Activity
From 2015-08-04 to 2015-12-01
2015-12-01
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10:18 AM Feature - New #1460 (Implemented): Additional Flee Options
 Added with Patch # 13. You can now set a flee condition for your capacitor level.
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09:52 AM Feature - New #1531 (Implemented): Key Binds for non US Keyboards
 Available with Patch # 13.
Key Maps Page
This page is for those of you that don't use a USA keyboard. You ca...
2015-11-27
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02:59 PM Feature - New #1531 (Implemented): Key Binds for non US Keyboards
 Option to set Keybinds for non English Keyboards
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02:57 PM Feature - Enhancement #1530 (New): Acceleration Gate Mission Step additional Parameter
 1. KillEWAR - If this parameter is enabled the bot should kill all frigates that are active webifiers and/or warp scr...
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02:55 PM Feature - Enhancement #1529 (New): Clear Grind and Clear Grid Waves additional parameters
 1. PossibleTrigger Parameter : In this Parameter a NPC Name can be specified which won't be attacked unless all othe...
2015-11-20
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03:03 PM Bug #1523 (New): (Distribution) undock without cargo
 Don't.
2015-11-09
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01:10 PM Feature - Enhancement #1477 (In Progress): Flee on low ammo and/or low drones
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01:10 PM Feature - New #1460 (In Progress): Additional Flee Options
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01:05 PM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option
 This has been added with Patch # 13.
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04:02 AM Feature - Enhancement #1518: Sentry Drone combat profile
 Could I get a basic drone boat build to use in testing please? I was trying to use a myrmidon with Warden I's, but t...
2015-11-08
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08:01 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile
 1. Combat Approach Distance is already definable on the Combat page.
2. & 3. I'll look into this when my sentry tr...
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06:27 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile
 Combat currently approaches and engages targets. To best use sentry drones, an alternate but simple approach works b...
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05:53 PM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission
 Added in Patch # 12.
Missions
Astro Bot now knows how to converse with Locator Agents and will ask to View M...
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11:35 AM Bug #1492 (Resolved): Target switching
 This should be fixed with Patch # 12 and the implementation of @NextCombatTarget ByDist_XXXX.
Example:
Target_1...
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11:32 AM Bug #1502 (Rejected): Entity Information Being Overwritten
 No longer an issue now that all entity information has been collected.
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11:17 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines
 Fixed in Patch # 12.
Missions
Will now correctly track the declining of missions using the timer available o...
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11:16 AM Bug #1514 (Resolved): Mission Decline
 This has been fixed in Patch # 12.
Missions
If you do not have ANY mission types selected, it will now pause...
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11:01 AM Bug #1515 (Resolved): Combat Issues - Targeting
 This should be fixed in Patch # 12.
Target Page
@NextCombatTarget will now use the Target Priority selection...
2015-11-07
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09:22 AM Bug #1516 (New): Combat Issues - FPS Loss
 Primalz:
holy shit fps lag batman
in combat
ok exited the bot so i can finish up the mission
fps went back f...- 
  
09:21 AM Bug #1515 (Resolved): Combat Issues - Targeting
 Primalz: It is still not always targeting the closest hostile first.
really uncomfortable that it doesnt update ...
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09:17 AM Bug #1514 (Resolved): Mission Decline
 It declines all missions if no missions are selected. Change it to pause instead of declining.
2015-11-02
2015-10-30
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05:32 AM Bug #1503 (Resolved): Missions - Quotes In Name
 This should be fixed with Patch # 11.
Missions with illegal file name characters will now have their names alte...
2015-10-29
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07:44 AM Bug #1503 (In Progress): Missions - Quotes In Name
 Patch # 10: For now, you can add any missions with quotes to your blacklist using a partial name match.
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07:44 AM Feature - New #1500 (Implemented): Mission Enhancements
 Added with Patch # 10.
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06:22 AM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission
 Requires "View Mission" initially as 1st step;
Then reverts to standard;
2015-10-28
2015-10-26
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10:51 AM Feature - New #1500: Mission Enhancements
 Mission Defaults: Will track the 4 hour decline per agent.
Mission Blacklist Default: If the 4 hour decline timer ...
2015-10-25
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06:50 AM Feature - New #1500: Mission Enhancements
 Leute: is there a way to prevent the bot to accept missions half an hour before DT? allways when the info window pops...
2015-10-24
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07:36 AM Feature - New #1500: Mission Enhancements
 1) Decline agent timer.
2) Checkboxes for the types of missions to run. - Includes sorting mission files into subf...
2015-10-23
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08:38 PM Feature - Enhancement #1507 (New): Extend Transfer_Cargo
 Source & Destination to include cans and other named containers.
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04:09 PM Feature - Enhancement #1506 (Implemented): Mission Save File
 Change the xml file to store a set of Level for the mission. This will allow 1 file to be used to store the same mis...
2015-10-22
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08:10 AM Feature - New #1505: Option: Loot Dropoff
 Adding on to this: A list of items to keep in your inventory.
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08:01 AM Feature - New #1505 (New): Option: Loot Dropoff
 Mission hub I guess?
Keep ammo.
Dropoff when full?
Return for the rest?
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06:16 AM Feature - New #1504 (New): Drone Management
 Recall drones if they get damaged.
Relaunch additional drones if a drone dies.
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06:14 AM Bug #1503 (Resolved): Missions - Quotes In Name
 If there is a quote in the mission name, it will not save the file.
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04:39 AM Bug #1502 (Rejected): Entity Information Being Overwritten
 Split the entity information file into two files. One that I provide and is received from the patcher. The other th...
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04:37 AM Bug #1501 (Rejected): Module Export Overwriting
 Change Module_Information to be two files. One provided by me, the other maintained by the user. This will prevent ...
2015-10-21
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09:45 PM Feature - New #1500 (Implemented): Mission Enhancements
 Decline missions with lowsec paths, mission description includes text as:
"(The route generated by current autopil...
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02:02 PM Feature - New #1491 (Implemented): Reload while no npcs on field?
 Available with Patch # 8 via a checkbox.
AstroBot will now disable the auto reloading of ammo.
AstroBot will ...- 
  
