Activity
From 2023-11-30 to 2024-03-28
2024-03-27
- 09:03 AM ISXEVE Bug #2238: HasOreHold returns False even if your ship has a mining ore hold
scire wrote:
Both options here are not working the first one will always be false and the other one will only ev...
2024-03-26
- 11:29 PM ISXEVE Bug #2238: HasOreHold returns False even if your ship has a mining ore hold
Both options here are not working the first one will always be false and the other one will only ever return NULL eve...
2024-03-04
- 05:59 PM ISXEQ2 Bug #2271 (New): eq2window .IsVisible crash
Example: ${EQ2UIPage[Popup,ZoneTeleporter].IsVisible}
This one is a bit tricky, because it doesn't happen all...
2024-02-23
- 05:01 PM ISXEQ2 Bug #2270 (New): ToItemInfo broken in containerwindowitem
It looks like this was fixed in 20231024.0023... but it appears to be broken again. "IsItemInfoAvailable" always re...
2024-02-14
- 10:23 PM ISXEQ2 Bug #2269 (New): EQ2UIPage - Support for proper naming
This applies to ALL EQ2UIPage files. I'm going to use the choice window because it's very small and a basic example, ...
- 12:05 PM ISXEQ2 Feature - Enhancement #2268 (New): Character - Crouching/standing
${Me.IsCrouching} will report the proper value but only if you are not in combat. When you are in combat (I think it'...
- 11:47 AM ISXEQ2 Feature - Enhancement #2267 (New): Character - Running/walking and switching between them
I feel like there was some conversation years and years ago these values were based on how quickly you are moving or ...
2024-02-11
- 11:15 AM ISXEQ2 Feature - Enhancement #2266 (New): Camera zoom distance
A way to set camera zoom distance.
IE: When I'm in third person view (default is mouse scroll), you can get close ...
- 11:13 AM ISXEQ2 Bug #2265 (New): Actor[id,0] -> Should return NULL, it returns your current character
echo ${Actor[id,0]} returns your own character, can we change it to return NULL please
2024-01-11
- 07:05 AM OgreBot Feature - Enhancement #1536 (Implemented): EQ2Aliases.xml
Implemented via ProfileParts
2024-01-07
- 02:03 PM ISXEQ2 Feature - Enhancement #2264 (New): adornment item / toiteminfo
For adornments ( ${Me.Equipment[primary].Adornment[1]} ) - is there item or iteminfo available for these?
2024-01-04
- 11:40 PM ISXEQ2 Bug #2263: Crash when clicking entries in eq2uipage singleuseresearcher window
To get to the zone:
Use Fast travel directly to "Splendor Sky Aerie" (top middle of the fast travel window)/waypoin...
- 11:18 PM ISXEQ2 Bug #2263: Crash when clicking entries in eq2uipage singleuseresearcher window
Jimbo mentioned you may be able to use one of his characters to have a look at these windows.
- 11:16 PM ISXEQ2 Bug #2263 (New): Crash when clicking entries in eq2uipage singleuseresearcher window
https://cdn.discordapp.com/attachments/550454120520351745/1192697630128611348/image.png?ex=65aa053
Requiremen...
2024-01-01
- 07:50 PM ISXEQ2 Bug #2262 (New): Actor member IsIdle only returns FALSE
echo ${Me.IsIdle}
Used to be used in a script to determine if the character had finished any activity after zoning...
- 07:26 PM ISXEQ2 Feature - New #1997 (Implemented): Fast Travel Map Access
Added with version 20231212.0025
2023-12-28
- 12:16 AM ISXEQ2 Feature - New #1997: Fast Travel Map Access
Bumping this to see if there's a possibility to look into traveling to a specific point on the fast travel map whe...
2023-12-27
- 11:54 PM ISXEQ2 Feature - New #2135 (Implemented): Place Actors on the ground (decorating)
Added with version 20231212.0017
2023-12-26
- 10:02 AM ISXEVE Bug #2261 (New): Me:GetMyOrders doesn't fill index
According to the changelog, you can retrieve a list of current market orders with a snippet like this:
function ...
