Parlay (Data Type)¶
- Table of contents
- Parlay (Data Type)
- Description
- Members
- Methods
Description¶
This DataType includes all of the data available to ISXVG that is related to the current parlay.
Members¶
- parlaycard
MyCurrentCard - parlaycard
CurrentOpponentCard -
bool
IsMyTurn -
bool
IsOpponentTurn -
int
Status- values will be -10 to 10 ...zero is the center
-
string
OpponentName -
int
Inspire- values will be multiplied by 10
-
int
OpponentInspire- values will be multiplied by 10
-
int
Reason- values will be multiplied by 10
-
int
OpponentReason- values will be multiplied by 10
-
int
Flatter- values will be multiplied by 10
-
int
OpponentFlatter- values will be multiplied by 10
-
int
Demand- values will be multiplied by 10
-
int
OpponentDemand- values will be multiplied by 10
-
bool
InspireDisabled -
bool
ReasonDisabled -
bool
FlatterDisabled -
bool
DemandDisabled -
int
DialogPoints -
int
OpponentDialogPoints -
bool
MyStatementEmpty -
bool
OpponentStatementEmpty
Methods¶
LootAll-
EndLooting- This method closes the loot window without performing any 'looting' action
BeginLootingAssessTarget-
SelectConversation[ConvoID#]- default is '1'
-
PlayCard- plays the 'selected' card
-
Listen- pass turn
-
Farewell- end the parlay (ie, similar to clicking on the 'farewell' button in the middle of a parlay)
-
Continue- end the parlay AFTER success or failure (ie, similar to clicking the 'continue' button)