Parlay (Data Type)¶
- Table of contents
- Parlay (Data Type)
- Description
- Members
- Methods
Description¶
This DataType includes all of the data available to ISXVG that is related to the current parlay.
Members¶
- parlaycard
MyCurrentCard
- parlaycard
CurrentOpponentCard
-
bool
IsMyTurn
-
bool
IsOpponentTurn
-
int
Status
- values will be -10 to 10 ...zero is the center
-
string
OpponentName
-
int
Inspire
- values will be multiplied by 10
-
int
OpponentInspire
- values will be multiplied by 10
-
int
Reason
- values will be multiplied by 10
-
int
OpponentReason
- values will be multiplied by 10
-
int
Flatter
- values will be multiplied by 10
-
int
OpponentFlatter
- values will be multiplied by 10
-
int
Demand
- values will be multiplied by 10
-
int
OpponentDemand
- values will be multiplied by 10
-
bool
InspireDisabled
-
bool
ReasonDisabled
-
bool
FlatterDisabled
-
bool
DemandDisabled
-
int
DialogPoints
-
int
OpponentDialogPoints
-
bool
MyStatementEmpty
-
bool
OpponentStatementEmpty
Methods¶
LootAll
-
EndLooting
- This method closes the loot window without performing any 'looting' action
BeginLooting
AssessTarget
-
SelectConversation[ConvoID#]
- default is '1'
-
PlayCard
- plays the 'selected' card
-
Listen
- pass turn
-
Farewell
- end the parlay (ie, similar to clicking on the 'farewell' button in the middle of a parlay)
-
Continue
- end the parlay AFTER success or failure (ie, similar to clicking the 'continue' button)