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List of Group related GameData (DynamicData) values

Information

The following parameters will return a eq2dynamicdata object when accessed with the GetGameData member of character):

  • Group.Group_#.PetPower
  • Group.Group_#.PetHealth
  • Group.Group_#.PetName
  • Group.Group_#.Speaking
  • Group.Group_#.Effect1
  • Group.Group_#.Effect2
  • Group.Group_#.Effect3
  • Group.Group_#.Effect4
  • Group.Group_#.Effect5
  • Group.Group_#.Subclass
  • Group.Group_#.Class
  • Group.Group_#.Archetype
  • Group.Group_#.Race
  • Group.Group_#.Level
  • Group.Group_#.CurrentPower
  • Group.Group_#.MaxPower
  • Group.Group_#.PowerPercent
  • Group.Group_#.CurrentHealth
  • Group.Group_#.MaxHealth
  • Group.Group_#.HealthPercent
  • Group.Group_#.Name
  • Group.Group_#.InZone
  • Group.Group_#.Window

(Note:  # would be any number between 1 and 5.)

Example

  • echo ${Me.GetGameData["Group.Group_1.Class"].Label}