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From 2015-10-10 to 2016-02-06

2015-12-17

08:57 AM Bug #1549 (New): TraveltoBookmark and Attack NON AGGRO NPCs Option

This option is very dangerous if there's circadian seekers  on gates on the way to a mission. They can blow up most s...

camikaze

2015-12-16

01:50 PM Bug #1546 (New): Modules not activating while on Acceleration Gate Step in Missions

While flying to a Accelration gate no modules activate, module checks don't seem to be running while slowboating to t...

camikaze
12:08 PM Feature - Enhancement #1545 (New): New Mission Step - Set Salvage Bookmark

Step Save Salvage Bookmark with a Parameter to save it to CORP or PERSONAL bookmarks

camikaze
12:00 PM Bug #1544 (New): Flee - Nearest Station Option if no Station is in System

The Flee Option "TO NEAREST STATION" seems to break if there s no station in the system. It even turns off all module...

camikaze

2015-12-01

10:18 AM Feature - New #1460 (Implemented): Additional Flee Options

Added with Patch # 13.  You can now set a flee condition for your capacitor level.

bjcasey
09:52 AM Feature - New #1531 (Implemented): Key Binds for non US Keyboards

Available with Patch # 13.

Key Maps Page

This page is for those of you that don't use a USA keyboard. You ca...

bjcasey

2015-11-27

02:59 PM Feature - New #1531 (Implemented): Key Binds for non US Keyboards

Option to set Keybinds for non English Keyboards

camikaze
02:57 PM Feature - Enhancement #1530 (New): Acceleration Gate Mission Step additional Parameter

1. KillEWAR - If this parameter is enabled the bot should kill all frigates that are active webifiers and/or warp scr...

camikaze
02:55 PM Feature - Enhancement #1529 (New): Clear Grind and Clear Grid Waves additional parameters

1. PossibleTrigger Parameter :  In this Parameter a NPC Name can be specified which won't be attacked unless all othe...

camikaze

2015-11-20

03:03 PM Bug #1523 (New): (Distribution) undock without cargo

Don't.

pz

2015-11-09

01:10 PM Feature - Enhancement #1477 (In Progress): Flee on low ammo and/or low drones

bjcasey
01:10 PM Feature - New #1460 (In Progress): Additional Flee Options

bjcasey
01:05 PM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option

This has been added with Patch # 13.

bjcasey
04:02 AM Feature - Enhancement #1518: Sentry Drone combat profile

Could I get a basic drone boat build to use in testing please?  I was trying to use a myrmidon with Warden I's, but t...

bjcasey

2015-11-08

08:01 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile

1. Combat Approach Distance is already definable on the Combat page.

2. & 3. I'll look into this when my sentry tr...

bjcasey
06:27 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile

Combat currently approaches and engages targets.  To best use sentry drones, an alternate but simple approach works b...

rebellord
05:53 PM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission

Added in Patch # 12.

Missions

Astro Bot now knows how to converse with Locator Agents and will ask to View M...

bjcasey
11:35 AM Bug #1492 (Resolved): Target switching

This should be fixed with Patch # 12 and the implementation of @NextCombatTarget ByDist_XXXX.

Example:

Target_1...

bjcasey
11:32 AM Bug #1502 (Rejected): Entity Information Being Overwritten

No longer an issue now that all entity information has been collected.

bjcasey
11:17 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines

Fixed in Patch # 12.

Missions

Will now correctly track the declining of missions using the timer available o...

bjcasey
11:16 AM Bug #1514 (Resolved): Mission Decline

This has been fixed in Patch # 12.

Missions

If you do not have ANY mission types selected, it will now pause...

bjcasey
11:01 AM Bug #1515 (Resolved): Combat Issues - Targeting

This should be fixed in Patch # 12.

Target Page

@NextCombatTarget will now use the Target Priority selection...

bjcasey

2015-11-07

09:22 AM Bug #1516 (New): Combat Issues - FPS Loss

Primalz: 

holy shit fps lag batman
in combat
ok exited the bot so i can finish up the mission
fps went back f...

bjcasey
09:21 AM Bug #1515 (Resolved): Combat Issues - Targeting

Primalz: It is still not always targeting the closest hostile first.

really uncomfortable that it doesnt update ...

bjcasey
09:17 AM Bug #1514 (Resolved): Mission Decline

It declines all missions if no missions are selected.  Change it to pause instead of declining.

bjcasey

2015-11-02

06:06 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines

pz

2015-10-30

05:32 AM Bug #1503 (Resolved): Missions - Quotes In Name

This should be fixed with Patch # 11.

Missions with illegal file name characters will now have their names alte...

bjcasey

2015-10-29

07:44 AM Bug #1503 (In Progress): Missions - Quotes In Name

Patch # 10: For now, you can add any missions with quotes to your blacklist using a partial name match.

bjcasey
07:44 AM Feature - New #1500 (Implemented): Mission Enhancements

Added with Patch # 10.

bjcasey
06:22 AM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission

Requires "View Mission" initially as 1st step;

Then reverts to standard;

pz

2015-10-28

04:28 AM Feature - Enhancement #1506 (Implemented): Mission Save File

bjcasey

2015-10-26

10:51 AM Feature - New #1500: Mission Enhancements

Mission Defaults: Will track the 4 hour decline per agent.

