Kannkor
- Login: Kannkor
- Email: Kannkor@ogregaming.com
- Registered on: 2013-09-01
- Last connection: 2023-11-05
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 18 | 42 | 60 |
Reported issues | 14 | 60 | 74 |
Projects
Project | Roles | Registered on |
---|---|---|
ISXEQ2 | Wiki Editor | 2015-12-23 |
OgreBot | Manager, Developer | 2013-09-02 |
Inner Space | Developer, Reporter | 2014-03-20 |
Activity
2023-11-28
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04:40 PM ISXEQ2 Feature - New #2255 (New): Actor.ToolTip (.HoverOver?)
Your test character for this is your SK on live. He should already be in zone: darklight wood around /loc 51.102261,-...
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12:26 AM ISXEQ2 Feature - New #2254 (New): Me.Pitch - Camera Angles
Looking for more information about camera angles, specifically the vertical axis. I *think* that's called pitch?
...
2023-11-15
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04:15 PM ISXEQ2 Bug #2251 (Resolved): 2023/11/14 Patch broke QuestJournalWindow
In this patch, they added a "notes" section. More details of exactly what they added and pictures can be found here:
...
2023-11-13
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09:09 PM ISXEQ2 Feature - New #2249: Items - Simulate Drag & Drop on Containers
LostOne wrote:
Wanted to see if you could simulate the dragging and dropping of items onto bags (bank, shared ba...
2023-11-06
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03:23 PM ISXEQ2 Bug #2247 (New): Face on actors/loc/# doesn't work properly on non-standard actors / boats/lifts
This is usually on objects that we don't really consider a standard actor (not npcs etc). Usually platforms, or other...
2023-10-29
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05:48 PM ISXEQ2 Feature - New #2245: Reactive spell tracking
Jiimbo wrote:
Would be great to have the ability to track how many ticks of a reactive has left.
Did a litt...
2023-10-28
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06:57 PM ISXEQ2 Bug #2244 (Resolved): Maintained -> .DamageRemaining always reports 0
${Me.Maintained["name (or index)"].DamageRemaining} always reports 0
I believe this has actually been going on for...
2023-07-28
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02:58 PM OgreBot Bug #2226 (Implemented): Cast Stack: Configurable Concentration Thresholds for Buff/NoncombatBuff
Implemented in Ogrebot 17.237
Added a new option "Conc" - short for "only do this if enough concentration slots are ...
2023-05-06
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06:44 AM ISXEQ2 Bug #2230 (Resolved): ${RewardWindow.Reward[#].LinkID} returns 0
${RewardWindow.Reward[#].LinkID} returns 0
This happened in the big GU in the week of April 15th 2023
2022-11-04
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06:14 PM ISXEQ2 Bug #2223 (Resolved): ${ContainerWindow.Item[1].IsItemInfoAvailable} doesn't return data
I think ${ContainerWindow.Item[1].IsItemInfoAvailable} isn't working, at least not very reliably.. I don't think it's...
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