Activity
From 2015-07-18 to 2015-11-14
2015-11-09
- 01:10 PM Feature - Enhancement #1477 (In Progress): Flee on low ammo and/or low drones
- 01:10 PM Feature - New #1460 (In Progress): Additional Flee Options
- 01:05 PM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option
This has been added with Patch # 13.
- 04:02 AM Feature - Enhancement #1518: Sentry Drone combat profile
Could I get a basic drone boat build to use in testing please? I was trying to use a myrmidon with Warden I's, but t...
2015-11-08
- 08:01 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile
1. Combat Approach Distance is already definable on the Combat page.
2. & 3. I'll look into this when my sentry tr...
- 06:27 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile
Combat currently approaches and engages targets. To best use sentry drones, an alternate but simple approach works b...
- 05:53 PM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission
Added in Patch # 12.
Missions
Astro Bot now knows how to converse with Locator Agents and will ask to View M...
- 11:35 AM Bug #1492 (Resolved): Target switching
This should be fixed with Patch # 12 and the implementation of @NextCombatTarget ByDist_XXXX.
Example:
Target_1...
- 11:32 AM Bug #1502 (Rejected): Entity Information Being Overwritten
No longer an issue now that all entity information has been collected.
- 11:17 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines
Fixed in Patch # 12.
Missions
Will now correctly track the declining of missions using the timer available o...
- 11:16 AM Bug #1514 (Resolved): Mission Decline
This has been fixed in Patch # 12.
Missions
If you do not have ANY mission types selected, it will now pause...
- 11:01 AM Bug #1515 (Resolved): Combat Issues - Targeting
This should be fixed in Patch # 12.
Target Page
@NextCombatTarget will now use the Target Priority selection...
2015-11-07
- 09:22 AM Bug #1516 (New): Combat Issues - FPS Loss
Primalz:
holy shit fps lag batman
in combat
ok exited the bot so i can finish up the mission
fps went back f...- 09:21 AM Bug #1515 (Resolved): Combat Issues - Targeting
Primalz: It is still not always targeting the closest hostile first.
really uncomfortable that it doesnt update ...
- 09:17 AM Bug #1514 (Resolved): Mission Decline
It declines all missions if no missions are selected. Change it to pause instead of declining.
2015-11-02
2015-10-30
- 05:32 AM Bug #1503 (Resolved): Missions - Quotes In Name
This should be fixed with Patch # 11.
Missions with illegal file name characters will now have their names alte...
2015-10-29
- 07:44 AM Bug #1503 (In Progress): Missions - Quotes In Name
Patch # 10: For now, you can add any missions with quotes to your blacklist using a partial name match.
- 07:44 AM Feature - New #1500 (Implemented): Mission Enhancements
Added with Patch # 10.
- 06:22 AM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission
Requires "View Mission" initially as 1st step;
Then reverts to standard;
2015-10-28
2015-10-26
- 10:51 AM Feature - New #1500: Mission Enhancements
Mission Defaults: Will track the 4 hour decline per agent.
Mission Blacklist Default: If the 4 hour decline timer ...
2015-10-25
- 06:50 AM Feature - New #1500: Mission Enhancements
Leute: is there a way to prevent the bot to accept missions half an hour before DT? allways when the info window pops...
2015-10-24
- 07:36 AM Feature - New #1500: Mission Enhancements
1) Decline agent timer.
2) Checkboxes for the types of missions to run. - Includes sorting mission files into subf...
2015-10-23
- 08:38 PM Feature - Enhancement #1507 (New): Extend Transfer_Cargo
Source & Destination to include cans and other named containers.
- 04:09 PM Feature - Enhancement #1506 (Implemented): Mission Save File
Change the xml file to store a set of Level for the mission. This will allow 1 file to be used to store the same mis...
2015-10-22
- 08:10 AM Feature - New #1505: Option: Loot Dropoff
Adding on to this: A list of items to keep in your inventory.
- 08:01 AM Feature - New #1505 (New): Option: Loot Dropoff
Mission hub I guess?
Keep ammo.
Dropoff when full?
Return for the rest?
- 06:16 AM Feature - New #1504 (New): Drone Management
Recall drones if they get damaged.
Relaunch additional drones if a drone dies.
- 06:14 AM Bug #1503 (Resolved): Missions - Quotes In Name
If there is a quote in the mission name, it will not save the file.
- 04:39 AM Bug #1502 (Rejected): Entity Information Being Overwritten
Split the entity information file into two files. One that I provide and is received from the patcher. The other th...
