Activity
From 2017-07-31 to 2017-11-27
2017-11-23
- 03:54 AM Feature - New #2001: Dreadnaught Detecting
I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a...
- 03:52 AM Feature - New #1722: Flee on Capital Spawn
I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a...
- 03:50 AM Bug #2023 (Rejected): Astrobot Marks Belt clear, even despite the checkbox in mining being unselected
With both resetting the bot, and EWO, my foreman will often times mark a belt as "completed" without any warning, and...
- 03:46 AM Feature - Enhancement #2006: Multiple Mining Targets
This can already be implimented within the existing framework. Simply assign two targets in the targeting tab to mini...
2017-09-28
- 03:20 PM Feature - Enhancement #2006 (New): Multiple Mining Targets
It would be more efficient for the miners with multiple mining lasers could utilize multiple asteroid targets. Basic...
2017-09-25
- 03:19 PM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)
- 03:18 PM Bug #2000 (Resolved): Transfer from Fleet Hangar
2017-09-24
- 07:45 PM Feature - New #2001 (New): Dreadnaught Detecting
I think it would be awesome if you could add the ability for the bot to detect when a dread warps into system. This w...
- 09:08 AM Bug #2000 (Resolved): Transfer from Fleet Hangar
Requesting transfer from fleet hangar spams division by zero error in fleet commanders console.
${Math.Calc[${_obI...
- 08:59 AM Bug #1999: Ship Fleet Hangar - Pinned Window (testing branch)
On undock - when back in space the Ship Fleet Hangar window opens correctly again.
- 08:41 AM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)
The Ship Fleet Hangar window doesn't remain open correctly.
On bot load, all tracked windows are correctly opened...
2017-09-17
- 11:41 AM Bug #1996 (Closed): Test
- 11:40 AM Bug #1996 (Closed): Test
Test
2017-09-14
2017-09-13
- 02:39 PM Bug #1989 (Feedback Required): Nav End - Fleet Pause and Dock
This should be resolved in Version 1.023.
Navigation - You should now Dock & Pause MUCH more reliably than befo...
- 11:21 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared
This will be implemented in Version 1.023.
Mining Page - You can now select to save your Asteroid Belt Cleared ...
2017-09-11
- 06:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp
This should be resolved in Version 1.022.
When a fleet warp command is issued, pilots that are not the pilot gi...
- 06:48 PM Bug #1992 (Resolved): Combat Targets
This should be resolved in Version 1.022.
AstroBot should no longer get itself into a loop of being unable to a...
2017-09-10
- 06:17 PM Bug #1992 (In Progress): Combat Targets
[5] Target #1 cannot be assigned to [NULL / NULL] because it has already been assigned to Target #1. -- Skipping targ...
- 11:52 AM Bug #1992 (Resolved): Combat Targets
This should be resolved in Version 1.021.
Combat targeting has been rewritten to be behave more like the mining...
- 04:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp
Some miner's are cancelling fleet warp because they are warping themselves. In some situations (they have a full car...
2017-09-09
- 03:24 PM Bug #1992 (Resolved): Combat Targets
Needs an overhaul to be redone similar to how mining is now cached.
Should not be spamming:
Target #2 [NULL / NU...
2017-09-08
- 04:38 AM Bug #1986 (Resolved): Asteroid Range
This has been resolved in Version 1.019.
Main Page - The Asteroid Scan Range will now function correctly. Any a...
2017-09-06
- 12:29 PM Bug #1978 (Rejected): Profile Nav Reset
This isn't a bug. I will look into adding additional functionality to fulfill this request.
- 12:28 PM Feature - Enhancement #1980: Mining - Asteroid Belt Cleared
Add a checkbox to save belt cleared timers to the route save file. This would allow you to change the route file and...
2017-09-02
- 12:42 PM Feature - Enhancement #1941 (Implemented): Flee Checks
- 12:41 PM Feature - Enhancement #1956 (Closed): Inventory Management - Frequency of Check
- 12:40 PM Feature - Enhancement #1960 (Rejected): Console Commands
This can be accomplished with Control Panel.
- 12:37 PM Feature - Enhancement #1976 (Implemented): Intel : Resize
This will be implemented in Version 1.001.
You can now resize the window by left clicking dragging the edges. T...
2017-09-01
- 06:49 PM Bug #1961 (Resolved): Check for available space before move
- 06:43 PM Feature - Enhancement #1987 (Implemented): Drone Guarding
This will be implemented in Version 1.018
Combat Page - Added a checkbox to set combat drones to guard when ass...
- 03:17 PM Feature - Enhancement #1987 (Implemented): Drone Guarding
Instead of targetting NPC rats that trigger a "fleet assist" it would be quicker to have fleetmembers in the "Watch L...
- 06:43 PM Feature - Enhancement #1730 (Implemented): Combat Drone Guard Mode
This will be implemented in Version 1.018
Combat Page - Added a checkbox to set combat drones to guard when ass...
- 04:13 PM Bug #1988 (Resolved): Fleet Flee
This has been resolved in Version 1.018
Flee Page - Removed the checkbox for triggering a fleet flee.
Fleet P...- 03:19 PM Bug #1988 (Resolved): Fleet Flee
Fleeing checks before undock is working correctly, but the fleet flee is not being transmitted to other fleet members.
