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Feature - New #2112

using Abyssal Filaments

Added by Alexs7k@gmail.com about 5 years ago. Updated about 3 years ago.

Status:
Implemented
Priority:
Normal
Assignee:
Category:
-
Start date:
2019-02-26
Due date:
% Done:

0%

Estimated time:
vbulletin_issue_id:

Description

https://c2n.me/403o06X

its a item which we can buy at market:  Trade Goods / Abyssal Filaments / Dark Filaments / 

https://c2n.me/403oa0o

it is used as a key for entering the instance

so when we in space use right mouse button on it and press use Filament

https://c2n.me/403oxsC

then in new window select activate for fleet or for self

https://c2n.me/403o06X


Files

picture126-1.png - description & activation (49.8 KB) Alexs7k@gmail.com, 2019-02-26 01:18 AM

picture126-2.png - market group (107 KB) Alexs7k@gmail.com, 2019-02-26 01:18 AM

picture126-3.png - using (75.2 KB) Alexs7k@gmail.com, 2019-02-26 01:18 AM

#1

Updated by CyberTech over 4 years ago

  • Status changed from New to In Progress
  • Assignee set to CyberTech
#2

Updated by CyberTech over 4 years ago

  • Priority changed from High to Normal
#3

Updated by CyberTech over 3 years ago

Update: I've fixed UseAbyssalKey, but the window it opens doesn't have any controls we can currently access via script, so i'll have to add a new window type for it. 

#4

Updated by CyberTech about 3 years ago

  • Status changed from In Progress to Implemented
  • Assignee changed from CyberTech to Amadeus

Implemented via new button controls 2021-02

#5

Updated by Teht about 3 years ago

New button controls on 2021-02:

if ${EVEWindow[KeyActivationWindow].Button[button](exists)}

{

     EVEWindow[KeyActivationWindow].Button[button]:Press

}

 

if ${EVEWindow[AbyssActivationWindow].Button[button](exists)}

{

     EVEWindow[AbyssActivationWindow].Button[button]:Press

}

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