Radar XML File Description¶
- Table of contents
- Radar XML File Description
- <template Name='radar'>
- <template Name='eq2radar' Template 'radar'>
- <eq2radar Name='Main Radar'>
<template Name='radar'>¶
-
ClipY
- Sets the amount of clipping you wish to have set on your Y plane (the altitude plane)
-
ClipRadius
- If set to 1, the radar is in radius mode (ie, a 'circle' around you). If set to 0, the radar is in 'box' mode.
-
ShowLabels
- If set to 1, it will show text labels on each radar blip (ie, the actor's name)
-
Rotation
- If set to zero, the radar will not rotate when you turn. If this value is set to 1, the radar will rotate with you as you turn.
-
RadarSize
- If
ClipRadius
is set to 0, then this is the size of the radar 'box' (ie, a value of '50.0' would mean that the radar 'box' is 100x100). IfClipRadius
is set to 1, then this is the radius from you in each direction that the radar extends.
- If
<template Name='eq2radar' Template 'radar'>¶
In this section you set the blip texture for each 'type' of actor in the game (the example xml file has every actor type listed).
<eq2radar Name='Main Radar'>¶
-
X
- The upper left corner of the radar's 'X' coordinate on your screen
-
Y
- The upper left corner of the radar's 'Y' coordinate on your screen
-
Width
- The width of your radar as a percentage of the
RadarSize
- The width of your radar as a percentage of the
-
Height
- The height of your radar as a percentage of the
RadarSize
- The height of your radar as a percentage of the