Mission Blacklist Default: If the 4 hour decline timer ...

bjcasey

2015-10-25

06:50 AM Feature - New #1500: Mission Enhancements

Leute: is there a way to prevent the bot to accept missions half an hour before DT? allways when the info window pops...

bjcasey

2015-10-24

07:36 AM Feature - New #1500: Mission Enhancements

1) Decline agent timer.

2) Checkboxes for the types of missions to run. - Includes sorting mission files into subf...

bjcasey

2015-10-23

08:38 PM Feature - Enhancement #1507 (New): Extend Transfer_Cargo

Source & Destination to include cans and other named containers.

pz
04:09 PM Feature - Enhancement #1506 (Implemented): Mission Save File

Change the xml file to store a set of Level for the mission.  This will allow 1 file to be used to store the same mis...

bjcasey

2015-10-22

08:10 AM Feature - New #1505: Option: Loot Dropoff

Adding on to this: A list of items to keep in your inventory.

bjcasey
08:01 AM Feature - New #1505 (New): Option: Loot Dropoff

Mission hub I guess?

Keep ammo.

Dropoff when full?

Return for the rest?

pz
06:16 AM Feature - New #1504 (New): Drone Management

Recall drones if they get damaged.

Relaunch additional drones if a drone dies.

bjcasey
06:14 AM Bug #1503 (Resolved): Missions - Quotes In Name

If there is a quote in the mission name, it will not save the file.

bjcasey
04:39 AM Bug #1502 (Rejected): Entity Information Being Overwritten

Split the entity information file into two files.  One that I provide and is received from the patcher.  The other th...

bjcasey
04:37 AM Bug #1501 (Rejected): Module Export Overwriting

Change Module_Information to be two files.  One provided by me, the other maintained by the user.  This will prevent ...

bjcasey

2015-10-21

09:45 PM Feature - New #1500 (Implemented): Mission Enhancements

Decline missions with lowsec paths, mission description includes text as:

"(The route generated by current autopil...

pz
02:02 PM Feature - New #1491 (Implemented): Reload while no npcs on field?

Available with Patch # 8 via a checkbox.

AstroBot will now disable the auto reloading of ammo.
AstroBot will ...

bjcasey
02:01 PM Bug #1492 (Feedback Required): Target switching

Can you watch the basic module info and tell me why it's deactvating your missile launcher?

bjcasey
02:00 PM Bug #1494 (Resolved): Trying to fire while reloading.

Available with Patch # 8.

AstroBot will now disable the auto reloading of ammo.
AstroBot will now manage your...

bjcasey
01:59 PM Feature - New #1498 (Implemented): Manual Reload Tracking

Available with Patch # 8.

AstroBot will now disable the auto reloading of ammo.
AstroBot will now manage your...

bjcasey
10:21 AM Feature - New #1498 (Implemented): Manual Reload Tracking

Set modules to no auto reload.

Monitor the charges remaining using: ${MyShip.Module[#ID].CurrentCharges} and ${MyS...

bjcasey
11:52 AM Feature - Enhancement #1488 (Implemented): Extraneous text in the create mission window forcing me to use a text editor instead.

Available with Patch # 8.

Mission Steps have had their descriptor lengths reduced. C = Command and P = Paramete...

bjcasey
11:49 AM Feature - Enhancement #1489 (Implemented): Defaults for mission parameters.

Available with Patch # 8.

Defaults have been added for most Mission Actions.

bjcasey
10:23 AM Feature - New #1484 (Implemented): Cycle Modules During Target Lock

Available with Patch # 7.

While waiting for target lock, it will now cycle modules.

bjcasey
10:16 AM Bug #1486 (Resolved): drones deploying when you undock

bjcasey
10:15 AM Bug #1486: drones deploying when you undock

This should be fixed in Patch # 7.

Drones should no longer deploy when undocking from a station.

bjcasey
10:14 AM Bug #1493 (Resolved): Not approaching rats

This should be fixed with Patch # 7.

When attempting to lock a target that is further than your max target rang...

bjcasey

2015-10-20

08:13 PM Feature - New #1496 (New): Utilize "Instant Undock" (and Dock) bookmarks.

Bit of an explanation at http://wiki.eveuniversity.org/Bookmarks#Instant_Warp-Out

pz
06:51 PM Bug #1494 (Resolved): Trying to fire while reloading.

A module has run out of charges.

A module has run out of charges.

A module has run out of charges.

A module ...

pz
06:30 PM Bug #1493 (Resolved): Not approaching rats

After clearing several rats, I'm now drifting in space as Astro lets me know that the rest of the rats are out of ran...

pz
06:25 PM Bug #1492 (Resolved): Target switching

Astro is changing targets after each (I think?) missile salvo, ends up swapping back and forth between targets until ...

pz
06:18 PM Feature - New #1491 (Implemented): Reload while no npcs on field?

