Feature - Enhancement #2114
Me.Examine - Add Effect Bullets
Status:
Implemented
Priority:
Normal
Assignee:
-
Category:
-
Start date:
2019-03-17
Due date:
% Done:
0%
Estimated time:
vbulletin_issue_id:
Description
For Me.Effect, (will be Me.Effect[stuff].ToEffectInfo), .NumEffects and Effect[#]?
The same as you have for Abilities ( https://forge.isxgames.com/projects/isxeq2/wiki/Abilityinfo_(Data_Type) )
We have .Description which gives the top portion (An Impairment to attributes and (etc)), but need access to the effects below also
To test, the easiest thing to do, is fine some water, or use a low level character and attack a guard and die. Then revive, and you will have revive sickness for 2 minutes.
Files
Updated by Kannkor over 5 years ago
Example of reading the name:
${Me.Effect[Detrimental,1].ToEffectInfo.Name}