Information¶
The following parameters will return a eq2dynamicdata object when accessed with the GetGameData member of character):
- Raid.Member_#.Effect1
- Raid.Member_#.Effect2
- Raid.Member_#.Effect3
- Raid.Member_#.Effect4
- Raid.Member_#.Effect5
- Raid.Member_#.Speaking
(Note: # would be any number between 1 and the maximum number of raid members.)
Example¶
- echo ${Me.GetGameData["Raid.Member_1.Effect1"].Label}