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From 2023-11-30 to 2024-03-28

2024-03-27

09:03 AM ISXEVE Bug #2238: HasOreHold returns False even if your ship has a mining ore hold

scire wrote:

Both options here are not working the first one will always be false and the other one will only ev...

jsmb768ypl

2024-03-26

11:29 PM ISXEVE Bug #2238: HasOreHold returns False even if your ship has a mining ore hold

Both options here are not working the first one will always be false and the other one will only ever return NULL eve...

scire

2024-03-04

05:59 PM ISXEQ2 Bug #2271 (New): eq2window .IsVisible crash

Example: ${EQ2UIPage[Popup,ZoneTeleporter].IsVisible}

 

This one is a bit tricky, because it doesn't happen all...

Kannkor

2024-02-23

05:01 PM ISXEQ2 Bug #2270 (New): ToItemInfo broken in containerwindowitem

It looks like this was fixed in 20231024.0023... but it appears to be broken again. "IsItemInfoAvailable" always re...

LostOne

2024-02-14

10:23 PM ISXEQ2 Bug #2269 (New): EQ2UIPage - Support for proper naming

This applies to ALL EQ2UIPage files. I'm going to use the choice window because it's very small and a basic example, ...

Kannkor
12:05 PM ISXEQ2 Feature - Enhancement #2268 (New): Character - Crouching/standing

${Me.IsCrouching} will report the proper value but only if you are not in combat. When you are in combat (I think it'...

Kannkor
11:47 AM ISXEQ2 Feature - Enhancement #2267 (New): Character - Running/walking and switching between them

I feel like there was some conversation years and years ago these values were based on how quickly you are moving or ...

Kannkor

2024-02-11

11:15 AM ISXEQ2 Feature - Enhancement #2266 (New): Camera zoom distance

A way to set camera zoom distance.

IE: When I'm in third person view (default is mouse scroll), you can get close ...

Kannkor
11:13 AM ISXEQ2 Bug #2265 (New): Actor[id,0] -> Should return NULL, it returns your current character

echo ${Actor[id,0]} returns your own character, can we change it to return NULL please

Kannkor

2024-01-11

07:05 AM OgreBot Feature - Enhancement #1536 (Implemented): EQ2Aliases.xml

Implemented via ProfileParts

Kannkor

2024-01-07

02:03 PM ISXEQ2 Feature - Enhancement #2264 (New): adornment item / toiteminfo

For adornments  ( ${Me.Equipment[primary].Adornment[1]} ) - is there item or iteminfo available for these?

Kannkor

2024-01-04

11:40 PM ISXEQ2 Bug #2263: Crash when clicking entries in eq2uipage singleuseresearcher window

To get to the zone:
Use Fast travel directly to "Splendor Sky Aerie" (top middle of the fast travel window)

/waypoin...

Kannkor
11:18 PM ISXEQ2 Bug #2263: Crash when clicking entries in eq2uipage singleuseresearcher window

Jimbo mentioned you may be able to use one of his characters to have a look at these windows.

Kannkor
11:16 PM ISXEQ2 Bug #2263 (New): Crash when clicking entries in eq2uipage singleuseresearcher window

https://cdn.discordapp.com/attachments/550454120520351745/1192697630128611348/image.png?ex=65aa053

 

Requiremen...

Kannkor

2024-01-01

07:50 PM ISXEQ2 Bug #2262 (New): Actor member IsIdle only returns FALSE

echo ${Me.IsIdle}

Used to be used in a script to determine if the character had finished any activity after zoning...

Myzer
07:26 PM ISXEQ2 Feature - New #1997 (Implemented): Fast Travel Map Access

Added with version 20231212.0025

Amadeus

2023-12-28

12:16 AM ISXEQ2 Feature - New #1997: Fast Travel Map Access

 

Bumping this to see if there's a possibility to look into traveling to a specific point on the fast travel map whe...

Jiimbo

2023-12-27

11:54 PM ISXEQ2 Feature - New #2135 (Implemented): Place Actors on the ground (decorating)

Added with version 20231212.0017

Amadeus

2023-12-26

10:02 AM ISXEVE Bug #2261 (New): Me:GetMyOrders doesn't fill index

According to the changelog, you can retrieve a list of current market orders with a snippet like this:

function ...

john41

2023-12-25

11:44 PM ISXEQ2 Feature - New #2248 (Implemented): Items - Trade Restricted Flag & Date

Amadeus
07:06 PM ISXEQ2 Feature - New #2243 (Implemented): Ability to read Channeler pet window(s)

Added in 20231212.0013

Amadeus

2023-12-24

07:18 PM ISXEQ2 Feature - Enhancement #2181 (Implemented): Actor - Add equipment/visual

Added in version 20231212.0011

Amadeus

2023-12-22

01:41 AM ISXEQ2 Feature - Enhancement #2181 (In Progress): Actor - Add equipment/visual

Amadeus
01:38 AM ISXEQ2 Feature - New #2248: Items - Trade Restricted Flag & Date

Version 20231212.0009 adds a new iteminfo member "TradeRestrictedDate" (string).   I may be able to add a bool and/or...

