To use this test script, create a file in your /innerspace/scripts folder called RewardWindow.iss and place the entire text below. Then, you can run the script by typing the following command in the InnerSpace console (while in the game): run RewardWindow
. (Note: You will need to have a reward window up and active for this to work.)
function main()
{
variable int Counter = 1
if !${RewardWindow(exists)}
{
echo "No RewardWindow exists."
return
}
echo "RewardWindow has ${RewardWindow.NumRewards} rewards available."
do
{
echo "- [${RewardWindow.Reward[${Counter}].LinkID] ${RewardWindow.Reward[${Counter}].Name}}"
}
while ${Counter:Inc} <= ${RewardWindow.NumRewards}
}
When dealing with a rewardwindow with multiple rewards, you can accept rewards by doing so within a loop such as the one above (in the 'do' loop, you would RewardWindow:AcceptReward[${RewardWindow.Reward[${Counter}].LinkID}]
.) If you know the LinkID and/or name of the reward, you can accept it from the rewardwindow datatype with either RewardWindow:AcceptReward[LINKID#]
or RewardWindow:AcceptReward["NAME"]
.
Finally, please note that the "Accept" and "Receive" methods of the RewardWindow datatype will still work for rewardwindows with only one option (i.e., older scripts do not need to be adjusted.)