Refining (Data Type)¶
- Table of contents
- Refining (Data Type)
- Description
- Members
- Methods
Description¶
This DataType includes all of the data available to ISXVG that is related to the refining process
Members¶
- refiningrecipe
CurrentRecipe -
int
RecipeCount - refiningrecipe
Recipe[#] - is 1 through
${Refining.RecipeCount}
- is 1 through
- refiningrecipe
Recipe[<NAME>] - craftingstage
Stage - craftingstage
Stage[#] - is an integer argument for the stage of the current recipe you want to query
- craftingstep
CurrentStep -
int
OrigActionPointsAvail -
int
ActionPointsUsed -
int
Quality- Value will be between 0 and 1000
0-250 D251-500 C501-750 B751-1000 A
-
int
ComplicationsCount- Number of complications at THIS TIME in the refining process
- complication
Complication[#]- Argument is 1 through ComplicationsCount
-
int
CorrectionsCount- Number of corrections available at THIS TIME in the refining process
- correction
Correction[#]- Argument is 1 through CorrectionsCount
-
int
UsableItemCount- Number of usable items available in your inventory that can be used in this recipe
- item
UsableItem[#]- Argument is 1 through number of usable items available in your inventory that can be used in this recipe
- item
UsableItem[<NAME>] -
int
Table- number of item stacks currently on the table
- craftingtableitem
Table[#] - is 1 through ${Refining.Table}
- craftingtableitem
Table[STRING] -
int
TotalTableSpace -
bool
IsSetupComplete -
int
State -
bool
InRecovery - Active cooldown timer initiated after using an action
-
float
Recovery - The time remaining on the cooldown timer initiated after using an action
Methods¶
BeginDoSetupStartCancelEnd