Teht
- Login: Teht
- Email: TimLeap@gmail.com
- Registered on: 2007-07-03
- Last connection: 2023-11-14
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 0 | 0 |
Reported issues | 1 | 3 | 4 |
Projects
Project | Roles | Registered on |
---|---|---|
Inner Space | Reporter | 2014-03-20 |
Activity
2023-11-14
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06:57 AM ISXEVE Feature - Enhancement #2193: split the warp in autppilot into mutiple steps
smokemonkey wrote:
Currently autopilot is improved with the easy approach of hacking the warp distance to 0.
...
2023-11-01
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08:12 AM ISXEVE Feature - Enhancement #2246 (New): Add frigate escape bay to destinations for EVE:MoveItemsTo and Item:MoveTo
Just looking for the frigate escape bay. The EVEInvWindow name for the child is ShipFrigateEscapeBay, in case that h...
2023-10-30
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07:34 AM ISXEVE Bug #2238: HasOreHold returns False even if your ship has a mining ore hold
jsmb768ypl wrote:
The HasOreHold Member of Ship entity always returns false even if your ship has an Mining ore ...
2022-01-02
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11:40 AM ISXEVE Feature - New #2200 (Implemented): Fleet Regroup
Would be great to get the fleet regroup command added.
2021-02-25
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07:46 AM ISXEVE Feature - Enhancement #2168: t3 destroyers tactical mods
Already implemented. EVE:Execute[CmdSetDefenceStance] EVE:Execute[CmdSetSniperStance] EVE:Execute[CmdSetSpeedSta...
2021-02-17
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04:18 AM ISXEVE Feature - New #2112: using Abyssal Filaments
New button controls on 2021-02:
if ${EVEWindow[KeyActivationWindow].Button[button](exists)}
{
EVEWindow...
2021-01-26
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10:04 AM ISXEVE Feature - Enhancement #2167 (Implemented): Requesting "Claim" button implemention in Window rewardsWnd"
Right now I'm using the code below to handle the omega daily rewards (and other seasonal rewards) on login:
...
2020-09-04
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04:39 PM ISXEVE Feature - New #2156: Requesting Entity.IsStasisWebifyingMe
CyberTech pointed me to character.GetAttackers, this request can be cancelled (unless its decided that a boolean memb...
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08:54 AM ISXEVE Feature - New #2156 (Rejected): Requesting Entity.IsStasisWebifyingMe
Hoping this is easy to implement since it shows up in the overview alongside scramblers.
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