroBot Bug #1992 (Resolved): Combat Targets

This should be resolved in Version 1.021.

Combat targeting has been rewritten to be behave more like the mining...

bjcasey
04:48 PM AstroBot Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp

Some miner's are cancelling fleet warp because they are warping themselves.  In some situations (they have a full car...

bjcasey

2017-09-09

03:24 PM AstroBot Bug #1992 (Resolved): Combat Targets

Needs an overhaul to be redone similar to how mining is now cached.

Should not be spamming:
 Target #2 [NULL / NU...

bjcasey

2017-09-08

04:38 AM AstroBot Bug #1986 (Resolved): Asteroid Range

This has been resolved in Version 1.019.

Main Page - The Asteroid Scan Range will now function correctly. Any a...

bjcasey

2017-09-06

12:29 PM AstroBot Bug #1978 (Rejected): Profile Nav Reset

This isn't a bug.  I will look into adding additional functionality to fulfill this request.

bjcasey
12:28 PM AstroBot Feature - Enhancement #1980: Mining - Asteroid Belt Cleared

Add a checkbox to save belt cleared timers to the route save file.  This would allow you to change the route file and...

bjcasey

2017-09-02

12:42 PM AstroBot Feature - Enhancement #1941 (Implemented): Flee Checks

bjcasey
12:41 PM AstroBot Feature - Enhancement #1956 (Closed): Inventory Management - Frequency of Check

bjcasey
12:40 PM AstroBot Feature - Enhancement #1960 (Rejected): Console Commands

This can be accomplished with Control Panel.

bjcasey
12:37 PM AstroBot Feature - Enhancement #1976 (Implemented): Intel : Resize

This will be implemented in Version 1.001.

You can now resize the window by left clicking dragging the edges. T...

bjcasey

2017-09-01

06:49 PM AstroBot Bug #1961 (Resolved): Check for available space before move

bjcasey
06:43 PM AstroBot Feature - Enhancement #1987 (Implemented): Drone Guarding

This will be implemented in Version 1.018

Combat Page - Added a checkbox to set combat drones to guard when ass...

bjcasey
03:17 PM AstroBot Feature - Enhancement #1987 (Implemented): Drone Guarding

Instead of targetting NPC rats that trigger a "fleet assist" it would be quicker to have fleetmembers in the "Watch L...

extremest
06:43 PM AstroBot Feature - Enhancement #1730 (Implemented): Combat Drone Guard Mode

This will be implemented in Version 1.018

Combat Page - Added a checkbox to set combat drones to guard when ass...

bjcasey
04:13 PM AstroBot Bug #1988 (Resolved): Fleet Flee

This has been resolved in Version 1.018

Flee Page - Removed the checkbox for triggering a fleet flee.
Fleet P...

bjcasey
03:19 PM AstroBot Bug #1988 (Resolved): Fleet Flee

Fleeing checks before undock is working correctly, but the fleet flee is not being transmitted to other fleet members.

extremest
03:19 PM AstroBot Bug #1989 (Resolved): Nav End - Fleet Pause and Dock

The fleet commander is not relaying the command to "Fleet Dock and Pause" after navigation route completion.

extremest
03:16 PM AstroBot Bug #1986 (Resolved): Asteroid Range

Mining foreman is correctly ignoring asteroids outside of mining range but is not "clearing" the belt with asteroids ...

extremest

2017-08-29

05:58 PM AstroBot Feature - Enhancement #1951 (Implemented): Button to send fleet back to home station

bjcasey
05:58 PM AstroBot Feature - Enhancement #1951 (Accepted): Button to send fleet back to home station

The ability to do this was added with the Control Panel update.

bjcasey

2017-08-23

07:45 AM AstroBot Bug #1969 (Resolved): Flee Bugs

This has been resolved in Version 1.017

Flee conditions will now check if the flee condition still exists, befo...

bjcasey

2017-08-21

10:29 AM AstroBot Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared

Add a checkbox to the Settings Page that will ignore setting an asteroid belt as being cleared when the desired aster...

bjcasey

2017-08-20

07:53 AM AstroBot Bug #1979 (Resolved): Asteroid Scan Range

This has been resolved in Version 1.014

Main Page - Asteroid Scan Range will now properly save and load.

bjcasey

2017-08-19

01:22 PM AstroBot Bug #1979 (Resolved): Asteroid Scan Range

Value does not save.

extremest
01:12 PM AstroBot Bug #1978 (Rejected): Profile Nav Reset

When selecting a new profile, the nav route should be reset.

extremest
11:44 AM AstroBot Feature - Enhancement #1977 (New): Have miners stay in range of Orca

Current issue: When miners approach a mining target (for more efficient drone mining) they sometimes wander out of ra...

gnosh
08:54 AM AstroBot Feature - Enhancement #1976 (Implemented): Intel : Resize

It would be nice to be able to resize the Intel window... Preferrably by dragging edges/corners although static pixel...

extremest
08:28 AM AstroBot Feature - Enhancement #1975 (New): NPC combat

Instead of targetting and attacking NPC rats when they target you, it would be best to target rats when they come on ...

extremest
08:21 AM AstroBot Bug #1961: Check for available space before move

Try it again after today's patch.  I added additional debug messages that will help me narrow it down.

bjcasey
07:39 AM AstroBot Bug #1961: Check for available space before move

09:30:53: [Buffer:AstroBot_EventHandler]: Ship Ore Hold is full. [58.997647% >= 45%]
09:30:58: [Buffer:AstroBot_Main...

extremest
08:09 AM AstroBot Bug #1958 (Resolved): Foreman Asteroid Selection

This has been resolved in Version 1.013.

bjcasey
05:25 AM AstroBot Bug #1958: Foreman Asteroid Selection

Looks fixed.

extremest
08:08 AM AstroBot Bug #1973 (Implemented): Inventory Management - Drones

This has been implemented in Version 1.014.