Not sure if good/bad idea, but I spend a bit of time limping around on field looting or moving to gate, would this be...

pz
06:10 PM Feature - Enhancement #1490 (Implemented): Module Assignment List, edit entry

It would be super convenient to be able to click an entry in the Module Assignment List, have it load the data into t...

pz
05:49 PM Feature - Enhancement #1489 (Implemented): Defaults for mission parameters.

Can we get some defaults for some of the more common steps, like

ForWho All

Distance 2500(?)

Timeout 45(?)
...

pz
05:20 PM Feature - Enhancement #1488 (Implemented): Extraneous text in the create mission window forcing me to use a text editor instead.

It's already reached the point where I can't fully read mission steps in the bot ui, and have to load the xml in an e...

pz
05:13 PM Feature - Enhancement #1487 (New): extend Gate_Activate

Would you consider having Gate_Activate just click whatever gate was on grid, instead of us typing a name in to click...

pz
04:40 PM Bug #1486 (Resolved): drones deploying when you undock

 

 T: (Drones: Combat) | Combat | Target_1 | Dist. To <= 35000 |

 

subject.

pz

2015-10-19

07:30 AM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives

Available with Patch # 6, populating the Currently Equipped Modules listbox will use the module export to filter out ...

bjcasey
06:54 AM Feature - Enhancement #1464 (Accepted): Ammo Managment

bjcasey
06:54 AM Bug #1479 (Resolved): Mission Command - Gate Activate

Available in Patch # 6.

bjcasey
06:53 AM Feature - Enhancement #1483 (Implemented): Drone Range

Available in Patch # 6.

bjcasey
06:52 AM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station

Available in Patch # 6.

bjcasey

2015-10-16

09:27 PM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station

Add the docking in a station to the TravelToBookmark command.

bjcasey
09:26 PM Feature - New #1484 (Implemented): Cycle Modules During Target Lock

Look into calling the module function while waiting for the target to lock.

bjcasey
09:25 PM Feature - Enhancement #1483 (Implemented): Drone Range

Add drone range to the .InRange check. 

bjcasey
06:28 PM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives

Use the Module Export to filter out modules that can't be activated.

bjcasey
05:08 PM Bug #1479 (In Progress): Mission Command - Gate Activate

Was unable to reproduce this prior to Patch # 5.  Will keep this open for a bit to monitor things.

bjcasey
09:33 AM Bug #1479 (Resolved): Mission Command - Gate Activate

This appears to not be working anymore. It processes the step and then just waits for jump warp to end even though it...

bjcasey
04:55 PM Feature - New #1481 (New): Mission Option - NPC Blacklist

A list to add NPCs that should be ignored, ideally this should have conditions. Don't attack X NPC while Y NPC is aro...

camikaze
04:53 PM Feature - New #1480 (New): Mission Command - Ignore NPCs

While this is active all NPCs should be ignored , even if attacked. Usefull for blitzing Missions.

camikaze
09:00 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay

Added in Patch # 5.  

bjcasey
08:16 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap

Available with Patch # 5.

bjcasey
07:44 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters

Added in Patch # 5.

bjcasey
07:43 AM Bug #1468 (Resolved): Modules - AlwaysOn

Corrected in Patch # 5.

bjcasey

2015-10-14

08:02 PM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values

Available with Patch # 4.

bjcasey

2015-10-13

06:56 AM Feature - Enhancement #1477 (New): Flee on low ammo and/or low drones

Flee if Ammo and/or drones are less than x.

camikaze
06:54 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters

Activate Defensive modules like Shield Boosters or armor Repairers only if certain conditions are met like Shiled % o...

camikaze
06:48 AM Feature - Enhancement #1464: Ammo Managment

I'm not sure about the exact math SB uses for this, it seems to be something like this.
It checks all targets on Gri...

camikaze
06:42 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap

Enable Propulsion Modules (Microwarpdrives and Afterburners) if we're out of optimal range and only if there s at lea...

camikaze
06:35 AM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option

. Add a flee option when capacitor drops below x % .

camikaze

2015-10-12

05:49 AM Feature - Enhancement #1472 (Implemented): InSpace/InStation States

bjcasey

2015-10-11

10:14 AM Feature - Enhancement #1472 (Implemented): InSpace/InStation States

Change ${Me.InStation} and ${Me.InSpace} to ${_obAB.InStation} and ${_obAB.InSpace} in order to take advantage of an ...

bjcasey
05:25 AM Feature - Enhancement #1471 (Implemented): Cargo Hold - Capacity As Percentage

Change the cargo hold values from a straight number to a percentage .

EVEWindow[Inventory].UsedCapacity

EVEWind...

bjcasey
05:18 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay

Add a variable delay between most mission steps.

bjcasey
05:16 AM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values

Hardcoded to 1000m and forgot to change them to optimal distance.

bjcasey
05:15 AM Bug #1468 (Resolved): Modules - AlwaysOn

Modules that are flagged as AlwaysOn are not being cycled correctly.

bjcasey

2015-10-10

08:28 PM Feature - Enhancement #1467 (New): Mission - Create

Add a button ("Test Selected Step") next to the "Add Mission Step" button that can be used to test a highlighted step.

bjcasey
 

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