Feature - Enhancement #2268
Character - Crouching/standing
Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Start date:
2024-02-14
Due date:
% Done:
0%
Estimated time:
vbulletin_issue_id:
Description
${Me.IsCrouching} will report the proper value but only if you are not in combat. When you are in combat (I think it's specifically doing melee animations) it will report FALSE then go back to TRUE.
Wondering if there is a toggle some where on the character data that we could read instead of whatever is being used now (the animiation?).
By default the crouch key is "z"
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