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Bug #1314

IsWarpScramblingMe always returning FALSE

Added by flibbidy almost 10 years ago. Updated over 6 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
Category:
-
vbulletin_issue_id:

Description

using an index of ship entities with the same iterator, IsWarpScramblingMe always returns FALSE while other members ( IsTargetingMe, IsFleetMember, etc ) are working as intended

#1

Updated by flibbidy about 7 years ago

using the EVE_QueryEntities.iss testcases script that come with evebot, if a warp disrupting module ( Warp Disruptor I ) is being used on you, IsWarpScramblingMe will return TRUE.  however, if a warp scrambling module ( Warp Scrambler I ) is being used on you, IsWarpScramblingMe will return FALSE

#2

Updated by Amadeus over 6 years ago

  • Status changed from New to Resolved

May 6, 2018
[20180502.0005]
* Created new Knowledgebase Article: "Accessing Jammers/Jams (electronic warfare) and Attackers"
  - https://forge.isxgames.com/projects/isxeve/knowledgebase/articles/64
* Went through all of the code involving "Jammers", etc.  It should be more reliable now.
* Fixed the "IsWarpScramblingMe" MEMBER of the 'entity' datatype so that it returns TRUE
  if the entity is using *either* a warp disrupter or a warp scrambler on you.

* Added new MEMBER to the 'entity' datatype:
  1. IsJammingMe               (bool)      

  [Returns TRUE if the entity is using any type of "jamming" on your character.  If you need
   specific information, see the Knowledgebase article mentioned above.]

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