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From 2017-09-09 to 2018-01-06

2018-01-06

02:42 PM Feature - Enhancement #2045 (Implemented): Exporting everything

This will be implemented with Version 1.024e

Added a checkbox to the Admin Page to include sensitive data when ...

bjcasey
08:41 AM Feature - Enhancement #2045 (In Progress): Exporting everything

bjcasey
10:54 AM Feature - New #1899 (Deferred): Bookmark Support

bjcasey
08:54 AM Feature - New #2047 (Implemented): AstroBotAPI: Profile management

The following methods added to the AstroBotAPI:

ImportProfile[ProfileName] : Import a profile named ProfileName to...

Funky

2018-01-05

02:30 PM Feature - Enhancement #2045 (Implemented): Exporting everything

A checkbox to export everything (including sensitive data) would make duplicating settings across personal clients ea...

Funky
10:54 AM Feature - New #2044 (New): Global aliases

Allow for "Global" aliases that are shared over all sessions.

Example of usefulness:
Moving to a new system -  Ch...

Funky

2017-11-23

03:54 AM Feature - New #2001: Dreadnaught Detecting

I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a...

Nerumph
03:52 AM Feature - New #1722: Flee on Capital Spawn

I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a...

Nerumph
03:50 AM Bug #2023 (Rejected): Astrobot Marks Belt clear, even despite the checkbox in mining being unselected

With both resetting the bot, and EWO, my foreman will often times mark a belt as "completed" without any warning, and...

Nerumph
03:46 AM Feature - Enhancement #2006: Multiple Mining Targets

This can already be implimented within the existing framework. Simply assign two targets in the targeting tab to mini...

Nerumph

2017-09-28

03:20 PM Feature - Enhancement #2006 (New): Multiple Mining Targets

It would be more efficient for the miners with multiple mining lasers could utilize multiple asteroid targets.  Basic...

extremest

2017-09-25

03:19 PM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)

bjcasey
03:18 PM Bug #2000 (Resolved): Transfer from Fleet Hangar

bjcasey

2017-09-24

07:45 PM Feature - New #2001 (New): Dreadnaught Detecting

I think it would be awesome if you could add the ability for the bot to detect when a dread warps into system. This w...

dbhoward20
09:08 AM Bug #2000 (Resolved): Transfer from Fleet Hangar

Requesting transfer from fleet hangar spams division by zero error in fleet commanders console.

${Math.Calc[${_obI...

extremest
08:59 AM Bug #1999: Ship Fleet Hangar - Pinned Window (testing branch)

On undock - when back in space the Ship Fleet Hangar window opens correctly again.

extremest
08:41 AM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)

The Ship Fleet Hangar window doesn't remain open correctly. 

On bot load, all tracked windows are correctly opened...

extremest

2017-09-17

11:41 AM Bug #1996 (Closed): Test

bjcasey
11:40 AM Bug #1996 (Closed): Test

Test

bjcasey

2017-09-14

06:09 AM Bug #1989 (Resolved): Nav End - Fleet Pause and Dock

bjcasey

2017-09-13

02:39 PM Bug #1989 (Feedback Required): Nav End - Fleet Pause and Dock

This should be resolved in Version 1.023.

Navigation - You should now Dock & Pause MUCH more reliably than befo...

bjcasey
11:21 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared

This will be implemented in Version 1.023.

Mining Page - You can now select to save your Asteroid Belt Cleared ...

bjcasey

2017-09-11

06:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp

This should be resolved in Version 1.022.

When a fleet warp command is issued, pilots that are not the pilot gi...

bjcasey
06:48 PM Bug #1992 (Resolved): Combat Targets

This should be resolved in Version 1.022.

AstroBot should no longer get itself into a loop of being unable to a...

bjcasey

2017-09-10

06:17 PM Bug #1992 (In Progress): Combat Targets

[5] Target #1 cannot be assigned to [NULL / NULL] because it has already been assigned to Target #1. -- Skipping targ...

bjcasey
11:52 AM Bug #1992 (Resolved): Combat Targets

This should be resolved in Version 1.021.

Combat targeting has been rewritten to be behave more like the mining...

bjcasey
04:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp

Some miner's are cancelling fleet warp because they are warping themselves.  In some situations (they have a full car...

bjcasey

2017-09-09

03:24 PM Bug #1992 (Resolved): Combat Targets

Needs an overhaul to be redone similar to how mining is now cached.

Should not be spamming:
 Target #2 [NULL / NU...

bjcasey
 

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