General

Profile

Kannkor

Issues

open closed Total
Assigned issues 18 42 60
Reported issues 12 56 68

Projects

Project Roles Registered on
ISXEQ2 Wiki Editor 2015-12-23
OgreBot Manager, Developer 2013-09-02
Inner Space Reporter 2014-03-20

Activity

2022-11-04

06:14 PM ISXEQ2 Bug #2223 (New): ${ContainerWindow.Item[1].IsItemInfoAvailable} doesn't return data

I think ${ContainerWindow.Item[1].IsItemInfoAvailable} isn't working, at least not very reliably.. I don't think it's...

Kannkor

2022-08-11

04:23 PM ISXEQ2 Feature - Enhancement #2181: Actor - Add equipment/visual

I added a new mannequin to the GH on MD that you have access too. I also have a character you can use that is standin...

Kannkor

2022-05-17

02:03 PM ISXEQ2 Bug #2210 (Resolved): iteminfo.EffectName[#] reporting incorrectly > 1

Guessing a struct changed size at some point

 

echo ${Me.Equipment[22].ToItemInfo.NumEffects} -> 2

echo ${Me...

Kannkor

2022-05-16

12:38 PM ISXEQ2 Feature - Enhancement #2209 (New): Actor - Add MouseOver text

Add MouseOver text to actor. See picture for details.

You can find many examples anywhere, one of the easiest is a...

Kannkor

2021-08-20

01:08 PM ISXEQ2 Feature - Enhancement #2181 (New): Actor - Add equipment/visual

With this latest update to EQ2, they have added fights where we need to "see" what an NPC is wearing. I have tracked ...

Kannkor

2021-07-02

06:07 PM OgreBot Feature - Enhancement #2173 (Implemented): [TLE] IC - Call to Guild Hall When Finished

Implemented in Ogrebot version 17.200h

Kannkor

2021-04-21

01:16 PM ISXEQ2 Bug #2172 (New): Actor.Effect[query freezes the instance (crash)

PM me on discord if you need any additional information.

In the code below, just target something that has an effe...

Kannkor

2021-03-31

04:19 PM ISXEQ2 Bug #2171: 2021/03/30 - Crash with Item.Adornment[#]

Turns out this is not reporting correctly.

echo ${Me.Equipment[Waist].ToItemInfo.NumAdornmentsAttached}

I chang...

Kannkor
04:13 PM ISXEQ2 Bug #2171 (Resolved): 2021/03/30 - Crash with Item.Adornment[#]

echo ${Me.Equipment[Waist].ToItemInfo.NumAdornmentsAttached}

Returns the correct value (3 in my case)

echo ${Me...

Kannkor
10:09 AM ISXEQ2 Bug #2169: Character.Ability.IsReady member always returns TRUE

Myzer wrote:

Causing abilities to cycle and miscast, since ready state is incorrect.

Example on a coercer: ...

Kannkor

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