Feature - Enhancement #1621
Select Item within a LootWindow Reward
Start date:
2016-06-13
Due date:
% Done:
0%
Estimated time:
vbulletin_issue_id:
Files
Added by Pork over 8 years ago. Updated over 8 years ago.
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Files
picture681-1.png (72.1 KB) Pork, 2016-06-13 07:58 AM
lootWindow reward.txt (2.33 KB) Pork, 2016-06-13 08:06 AM
I would need a way to easily create this type of loot window with a 65 adventurer or 95 crafter. (Or, access to a character that I could easily produce a loot window with multiple rewards, etc.)
It's actually a RewardWindow, not a LootWindow. Otherwise, I just added the features you need -- see below!
June 19, 2016
[20160614.0006]
* Added new datatype 'reward'.
* Added new MEMBERS to the 'reward' datatype:
1. LinkID (uint)
2. Name (string)
* Added new METHOD to the 'reward' datatype:
1. Accept
* Added new METHOD to the 'rewardwindow' datatype:
1. GetRewards[index:reward]
* Added new MEMBERS to the 'rewardwindow' datatype:
1. NumRewards (int)
2. Reward[LinkID#] (reward)
Reward["NAME"] (reward)
* Added new METHOD to the 'EQ2UIPage' datatype:
1. Close
(Reminder: Almost all "*window" datatypes have a .ToEQ2UIPage Member for accessing this method.)
* Added new Knowledgebase Article: "Accessing multiple rewards with RewardWindow"
> https://forge.isxgames.com/projects/isxeq2/knowledgebase/articles/30