Bug #2110
Velocity member on actor always returns 0, 0, 0
Added by rlane187 almost 6 years ago.
Updated almost 5 years ago.
Description
The velocity member of actor always return "0,0,0" on all actors regardless of movement. Velocity on character type still works correctly.
I targeted in NPCs that were walking around and typed "echo ${Target.Velocity.XYZ}" into the console. In all cases, "0.0, 0.0, 0.0" was returned.
- Status changed from New to Closed
The value used is taken from the same class in the client for both the actors and the character -- so, it's a limitation of what the server is providing to the client (i.e., the information is not available.)
You could make a new feature request asking for some way to tell if an actor is moving and I can look into it. But, this particular member appears to only work for the player character.
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