02:01 PM Bug #1492 (Feedback Required): Target switching
 Can you watch the basic module info and tell me why it's deactvating your missile launcher?
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02:00 PM Bug #1494 (Resolved): Trying to fire while reloading.
 Available with Patch # 8.
AstroBot will now disable the auto reloading of ammo.
AstroBot will now manage your...- 
  
01:59 PM Feature - New #1498 (Implemented): Manual Reload Tracking
 Available with Patch # 8.
AstroBot will now disable the auto reloading of ammo.
AstroBot will now manage your...- 
  
10:21 AM Feature - New #1498 (Implemented): Manual Reload Tracking
 Set modules to no auto reload.
Monitor the charges remaining using: ${MyShip.Module[#ID].CurrentCharges} and ${MyS...
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11:52 AM Feature - Enhancement #1488 (Implemented): Extraneous text in the create mission window forcing me to use a text editor instead.
 Available with Patch # 8.
Mission Steps have had their descriptor lengths reduced. C = Command and P = Paramete...
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11:49 AM Feature - Enhancement #1489 (Implemented): Defaults for mission parameters.
 Available with Patch # 8.
Defaults have been added for most Mission Actions.
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10:23 AM Feature - New #1484 (Implemented): Cycle Modules During Target Lock
 Available with Patch # 7.
While waiting for target lock, it will now cycle modules.
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10:16 AM Bug #1486 (Resolved): drones deploying when you undock
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10:15 AM Bug #1486: drones deploying when you undock
 This should be fixed in Patch # 7.
Drones should no longer deploy when undocking from a station.
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10:14 AM Bug #1493 (Resolved): Not approaching rats
 This should be fixed with Patch # 7.
When attempting to lock a target that is further than your max target rang...
2015-10-20
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08:13 PM Feature - New #1496 (New): Utilize "Instant Undock" (and Dock) bookmarks.
 Bit of an explanation at http://wiki.eveuniversity.org/Bookmarks#Instant_Warp-Out
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06:51 PM Bug #1494 (Resolved): Trying to fire while reloading.
 A module has run out of charges.
A module has run out of charges.
A module has run out of charges.
A module ...
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06:30 PM Bug #1493 (Resolved): Not approaching rats
 After clearing several rats, I'm now drifting in space as Astro lets me know that the rest of the rats are out of ran...
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06:25 PM Bug #1492 (Resolved): Target switching
 Astro is changing targets after each (I think?) missile salvo, ends up swapping back and forth between targets until ...
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06:18 PM Feature - New #1491 (Implemented): Reload while no npcs on field?
 Not sure if good/bad idea, but I spend a bit of time limping around on field looting or moving to gate, would this be...
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06:10 PM Feature - Enhancement #1490 (Implemented): Module Assignment List, edit entry
 It would be super convenient to be able to click an entry in the Module Assignment List, have it load the data into t...
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05:49 PM Feature - Enhancement #1489 (Implemented): Defaults for mission parameters.
 Can we get some defaults for some of the more common steps, like
ForWho All
Distance 2500(?)
Timeout 45(?)
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05:20 PM Feature - Enhancement #1488 (Implemented): Extraneous text in the create mission window forcing me to use a text editor instead.
 It's already reached the point where I can't fully read mission steps in the bot ui, and have to load the xml in an e...
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05:13 PM Feature - Enhancement #1487 (New): extend Gate_Activate
 Would you consider having Gate_Activate just click whatever gate was on grid, instead of us typing a name in to click...
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04:40 PM Bug #1486 (Resolved): drones deploying when you undock
 T: (Drones: Combat) | Combat | Target_1 | Dist. To <= 35000 |
subject.
2015-10-19
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07:30 AM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives
 Available with Patch # 6, populating the Currently Equipped Modules listbox will use the module export to filter out ...
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06:54 AM Feature - Enhancement #1464 (Accepted): Ammo Managment
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06:54 AM Bug #1479 (Resolved): Mission Command - Gate Activate
 Available in Patch # 6.
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06:53 AM Feature - Enhancement #1483 (Implemented): Drone Range
 Available in Patch # 6.
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06:52 AM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station
 Available in Patch # 6.
2015-10-16
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09:27 PM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station
 Add the docking in a station to the TravelToBookmark command.
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09:26 PM Feature - New #1484 (Implemented): Cycle Modules During Target Lock
 Look into calling the module function while waiting for the target to lock.
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09:25 PM Feature - Enhancement #1483 (Implemented): Drone Range
 Add drone range to the .InRange check.
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06:28 PM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives
 Use the Module Export to filter out modules that can't be activated.
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05:08 PM Bug #1479 (In Progress): Mission Command - Gate Activate
 Was unable to reproduce this prior to Patch # 5. Will keep this open for a bit to monitor things.
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09:33 AM Bug #1479 (Resolved): Mission Command - Gate Activate
 This appears to not be working anymore. It processes the step and then just waits for jump warp to end even though it...
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04:55 PM Feature - New #1481 (New): Mission Option - NPC Blacklist
 A list to add NPCs that should be ignored, ideally this should have conditions. Don't attack X NPC while Y NPC is aro...
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04:53 PM Feature - New #1480 (New): Mission Command - Ignore NPCs
 While this is active all NPCs should be ignored , even if attacked. Usefull for blitzing Missions.
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09:00 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay
 Added in Patch # 5.
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08:16 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap
 Available with Patch # 5.
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07:44 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters
 Added in Patch # 5.
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07:43 AM Bug #1468 (Resolved): Modules - AlwaysOn
 Corrected in Patch # 5.
2015-10-14
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08:02 PM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values
 Available with Patch # 4.
2015-10-13
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06:56 AM Feature - Enhancement #1477 (New): Flee on low ammo and/or low drones
 Flee if Ammo and/or drones are less than x.
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06:54 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters
 Activate Defensive modules like Shield Boosters or armor Repairers only if certain conditions are met like Shiled % o...
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06:48 AM Feature - Enhancement #1464: Ammo Managment
 I'm not sure about the exact math SB uses for this, it seems to be something like this.
It checks all targets on Gri...- 
  