Inventory Page - Added Ship Drone Bay to the possible options for S...

bjcasey
06:51 AM AstroBot Bug #1973 (Implemented): Inventory Management - Drones

Drone bay was not added to inventory management

extremest
07:18 AM AstroBot Feature - Enhancement #1974 (New): Profile Chaining

On the navigation page it would be handy to have an "On route completion" option to load another profile.

extremest
05:27 AM AstroBot Bug #1963: Won't defend if "Assist Fleet Members" disabled

This is a very sporadic issue where sometimes none of the bots (both the initial target and any assign to respond to ...

extremest

2017-08-18

08:18 PM AstroBot Feature - New #1972 (New): Randomize navigation route

Randomizing the order the fleet moves through the belts might make astrobot less identifiable as a bot. 

gnosh
07:34 PM AstroBot Bug #1961 (Feedback Required): Check for available space before move

I have added additional debug information that will help me narrow down the section of code that isn't reducing the q...

bjcasey
03:46 PM AstroBot Bug #1958 (Feedback Required): Foreman Asteroid Selection

Waiting for confirmation that this has been fixed.

bjcasey

2017-08-17

09:34 AM AstroBot Bug #1970: Approaching From Multiple Functions

Hauler is forgetting that it's inventory is full when it is approaching when the condition is met.  This leaves it in...

bjcasey

2017-08-06

09:09 AM AstroBot Bug #1970 (New): Approaching From Multiple Functions

If AstroBot is required to approach a target and the approach function is called from multiple sources (ie. main scri...

bjcasey

2017-08-05

10:13 AM AstroBot Bug #1969 (Resolved): Flee Bugs

1:  Check for flee before undock or leaving "safe space" once bookmarks are implemented.

2: If sending FleetFlee u...

extremest

2017-08-01

10:04 AM AstroBot Feature - New #1965 (New): Hauler Align

It would save time on hauling trips if the hauler could do a short align to drop-off destination after arriving at pi...

extremest
10:03 AM AstroBot Feature - Enhancement #1964 (New): Separate module activation timers

Some modules, such as the fleet boosters have a very long bonus period compared to activation time.  While others nee...

extremest
10:00 AM AstroBot Bug #1962: Deactivate mining modules if cargo full

Also to consider with this, I personally use a low "full" setting for my ore hangars in order to more often move to f...

extremest
09:43 AM AstroBot Bug #1963 (New): Won't defend if "Assist Fleet Members" disabled

As the title implies, a pilot will not defend itself if "Receive: Assist Fleet Members" is not checked.

ie: Miners...

extremest

2017-07-31

02:21 PM AstroBot Bug #1962 (New): Deactivate mining modules if cargo full

When an ore hangar is full mining lasers should not continue.  Otherwise any ore they mine goes into the ether and is...

extremest
02:20 PM AstroBot Bug #1961 (Resolved): Check for available space before move

It would be best to check for available space at a destination before attempting to move a resource.

ie:  Miners t...

extremest

2017-07-30

11:10 AM Feature - New #1465 (Implemented): Ammo and Drone resupply

This has been implemented in Version 1.013B

Inventory Page - Inventory Management has begun! You can now select...

bjcasey
11:09 AM Feature - New #1617 (Implemented): Adding ammo from item hanger

This has been implemented in Version 1.013B

Inventory Page - Inventory Management has begun! You can now select...

bjcasey
11:08 AM Feature - Enhancement #1918 (Implemented): Inventory Management - Ore Hold to Fleet Hangar

This has been implemented in Version 1.013B

Inventory Page - Inventory Management has begun! You can now select...

bjcasey
11:05 AM AstroBot Feature - Enhancement #1959: Corporation Hangars

I'm waiting on Amadeus to fix a bug related to corp hangars.  Until then, I can't implement it.

bjcasey
07:44 AM AstroBot Bug #1936 (Resolved): Module Routine Doesn't Check Current Module

This has been resolved in Version 1.013B

Modules - AstroBot will no longer attempt to activate assigned modules...

bjcasey

2017-07-29

07:09 PM AstroBot Feature - Enhancement #1957 (Implemented): Target Assignment - Sorting of Asteroids

This has been implemented in Version 1.013B

Mining Target Selection - Astro Bot will now sort and store all ast...

bjcasey
10:08 AM AstroBot Feature - Enhancement #1957: Target Assignment - Sorting of Asteroids

Asteroids have been detected on grid. Sorting them by distance based on the first asteroid.

Sorting of asteroids h...

bjcasey
10:07 AM AstroBot Feature - Enhancement #1957 (Implemented): Target Assignment - Sorting of Asteroids

Looking into caching the asteroid targets after arriving on grid to avoid needing to resort them everytime I need to ...

bjcasey
06:33 PM AstroBot Feature - Enhancement #1960 (Rejected): Console Commands

Some new console commands such as "start" "stop" "flee" etc would be useful, especially when combined with IS Relay.

extremest
06:24 PM AstroBot Feature - Enhancement #1959 (New): Corporation Hangars

The ability to use corp hangars would be helpful for many scenarios.

extremest
06:22 PM AstroBot Bug #1958 (Resolved): Foreman Asteroid Selection

The behavior to use "Selective - Focus Lasers" as Mining Foreman works perfectly in the first belt upon startup, on s...

extremest
 

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