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VG onHitObstacle (Event)

Description

This event will often fire more than once for the same instance of hitting an obstacle It will fire at least once if you hit an obstacle by which you cannot pass.

Parameters

This event sends with it four parameters:

  • string ObstacleActorName
    • should be useful in most cases; however, in some instances it may be a more generic term.
  • float X_Offset
  • float Y_Offset
  • float Z_Offset
    • The offset is the offset from Actor[ObstacleActorName].Location