Project

General

Profile

Activity

From 2017-07-30 to 2017-11-26

2017-11-23

03:54 AM Feature - New #2001: Dreadnaught Detecting

I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a...

Nerumph
03:52 AM Feature - New #1722: Flee on Capital Spawn

I double this; I also believe it would be adventageous if the same action were implimented with drifter battleships a...

Nerumph
03:50 AM Bug #2023 (Rejected): Astrobot Marks Belt clear, even despite the checkbox in mining being unselected

With both resetting the bot, and EWO, my foreman will often times mark a belt as "completed" without any warning, and...

Nerumph
03:46 AM Feature - Enhancement #2006: Multiple Mining Targets

This can already be implimented within the existing framework. Simply assign two targets in the targeting tab to mini...

Nerumph

2017-09-28

03:20 PM Feature - Enhancement #2006 (New): Multiple Mining Targets

It would be more efficient for the miners with multiple mining lasers could utilize multiple asteroid targets.  Basic...

extremest

2017-09-25

03:19 PM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)

bjcasey
03:18 PM Bug #2000 (Resolved): Transfer from Fleet Hangar

bjcasey

2017-09-24

07:45 PM Feature - New #2001 (New): Dreadnaught Detecting

I think it would be awesome if you could add the ability for the bot to detect when a dread warps into system. This w...

dbhoward20
09:08 AM Bug #2000 (Resolved): Transfer from Fleet Hangar

Requesting transfer from fleet hangar spams division by zero error in fleet commanders console.

${Math.Calc[${_obI...

extremest
08:59 AM Bug #1999: Ship Fleet Hangar - Pinned Window (testing branch)

On undock - when back in space the Ship Fleet Hangar window opens correctly again.

extremest
08:41 AM Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)

The Ship Fleet Hangar window doesn't remain open correctly. 

On bot load, all tracked windows are correctly opened...

extremest

2017-09-17

11:41 AM Bug #1996 (Closed): Test

bjcasey
11:40 AM Bug #1996 (Closed): Test

Test

bjcasey

2017-09-14

06:09 AM Bug #1989 (Resolved): Nav End - Fleet Pause and Dock

bjcasey

2017-09-13

02:39 PM Bug #1989 (Feedback Required): Nav End - Fleet Pause and Dock

This should be resolved in Version 1.023.

Navigation - You should now Dock & Pause MUCH more reliably than befo...

bjcasey
11:21 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared

This will be implemented in Version 1.023.

Mining Page - You can now select to save your Asteroid Belt Cleared ...

bjcasey

2017-09-11

06:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp

This should be resolved in Version 1.022.

When a fleet warp command is issued, pilots that are not the pilot gi...

bjcasey
06:48 PM Bug #1992 (Resolved): Combat Targets

This should be resolved in Version 1.022.

AstroBot should no longer get itself into a loop of being unable to a...

bjcasey

2017-09-10

06:17 PM Bug #1992 (In Progress): Combat Targets

[5] Target #1 cannot be assigned to [NULL / NULL] because it has already been assigned to Target #1. -- Skipping targ...

bjcasey
11:52 AM Bug #1992 (Resolved): Combat Targets

This should be resolved in Version 1.021.

Combat targeting has been rewritten to be behave more like the mining...

bjcasey
04:48 PM Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warp

Some miner's are cancelling fleet warp because they are warping themselves.  In some situations (they have a full car...

bjcasey

2017-09-09

03:24 PM Bug #1992 (Resolved): Combat Targets

Needs an overhaul to be redone similar to how mining is now cached.

Should not be spamming:
 Target #2 [NULL / NU...

bjcasey

2017-09-08

04:38 AM Bug #1986 (Resolved): Asteroid Range

This has been resolved in Version 1.019.

