Project

General

Profile

Item (Data Type)

Description

This DataType includes all of the data available to ISXVG that is related to items.

Methods

  • Loot
    • Loots the item from a "loot window" without asking for 'no drop' confirmation
  • Loot[NDC]
    • Same as Loot but DOES ask for 'no drop' confirmation
  • Use
  • Delete
    • Deletes item if it's a non-stackable, or one item off of a stack.
  • Delete[all]
    • Deletes item if it's a non-stackable, or the ENTIRE stack.
  • Equip
    • Equips an item without prompting for "no drop on equip" confirmation
  • Equip[NDC]
    • Asks for confirmation on "no drop on equip" confirmation
  • Unequip
  • StartConvert
  • StackWith[#]
    • Combine stack with item of Index #
  • PutInContainer[#]
    • Place in the container with an Index of #
  • MoveToGeneralInventory
    • Only works for items that are currently in a container
  • Sell
    • Sells ONE of an item. BuySell window must be open with a merchant for this to work.
  • Sell[#]
    • Sells # of an item that is in a stack. BuySell window must be open with a merchant for this to work.
  • Buy
    • Buys ONE of an item. BuySell window must be open with a merchant for this to work.
  • Buy[#]
    • Buys # complete stacks of an item. BuySell window must be open with a merchant for this to work.
  • UseAsCraftingToolbelt
    • Only works with Crafting containers
  • AddToCraftingTable
    • Adds item to the crafting table setup
  • OfferInTrade
    • add this item to your trade window (quanity: 1)
  • OfferInTrade[Qty#]
    • adds this item to your trade window using the quantity given
  • AddToConsignment
  • AttachToMail
  • Split[#]
    • The number provided should be the quantity you want the new stack to be. In other words, if you have a stack of 20 barbed timber, then issuing this command: Me.Inventory[barbed timber]:Split[5] will create a new stack of 5 timber and leave your original stack with 15.