Bug #1543
${ReplyDialog.Text} Makes Game Window Crush.
Added by lixleon almost 9 years ago. Updated almost 9 years ago.
Description
as title.
Updated by Amadeus almost 9 years ago
- Category set to Crash
- Status changed from New to In Progress
- Assignee set to Amadeus
Updated by lixleon almost 9 years ago
while you are fixing this bug Amadeus, any chance get enhancement for read the List as well? A new fight changed the script since yesterday patch, should be making a choice from replydialog window, the selection is random, pretty much impossible to code if can't get exactly value from the selection.
thank you very much for making this issue in progress
Updated by Amadeus almost 9 years ago
I don't really know what you're talking about. You're talking about something specific that I haven't seen. You need to provide more details and/or give me a screenshot.
Updated by bjcasey almost 9 years ago
I think he is talking about this: https://forums.daybreakgames.com/eq2/index.php?threads/kralet-penumbra-uzula-deep-event-heroic-final-named.566078/page-2#post-6294801
Updated by lixleon almost 9 years ago
Yes, thats what I want to say, thank BJ help me link this.
They used to be using proxyactor coversation way to answer the question, thats fine for me. while they changed the way to replydialog, I dont know how to deal with it now.
Sorry for my bad english.
Updated by Amadeus almost 9 years ago
Well, I could probably add something; however, I would need to have a way of seeing a reply dialog that uses the same functionality and is easy for me to create multiple times to test, etc.
Updated by lixleon almost 9 years ago
The best way to test this, I think is clipboard in guild hall when you are trying to do rush order. Both they are using replydialog.
Updated by Amadeus almost 9 years ago
- Status changed from In Progress to Resolved
This crash bug should be fixed. Also, I implimented the requested feature -- see patch notes below (and knowledgebase article):
December 16, 2015
[20151208.0005]
* The GetOptions MEMBER of the eq2uielement datatype will now work with "List" type objects
* Added new MEMBER to the 'replydialog' datatype:
1. Replies (eq2uielement) [This will be a "List" type eq2uielement]
* Added new Knowledgebase Article: "How to acquire all ReplyDialog window reply options"
> https://forge.isxgames.com/projects/isxeq2/knowledgebase/articles/22