Main Page - The Asteroid Scan Range will now function correctly. Any a...

bjcasey

2017-09-06

12:29 PM Bug #1978 (Rejected): Profile Nav Reset

This isn't a bug.  I will look into adding additional functionality to fulfill this request.

bjcasey
12:28 PM Feature - Enhancement #1980: Mining - Asteroid Belt Cleared

Add a checkbox to save belt cleared timers to the route save file.  This would allow you to change the route file and...

bjcasey

2017-09-02

12:42 PM Feature - Enhancement #1941 (Implemented): Flee Checks

bjcasey
12:41 PM Feature - Enhancement #1956 (Closed): Inventory Management - Frequency of Check

bjcasey
12:40 PM Feature - Enhancement #1960 (Rejected): Console Commands

This can be accomplished with Control Panel.

bjcasey
12:37 PM Feature - Enhancement #1976 (Implemented): Intel : Resize

This will be implemented in Version 1.001.

You can now resize the window by left clicking dragging the edges. T...

bjcasey

2017-09-01

06:49 PM Bug #1961 (Resolved): Check for available space before move

bjcasey
06:43 PM Feature - Enhancement #1987 (Implemented): Drone Guarding

This will be implemented in Version 1.018

Combat Page - Added a checkbox to set combat drones to guard when ass...

bjcasey
03:17 PM Feature - Enhancement #1987 (Implemented): Drone Guarding

Instead of targetting NPC rats that trigger a "fleet assist" it would be quicker to have fleetmembers in the "Watch L...

extremest
06:43 PM Feature - Enhancement #1730 (Implemented): Combat Drone Guard Mode

This will be implemented in Version 1.018

Combat Page - Added a checkbox to set combat drones to guard when ass...

bjcasey
04:13 PM Bug #1988 (Resolved): Fleet Flee

This has been resolved in Version 1.018

Flee Page - Removed the checkbox for triggering a fleet flee.
Fleet P...

bjcasey
03:19 PM Bug #1988 (Resolved): Fleet Flee

Fleeing checks before undock is working correctly, but the fleet flee is not being transmitted to other fleet members.

extremest
03:19 PM Bug #1989 (Resolved): Nav End - Fleet Pause and Dock

The fleet commander is not relaying the command to "Fleet Dock and Pause" after navigation route completion.

extremest
03:16 PM Bug #1986 (Resolved): Asteroid Range

Mining foreman is correctly ignoring asteroids outside of mining range but is not "clearing" the belt with asteroids ...

extremest

2017-08-29

05:58 PM Feature - Enhancement #1951 (Implemented): Button to send fleet back to home station

bjcasey
05:58 PM Feature - Enhancement #1951 (Accepted): Button to send fleet back to home station

The ability to do this was added with the Control Panel update.

bjcasey

2017-08-23

07:45 AM Bug #1969 (Resolved): Flee Bugs

This has been resolved in Version 1.017

Flee conditions will now check if the flee condition still exists, befo...

bjcasey

2017-08-21

10:29 AM Feature - Enhancement #1980 (Implemented): Mining - Asteroid Belt Cleared

Add a checkbox to the Settings Page that will ignore setting an asteroid belt as being cleared when the desired aster...

bjcasey

2017-08-20

07:53 AM Bug #1979 (Resolved): Asteroid Scan Range

This has been resolved in Version 1.014

Main Page - Asteroid Scan Range will now properly save and load.

bjcasey

2017-08-19

01:22 PM Bug #1979 (Resolved): Asteroid Scan Range

Value does not save.

extremest
01:12 PM Bug #1978 (Rejected): Profile Nav Reset

When selecting a new profile, the nav route should be reset.

extremest
11:44 AM Feature - Enhancement #1977 (New): Have miners stay in range of Orca

Current issue: When miners approach a mining target (for more efficient drone mining) they sometimes wander out of ra...

gnosh
08:54 AM Feature - Enhancement #1976 (Implemented): Intel : Resize

It would be nice to be able to resize the Intel window... Preferrably by dragging edges/corners although static pixel...

extremest
08:28 AM Feature - Enhancement #1975 (New): NPC combat

Instead of targetting and attacking NPC rats when they target you, it would be best to target rats when they come on ...