- 04:37 AM Bug #1501 (Rejected): Module Export Overwriting
Change Module_Information to be two files. One provided by me, the other maintained by the user. This will prevent ...
2015-10-21
- 09:45 PM Feature - New #1500 (Implemented): Mission Enhancements
Decline missions with lowsec paths, mission description includes text as:
"(The route generated by current autopil...
- 02:02 PM Feature - New #1491 (Implemented): Reload while no npcs on field?
Available with Patch # 8 via a checkbox.
AstroBot will now disable the auto reloading of ammo.
AstroBot will ...- 02:01 PM Bug #1492 (Feedback Required): Target switching
Can you watch the basic module info and tell me why it's deactvating your missile launcher?
- 02:00 PM Bug #1494 (Resolved): Trying to fire while reloading.
Available with Patch # 8.
AstroBot will now disable the auto reloading of ammo.
AstroBot will now manage your...- 01:59 PM Feature - New #1498 (Implemented): Manual Reload Tracking
Available with Patch # 8.
AstroBot will now disable the auto reloading of ammo.
AstroBot will now manage your...- 10:21 AM Feature - New #1498 (Implemented): Manual Reload Tracking
Set modules to no auto reload.
Monitor the charges remaining using: ${MyShip.Module[#ID].CurrentCharges} and ${MyS...
- 11:52 AM Feature - Enhancement #1488 (Implemented): Extraneous text in the create mission window forcing me to use a text editor instead.
Available with Patch # 8.
Mission Steps have had their descriptor lengths reduced. C = Command and P = Paramete...
- 11:49 AM Feature - Enhancement #1489 (Implemented): Defaults for mission parameters.
Available with Patch # 8.
Defaults have been added for most Mission Actions.
- 10:23 AM Feature - New #1484 (Implemented): Cycle Modules During Target Lock
Available with Patch # 7.
While waiting for target lock, it will now cycle modules.
- 10:16 AM Bug #1486 (Resolved): drones deploying when you undock
- 10:15 AM Bug #1486: drones deploying when you undock
This should be fixed in Patch # 7.
Drones should no longer deploy when undocking from a station.
- 10:14 AM Bug #1493 (Resolved): Not approaching rats
This should be fixed with Patch # 7.
When attempting to lock a target that is further than your max target rang...
2015-10-20
- 08:13 PM Feature - New #1496 (New): Utilize "Instant Undock" (and Dock) bookmarks.
Bit of an explanation at http://wiki.eveuniversity.org/Bookmarks#Instant_Warp-Out
- 06:51 PM Bug #1494 (Resolved): Trying to fire while reloading.
A module has run out of charges.
A module has run out of charges.
A module has run out of charges.
A module ...
- 06:30 PM Bug #1493 (Resolved): Not approaching rats
After clearing several rats, I'm now drifting in space as Astro lets me know that the rest of the rats are out of ran...
- 06:25 PM Bug #1492 (Resolved): Target switching
Astro is changing targets after each (I think?) missile salvo, ends up swapping back and forth between targets until ...
- 06:18 PM Feature - New #1491 (Implemented): Reload while no npcs on field?
Not sure if good/bad idea, but I spend a bit of time limping around on field looting or moving to gate, would this be...
- 06:10 PM Feature - Enhancement #1490 (Implemented): Module Assignment List, edit entry
It would be super convenient to be able to click an entry in the Module Assignment List, have it load the data into t...
- 05:49 PM Feature - Enhancement #1489 (Implemented): Defaults for mission parameters.
Can we get some defaults for some of the more common steps, like
ForWho All
Distance 2500(?)
Timeout 45(?)
...- 05:20 PM Feature - Enhancement #1488 (Implemented): Extraneous text in the create mission window forcing me to use a text editor instead.
It's already reached the point where I can't fully read mission steps in the bot ui, and have to load the xml in an e...
- 05:13 PM Feature - Enhancement #1487 (New): extend Gate_Activate
Would you consider having Gate_Activate just click whatever gate was on grid, instead of us typing a name in to click...
- 04:40 PM Bug #1486 (Resolved): drones deploying when you undock
T: (Drones: Combat) | Combat | Target_1 | Dist. To <= 35000 |
subject.
2015-10-19
- 07:30 AM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives
Available with Patch # 6, populating the Currently Equipped Modules listbox will use the module export to filter out ...
- 06:54 AM Feature - Enhancement #1464 (Accepted): Ammo Managment
- 06:54 AM Bug #1479 (Resolved): Mission Command - Gate Activate
Available in Patch # 6.
