CurrentCharges returns 0 for energy weapons when crystal is loaded.
load crystal and call module.CurrentCharges, you get 0 instead of 1
Updated by Amadeus over 1 year ago
- Category set to broken feature(s)
- Status changed from New to Feedback Required
- Assignee set to Amadeus
What is the name of the "Crystal" you mean in the game? Also, give me an example loadout for a ship that has an energy weapon with a crystal that's the cheapest I can buy. I need to know the ship type/name, the weapon type/name, the crystal type/name, ...EVERYTHING.
For all bug reports, I need to know how to re-create the bug from nothing. I do not play the game, so I only have the ships/modules/knowledge required for the bug reports I get -- so, you need to give me ALL of the information I need for every bug report for re-creating the bug with an account that has nothing in it.
Updated by smokemonkey over 1 year ago
This commit should help you understand the problem: https://github.com/SmokeMonkey/Tehbot/commit/a192b63842d13a1dee23b692b8e68a82bba058b7
Basically when you load a crystal to an energy weapon, module.CurrentCharges still returns 0.
I got this bug with ammo 'Conflagration L' in weapon 'Mega Pulse Laser II', which is fitted on an amarr battleship. But I assume this bug should also happen in smaller weapons on cheaper ships.