extremest
08:21 AM Bug #1961: Check for available space before move

Try it again after today's patch.  I added additional debug messages that will help me narrow it down.

bjcasey
07:39 AM Bug #1961: Check for available space before move

09:30:53: [Buffer:AstroBot_EventHandler]: Ship Ore Hold is full. [58.997647% >= 45%]
09:30:58: [Buffer:AstroBot_Main...

extremest
08:09 AM Bug #1958 (Resolved): Foreman Asteroid Selection

This has been resolved in Version 1.013.

bjcasey
05:25 AM Bug #1958: Foreman Asteroid Selection

Looks fixed.

extremest
08:08 AM Bug #1973 (Implemented): Inventory Management - Drones

This has been implemented in Version 1.014.

Inventory Page - Added Ship Drone Bay to the possible options for S...

bjcasey
06:51 AM Bug #1973 (Implemented): Inventory Management - Drones

Drone bay was not added to inventory management

extremest
07:18 AM Feature - Enhancement #1974 (New): Profile Chaining

On the navigation page it would be handy to have an "On route completion" option to load another profile.

extremest
05:27 AM Bug #1963: Won't defend if "Assist Fleet Members" disabled

This is a very sporadic issue where sometimes none of the bots (both the initial target and any assign to respond to ...

extremest

2017-08-18

08:18 PM Feature - New #1972 (New): Randomize navigation route

Randomizing the order the fleet moves through the belts might make astrobot less identifiable as a bot. 

gnosh
07:34 PM Bug #1961 (Feedback Required): Check for available space before move

I have added additional debug information that will help me narrow down the section of code that isn't reducing the q...

bjcasey
03:46 PM Bug #1958 (Feedback Required): Foreman Asteroid Selection

Waiting for confirmation that this has been fixed.

bjcasey

2017-08-17

09:34 AM Bug #1970: Approaching From Multiple Functions

Hauler is forgetting that it's inventory is full when it is approaching when the condition is met.  This leaves it in...

bjcasey

2017-08-06

09:09 AM Bug #1970 (New): Approaching From Multiple Functions

If AstroBot is required to approach a target and the approach function is called from multiple sources (ie. main scri...

bjcasey

2017-08-05

10:13 AM Bug #1969 (Resolved): Flee Bugs

1:  Check for flee before undock or leaving "safe space" once bookmarks are implemented.

2: If sending FleetFlee u...

extremest

2017-08-01

10:04 AM Feature - New #1965 (New): Hauler Align

It would save time on hauling trips if the hauler could do a short align to drop-off destination after arriving at pi...

extremest
10:03 AM Feature - Enhancement #1964 (New): Separate module activation timers

Some modules, such as the fleet boosters have a very long bonus period compared to activation time.  While others nee...

extremest
10:00 AM Bug #1962: Deactivate mining modules if cargo full

Also to consider with this, I personally use a low "full" setting for my ore hangars in order to more often move to f...

extremest
09:43 AM Bug #1963 (New): Won't defend if "Assist Fleet Members" disabled

As the title implies, a pilot will not defend itself if "Receive: Assist Fleet Members" is not checked.

ie: Miners...

extremest

2017-07-31

02:21 PM Bug #1962 (New): Deactivate mining modules if cargo full

When an ore hangar is full mining lasers should not continue.  Otherwise any ore they mine goes into the ether and is...

extremest
02:20 PM Bug #1961 (Resolved): Check for available space before move

It would be best to check for available space at a destination before attempting to move a resource.

ie:  Miners t...

extremest

2017-07-30

11:05 AM Feature - Enhancement #1959: Corporation Hangars

I'm waiting on Amadeus to fix a bug related to corp hangars.  Until then, I can't implement it.

bjcasey
07:44 AM Bug #1936 (Resolved): Module Routine Doesn't Check Current Module

This has been resolved in Version 1.013B

Modules - AstroBot will no longer attempt to activate assigned modules...

bjcasey
 

Also available in: Atom