- 06:53 AM Feature - Enhancement #1483 (Implemented): Drone Range
Available in Patch # 6.
- 06:52 AM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station
Available in Patch # 6.
2015-10-16
- 09:27 PM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station
Add the docking in a station to the TravelToBookmark command.
- 09:26 PM Feature - New #1484 (Implemented): Cycle Modules During Target Lock
Look into calling the module function while waiting for the target to lock.
- 09:25 PM Feature - Enhancement #1483 (Implemented): Drone Range
Add drone range to the .InRange check.
- 06:28 PM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives
Use the Module Export to filter out modules that can't be activated.
- 05:08 PM Bug #1479 (In Progress): Mission Command - Gate Activate
Was unable to reproduce this prior to Patch # 5. Will keep this open for a bit to monitor things.
- 09:33 AM Bug #1479 (Resolved): Mission Command - Gate Activate
This appears to not be working anymore. It processes the step and then just waits for jump warp to end even though it...
- 04:55 PM Feature - New #1481 (New): Mission Option - NPC Blacklist
A list to add NPCs that should be ignored, ideally this should have conditions. Don't attack X NPC while Y NPC is aro...
- 04:53 PM Feature - New #1480 (New): Mission Command - Ignore NPCs
While this is active all NPCs should be ignored , even if attacked. Usefull for blitzing Missions.
- 09:00 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay
Added in Patch # 5.
- 08:16 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap
Available with Patch # 5.
- 07:44 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters
Added in Patch # 5.
- 07:43 AM Bug #1468 (Resolved): Modules - AlwaysOn
Corrected in Patch # 5.
2015-10-14
- 08:02 PM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values
Available with Patch # 4.
2015-10-13
- 06:56 AM Feature - Enhancement #1477 (New): Flee on low ammo and/or low drones
Flee if Ammo and/or drones are less than x.
- 06:54 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters
Activate Defensive modules like Shield Boosters or armor Repairers only if certain conditions are met like Shiled % o...
- 06:48 AM Feature - Enhancement #1464: Ammo Managment
I'm not sure about the exact math SB uses for this, it seems to be something like this.
It checks all targets on Gri...- 06:42 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap
Enable Propulsion Modules (Microwarpdrives and Afterburners) if we're out of optimal range and only if there s at lea...
- 06:35 AM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option
. Add a flee option when capacitor drops below x % .
2015-10-12
2015-10-11
- 10:14 AM Feature - Enhancement #1472 (Implemented): InSpace/InStation States
Change ${Me.InStation} and ${Me.InSpace} to ${_obAB.InStation} and ${_obAB.InSpace} in order to take advantage of an ...
- 05:25 AM Feature - Enhancement #1471 (Implemented): Cargo Hold - Capacity As Percentage
Change the cargo hold values from a straight number to a percentage .
EVEWindow[Inventory].UsedCapacity
EVEWind...
- 05:18 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay
Add a variable delay between most mission steps.
- 05:16 AM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values
Hardcoded to 1000m and forgot to change them to optimal distance.
- 05:15 AM Bug #1468 (Resolved): Modules - AlwaysOn
Modules that are flagged as AlwaysOn are not being cycled correctly.
2015-10-10
- 08:28 PM Feature - Enhancement #1467 (New): Mission - Create
Add a button ("Test Selected Step") next to the "Add Mission Step" button that can be used to test a highlighted step.
2015-10-05
- 08:05 PM Feature - Enhancement #1464 (Feedback Required): Ammo Managment
I've never used SB. How does it auto calculate what kind of ammo to use when? Any other information related to this...
- 04:48 PM Feature - Enhancement #1464 (Accepted): Ammo Managment
Let us decide what type of ammo should be used for what type of mission/rat manually and another "auto" option that c...
- 04:51 PM Feature - New #1465 (Implemented): Ammo and Drone resupply
Give us an option where we can decide what Ammo and Drones should be transfered from the Hangar to the cargo hold/Dro...
- 04:44 PM Feature - Enhancement #1463 (New): Drone Launch by Target Size
An option to set up what type of Drone should be launched for what type of target:
Define in the UI that you wan...
2015-10-04
- 06:18 AM Feature - Enhancement #1461 (New): Loot Threshold Value/Volume Ratio by ISK/m3
An Option to set a Value/Volume Ratio when Looting.
This can avoid filling up your cargohold with worthless trash....
- 04:41 AM Feature - New #1460 (Implemented): Additional Flee Options
Attacker Information
Is PC
Is NPCMy Ship Health
Capacitor Pct (10%) <=
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