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Feature - Enhancement #1348

Actor.IsNamed updates

Added by Kannkor about 9 years ago. Updated about 9 years ago.

Status:
Implemented
Priority:
Normal
Assignee:
Category:
-
Start date:
2015-01-30
Due date:
% Done:

0%

Estimated time:
vbulletin_issue_id:

Description

As discussed on IRC a while ago.. some changes to how ISXEQ2 determines if it is a named NPC or not.

 

If the first letter of the name is a lowercase "a", then it's NOT a named no matter what. (This would cover 'a mob' and 'an angry mob').

If the first character of each word is a capital, minus special words, then it's a named.

Here is my current list of special words.

of

the

For example: Angry Mob of Doom

That would be considered a named.

 

I'm sure I'm missing a few special words, but that would probably globally catch the majority of named/not named, then we can tweak as we go.

#1

Updated by Amadeus about 9 years ago

  • Status changed from New to Feedback Required
  • Assignee set to Amadeus

OK, I updated the logic in 20150129.0003  ...test it as much as possible and let me know when/if it doesn't work correctly and what isn't working properly (if so.)

If everything happens to be good, then let me know here and I'll close this issue.

#2

Updated by Amadeus about 9 years ago

  • Status changed from Feedback Required to Implemented

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