- 03:19 PM Bug #1989 (Resolved): Nav End - Fleet Pause and Dock
The fleet commander is not relaying the command to "Fleet Dock and Pause" after navigation route completion.
- 03:16 PM Bug #1986 (Resolved): Asteroid Range
Mining foreman is correctly ignoring asteroids outside of mining range but is not "clearing" the belt with asteroids ...
2017-08-29
- 05:58 PM Feature - Enhancement #1951 (Implemented): Button to send fleet back to home station
- 05:58 PM Feature - Enhancement #1951 (Accepted): Button to send fleet back to home station
The ability to do this was added with the Control Panel update.
2017-08-23
- 07:45 AM Bug #1969 (Resolved): Flee Bugs
This has been resolved in Version 1.017
Flee conditions will now check if the flee condition still exists, befo...
2017-08-21
- 10:29 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared
Add a checkbox to the Settings Page that will ignore setting an asteroid belt as being cleared when the desired aster...
2017-08-20
- 07:53 AM Bug #1979 (Resolved): Asteroid Scan Range
This has been resolved in Version 1.014
Main Page - Asteroid Scan Range will now properly save and load.
2017-08-19
- 01:22 PM Bug #1979 (Resolved): Asteroid Scan Range
Value does not save.
- 01:12 PM Bug #1978 (Rejected): Profile Nav Reset
When selecting a new profile, the nav route should be reset.
- 11:44 AM Feature - Enhancement #1977 (New): Have miners stay in range of Orca
Current issue: When miners approach a mining target (for more efficient drone mining) they sometimes wander out of ra...
- 08:54 AM Feature - Enhancement #1976 (Implemented): Intel : Resize
It would be nice to be able to resize the Intel window... Preferrably by dragging edges/corners although static pixel...
- 08:28 AM Feature - Enhancement #1975 (New): NPC combat
Instead of targetting and attacking NPC rats when they target you, it would be best to target rats when they come on ...
- 08:21 AM Bug #1961: Check for available space before move
Try it again after today's patch. I added additional debug messages that will help me narrow it down.
- 07:39 AM Bug #1961: Check for available space before move
09:30:53: [Buffer:AstroBot_EventHandler]: Ship Ore Hold is full. [58.997647% >= 45%]
09:30:58: [Buffer:AstroBot_Main...- 08:09 AM Bug #1958 (Resolved): Foreman Asteroid Selection
This has been resolved in Version 1.013.
- 05:25 AM Bug #1958: Foreman Asteroid Selection
Looks fixed.
- 08:08 AM Bug #1973 (Implemented): Inventory Management - Drones
This has been implemented in Version 1.014.
Inventory Page - Added Ship Drone Bay to the possible options for S...
- 06:51 AM Bug #1973 (Implemented): Inventory Management - Drones
Drone bay was not added to inventory management
- 07:18 AM Feature - Enhancement #1974 (New): Profile Chaining
On the navigation page it would be handy to have an "On route completion" option to load another profile.
- 05:27 AM Bug #1963: Won't defend if "Assist Fleet Members" disabled
This is a very sporadic issue where sometimes none of the bots (both the initial target and any assign to respond to ...
2017-08-18
- 08:18 PM Feature - New #1972 (New): Randomize navigation route
Randomizing the order the fleet moves through the belts might make astrobot less identifiable as a bot.
- 07:34 PM Bug #1961 (Feedback Required): Check for available space before move
I have added additional debug information that will help me narrow down the section of code that isn't reducing the q...
- 03:46 PM Bug #1958 (Feedback Required): Foreman Asteroid Selection
Waiting for confirmation that this has been fixed.
2017-08-17
- 09:34 AM Bug #1970: Approaching From Multiple Functions
Hauler is forgetting that it's inventory is full when it is approaching when the condition is met. This leaves it in...
2017-08-06
- 09:09 AM Bug #1970 (New): Approaching From Multiple Functions
If AstroBot is required to approach a target and the approach function is called from multiple sources (ie. main scri...
2017-08-05
- 10:13 AM Bug #1969 (Resolved): Flee Bugs
1: Check for flee before undock or leaving "safe space" once bookmarks are implemented.
2: If sending FleetFlee u...
2017-08-01
- 10:04 AM Feature - New #1965 (New): Hauler Align
It would save time on hauling trips if the hauler could do a short align to drop-off destination after arriving at pi...
- 10:03 AM Feature - Enhancement #1964 (New): Separate module activation timers
Some modules, such as the fleet boosters have a very long bonus period compared to activation time. While others nee...
- 10:00 AM Bug #1962: Deactivate mining modules if cargo full
Also to consider with this, I personally use a low "full" setting for my ore hangars in order to more often move to f...
- 09:43 AM Bug #1963 (New): Won't defend if "Assist Fleet Members" disabled
As the title implies, a pilot will not defend itself if "Receive: Assist Fleet Members" is not checked.
ie: Miners...
2017-07-31
- 02:21 PM Bug #1962 (New): Deactivate mining modules if cargo full
When an ore hangar is full mining lasers should not continue. Otherwise any ore they mine goes into the ether and is...
- 02:20 PM Bug #1961 (Resolved): Check for available space before move
It would be best to check for available space at a destination before attempting to move a resource.
ie: Miners t...
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