Bug #1217
EQ2.CheckCollision Always returning False
vbulletin_issue_id:
Description
No Matter if you have collision or not. Not sure if this is know or not but thought i would make you aware.
Added by Herculezz about 10 years ago. Updated about 10 years ago.
Description
No Matter if you have collision or not. Not sure if this is know or not but thought i would make you aware.
Can you confirm that this was working prior to the last large patch? Or, are you using EQ2.CheckCollision for the first time?
Also probably related but Me.CheckCollision is also returning false no matter the locs
For what it's worth, I can confirm it was working prior to the big patch, and now I'm getting FALSE no matter what also.
How I tested prior to the patch, was just use 2 characters (or a character and an NPC) in a guild hall. Be standing basically beside each other, target them and type:
echo ${EQ2.CheckCollision[${Me.ToActor.Loc},${Target.Loc}]}
Should be FALSE, now move your toon away behind a wall/object, and repeat. Previously it returned TRUE, now returns FALSE.
This should be fixed in version 20141007.0006