Amadeus
01:05 AM ISXEQ2 Feature - New #2245 (Implemented): Reactive spell tracking

Added with 20231212.0009

Amadeus

2023-12-21

06:45 PM ISXEQ2 Feature - Enhancement #2185 (Implemented): New Members for Recipe (Data Type)

I wasn't able to get the "Product Classes"; however, the other stuff is added with version 20231212.0009

Amadeus
01:27 AM ISXEQ2 Feature - Enhancement #2185 (In Progress): New Members for Recipe (Data Type)

Amadeus

2023-12-20

11:53 PM ISXEQ2 Bug #2203 (Resolved): Iteminfo Member Issue

Fixed in version 20231212.0009

Amadeus
11:17 PM ISXEQ2 Feature - Enhancement #2215 (Closed): BrokerWindow SearchResults Missing Seller Name

Unfortunately I have never been able to figure out how to get this information, at least not without pulling it direc...

Amadeus
10:39 PM ISXEQ2 Feature - New #2248 (In Progress): Items - Trade Restricted Flag & Date

In progress.   Just need to compare the crate from when it's trade restricted and then when the restriction is lifted...

Amadeus
10:16 PM ISXEQ2 Feature - Enhancement #2242 (Implemented): Addition of AtCharSelect

Added in 20231212.0006

Amadeus
05:15 PM ISXEQ2 Feature - New #2258 (Implemented): Put datatype unknown values into an array that can be iterated

Amadeus
04:41 PM ISXEQ2 Feature - Enhancement #2259 (Resolved): Item Adornment Slot Count & Color

Version 20231212.0006 will have the best I can do on this topic.   It should help with the tasks for which you're mak...

Amadeus

2023-12-17

10:39 PM ISXEVE Feature - New #2260 (New): Need :Jump method on entity type extended, and added to fleetmember type

Jump currently works on stargates, but it also needs to be usable on Ansiblex Jump Gates.  Their group is "Upwell Jum...

Teht

2023-12-14

01:30 AM ISXEQ2 Feature - Enhancement #2181: Actor - Add equipment/visual

Added a new manny to the guild on IOR. It's straight ahead from when you zone in (just outside of the cluster around ...

Kannkor
01:22 AM ISXEQ2 Feature - New #2254 (Implemented): Me.Pitch - Camera Angles

Added in 20231212.0004

Amadeus
12:20 AM ISXEQ2 Feature - Enhancement #2259 (Resolved): Item Adornment Slot Count & Color

Currently we can iterate through the adornments attached to an item via NumAdornmentsAttached and Adornment[#]. Would...

LostOne
12:04 AM ISXEQ2 Feature - Enhancement #2209 (Implemented): Actor - Add MouseOver text

Amadeus
12:02 AM ISXEQ2 Feature - New #2258: Put datatype unknown values into an array that can be iterated

item would be another good one

Kannkor

2023-12-13

11:59 PM ISXEQ2 Feature - New #2255 (Implemented): Actor.ToolTip (.HoverOver?)

Added in 20231212.0004

Amadeus
11:54 PM ISXEQ2 Feature - New #2258 (Implemented): Put datatype unknown values into an array that can be iterated

Using actor as an example.

Put all unknown values (as strings is fine, or if you need to have them by type, unknow...

Kannkor

2023-12-11

08:28 PM ISXEVE Bug #2257 (New): Can't get an evefittingwindow object

NEW


@Amadeus I don't know if this is a new bug or if it broke from this, but I can't get an evefittingwindow...

Teht

2023-12-05

02:42 PM ISXEVE Feature - New #2237: Align to arbitrary point in space.

This would be super useful, as it would enable manual piloting in stuff like abyssals. You'd be able to avoid some of...

john41

2023-11-30

06:49 PM ISXEVE Bug #2256: EVE:DronesEngageMyTarget[] no longer works

It should be noted that a workaround for this is to use ActiveDrone.ToEntity:EngageMyTarget. As long as this method s...

NostraThomas
06:46 PM ISXEVE Bug #2256 (New): EVE:DronesEngageMyTarget[] no longer works

The method EVE:DronesEngageMyTarget no longer works. It used to cause any active drones in space to attack the curren...

NostraThomas
 

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