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Feature - Enhancement #2114

Me.Examine - Add Effect Bullets

Added by Kannkor over 5 years ago. Updated almost 5 years ago.

Status:
Implemented
Priority:
Normal
Assignee:
-
Category:
-
Start date:
2019-03-17
Due date:
% Done:

0%

Estimated time:
vbulletin_issue_id:

Description

For Me.Effect, (will be Me.Effect[stuff].ToEffectInfo), .NumEffects and Effect[#]?

The same as you have for Abilities ( https://forge.isxgames.com/projects/isxeq2/wiki/Abilityinfo_(Data_Type) )

We have .Description which gives the top portion (An Impairment to attributes and (etc)), but need access to the effects below also

 

To test, the easiest thing to do, is fine some water, or use a low level character and attack a guard and die. Then revive, and you will have revive sickness for 2 minutes.


Files

Temp.PNG (90.1 KB) Kannkor, 2019-03-17 01:05 AM

#1

Updated by Kannkor over 5 years ago

Example of reading the name:

${Me.Effect[Detrimental,1].ToEffectInfo.Name}

#2

Updated by Amadeus almost 5 years ago

  • Status changed from New to Implemented

Added in 20191219.0009

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