Feature - New #1203
Scan probe support
Currently, the only method of interacting with anomalies is through scan probes.
These are used by equiping the launcher, launching them in space, then "triangulating anomaly locations" by successive scans/repositionings.
- The interface involves moving probes in XYZ space using standard 3d modeling controls, then telling them to warp to that location, selecting a scan range and then hitting "scan", followed by scan results.
- Most of the complexity involves selecting the various parameters through the graphical interface. The actual commands are more likely to be :WarpTo(X,Y,Z) and Scan(scanRange) for each probe, and "return to bay" for all probes. I'm not sure how the results are represented, though.
Updated by NostraThomas 9 days ago
Here's a video that shows exactly how this process works:
Here's an psuedocode example script for logic on how a bot that utilizes this might work:
Wait 10 ;The probe scan takes a few seconds
var results = ProbeScannerWindow:GetAnomalies
foreach (var result in results)
if (result.Coordinates.X > 0) ; Or some other way to detect that the anomaly has been fully scanned down