06:42 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap
 Enable Propulsion Modules (Microwarpdrives and Afterburners) if we're out of optimal range and only if there s at lea...
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06:35 AM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option
 . Add a flee option when capacitor drops below x % .
2015-10-12
2015-10-11
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10:14 AM Feature - Enhancement #1472 (Implemented): InSpace/InStation States
 Change ${Me.InStation} and ${Me.InSpace} to ${_obAB.InStation} and ${_obAB.InSpace} in order to take advantage of an ...
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05:25 AM Feature - Enhancement #1471 (Implemented): Cargo Hold - Capacity As Percentage
 Change the cargo hold values from a straight number to a percentage .
EVEWindow[Inventory].UsedCapacity
EVEWind...
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05:18 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay
 Add a variable delay between most mission steps.
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05:16 AM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values
 Hardcoded to 1000m and forgot to change them to optimal distance.
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05:15 AM Bug #1468 (Resolved): Modules - AlwaysOn
 Modules that are flagged as AlwaysOn are not being cycled correctly.
2015-10-10
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08:28 PM Feature - Enhancement #1467 (New): Mission - Create
 Add a button ("Test Selected Step") next to the "Add Mission Step" button that can be used to test a highlighted step.
2015-10-05
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08:05 PM Feature - Enhancement #1464 (Feedback Required): Ammo Managment
 I've never used SB. How does it auto calculate what kind of ammo to use when? Any other information related to this...
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04:48 PM Feature - Enhancement #1464 (Accepted): Ammo Managment
 Let us decide what type of ammo should be used for what type of mission/rat manually and another "auto" option that c...
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04:51 PM Feature - New #1465 (Implemented): Ammo and Drone resupply
 Give us an option where we can decide what Ammo and Drones should be transfered from the Hangar to the cargo hold/Dro...
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04:44 PM Feature - Enhancement #1463 (New): Drone Launch by Target Size
 An option to set up what type of Drone should be launched for what type of target:
Define in the UI that you wan...
2015-10-04
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06:18 AM Feature - Enhancement #1461 (New): Loot Threshold Value/Volume Ratio by ISK/m3
 An Option to set a Value/Volume Ratio when Looting.
This can avoid filling up your cargohold with worthless trash....
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04:41 AM Feature - New #1460 (Implemented): Additional Flee Options
 Attacker Information
Is PC
Is NPCMy Ship Health
Capacitor Pct (10%) <=
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