2023-12-25
- 11:44 PM ISXEQ2 Feature - New #2248 (Implemented): Items - Trade Restricted Flag & Date
- 07:06 PM ISXEQ2 Feature - New #2243 (Implemented): Ability to read Channeler pet window(s)
Added in 20231212.0013
2023-12-24
- 07:18 PM ISXEQ2 Feature - Enhancement #2181 (Implemented): Actor - Add equipment/visual
Added in version 20231212.0011
2023-12-22
- 01:41 AM ISXEQ2 Feature - Enhancement #2181 (In Progress): Actor - Add equipment/visual
- 01:38 AM ISXEQ2 Feature - New #2248: Items - Trade Restricted Flag & Date
Version 20231212.0009 adds a new iteminfo member "TradeRestrictedDate" (string). I may be able to add a bool and/or...
- 01:05 AM ISXEQ2 Feature - New #2245 (Implemented): Reactive spell tracking
Added with 20231212.0009
2023-12-21
- 06:45 PM ISXEQ2 Feature - Enhancement #2185 (Implemented): New Members for Recipe (Data Type)
I wasn't able to get the "Product Classes"; however, the other stuff is added with version 20231212.0009
- 01:27 AM ISXEQ2 Feature - Enhancement #2185 (In Progress): New Members for Recipe (Data Type)
2023-12-20
- 11:53 PM ISXEQ2 Bug #2203 (Resolved): Iteminfo Member Issue
Fixed in version 20231212.0009
- 11:17 PM ISXEQ2 Feature - Enhancement #2215 (Closed): BrokerWindow SearchResults Missing Seller Name
Unfortunately I have never been able to figure out how to get this information, at least not without pulling it direc...
- 10:39 PM ISXEQ2 Feature - New #2248 (In Progress): Items - Trade Restricted Flag & Date
In progress. Just need to compare the crate from when it's trade restricted and then when the restriction is lifted...
- 10:16 PM ISXEQ2 Feature - Enhancement #2242 (Implemented): Addition of AtCharSelect
Added in 20231212.0006
- 05:15 PM ISXEQ2 Feature - New #2258 (Implemented): Put datatype unknown values into an array that can be iterated
- 04:41 PM ISXEQ2 Feature - Enhancement #2259 (Resolved): Item Adornment Slot Count & Color
Version 20231212.0006 will have the best I can do on this topic. It should help with the tasks for which you're mak...
2023-12-17
- 10:39 PM ISXEVE Feature - New #2260 (New): Need :Jump method on entity type extended, and added to fleetmember type
Jump currently works on stargates, but it also needs to be usable on Ansiblex Jump Gates. Their group is "Upwell Jum...
2023-12-14
- 01:30 AM ISXEQ2 Feature - Enhancement #2181: Actor - Add equipment/visual
Added a new manny to the guild on IOR. It's straight ahead from when you zone in (just outside of the cluster around ...
- 01:22 AM ISXEQ2 Feature - New #2254 (Implemented): Me.Pitch - Camera Angles
Added in 20231212.0004
- 12:20 AM ISXEQ2 Feature - Enhancement #2259 (Resolved): Item Adornment Slot Count & Color
Currently we can iterate through the adornments attached to an item via NumAdornmentsAttached and Adornment[#]. Would...
- 12:04 AM ISXEQ2 Feature - Enhancement #2209 (Implemented): Actor - Add MouseOver text
- 12:02 AM ISXEQ2 Feature - New #2258: Put datatype unknown values into an array that can be iterated
item would be another good one
2023-12-13
- 11:59 PM ISXEQ2 Feature - New #2255 (Implemented): Actor.ToolTip (.HoverOver?)
Added in 20231212.0004
- 11:54 PM ISXEQ2 Feature - New #2258 (Implemented): Put datatype unknown values into an array that can be iterated
Using actor as an example.
Put all unknown values (as strings is fine, or if you need to have them by type, unknow...
2023-12-11
- 08:28 PM ISXEVE Bug #2257 (New): Can't get an evefittingwindow object
NEW
@Amadeus I don't know if this is a new bug or if it broke from this, but I can't get an evefittingwindow...
2023-12-05
- 02:42 PM ISXEVE Feature - New #2237: Align to arbitrary point in space.
This would be super useful, as it would enable manual piloting in stuff like abyssals. You'd be able to avoid some of...
2023-11-30
- 06:49 PM ISXEVE Bug #2256: EVE:DronesEngageMyTarget[] no longer works
It should be noted that a workaround for this is to use ActiveDrone.ToEntity:EngageMyTarget. As long as this method s...
- 06:46 PM ISXEVE Bug #2256 (New): EVE:DronesEngageMyTarget[] no longer works
The method EVE:DronesEngageMyTarget no longer works. It used to cause any active drones in space to attack the curren...
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