https://forge.isxgames.com/https://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282021-12-22T07:11:22ZisxGames ForgeISXEVE - Bug #2187: CurrentCharges returns 0 for energy weapons when crystal is loaded.https://forge.isxgames.com/issues/2187?journal_id=16722021-12-22T07:11:22ZAmadeus
<ul><li><strong>Category</strong> set to <i>broken feature(s)</i></li><li><strong>Status</strong> changed from <i>New</i> to <i>Feedback Required</i></li><li><strong>Assignee</strong> set to <i>Amadeus</i></li></ul><p>What is the name of the "Crystal" you mean in the game? Also, give me an example loadout for a ship that has an energy weapon with a crystal that's the cheapest I can buy. I need to know the ship type/name, the weapon type/name, the crystal type/name, ...EVERYTHING.</p>
<p>For all bug reports, I need to know how to re-create the bug from nothing. I do not play the game, so I only have the ships/modules/knowledge required for the bug reports I get -- so, you need to give me ALL of the information I need for every bug report for re-creating the bug with an account that has nothing in it.</p>
ISXEVE - Bug #2187: CurrentCharges returns 0 for energy weapons when crystal is loaded.https://forge.isxgames.com/issues/2187?journal_id=16802021-12-22T11:10:19Zsmokemonkey
<ul></ul><p>This commit should help you understand the problem: <a class="external" href="https://github.com/SmokeMonkey/Tehbot/commit/a192b63842d13a1dee23b692b8e68a82bba058b7">https://github.com/SmokeMonkey/Tehbot/commit/a192b63842d13a1dee23b692b8e68a82bba058b7</a><br>
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Basically when you load a crystal to an energy weapon, module.CurrentCharges still returns 0.</p>
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I got this bug with ammo 'Conflagration L' in weapon 'Mega Pulse Laser II', which is fitted on an amarr battleship. But I assume this bug should also happen in smaller weapons on cheaper ships.</p>