Activity
From 2015-11-08 to 2016-03-06
2016-03-02
- 01:32 AM Feature - New #1578 (New): Tractor beam - Loot cans + wrecks
Just wanted to say great bot first of all, but I noticed last night that the tractor beam module appears under module...
2015-12-17
- 08:57 AM Bug #1549 (New): TraveltoBookmark and Attack NON AGGRO NPCs Option
This option is very dangerous if there's circadian seekers on gates on the way to a mission. They can blow up most s...
2015-12-16
- 01:50 PM Bug #1546 (New): Modules not activating while on Acceleration Gate Step in Missions
While flying to a Accelration gate no modules activate, module checks don't seem to be running while slowboating to t...
- 12:08 PM Feature - Enhancement #1545 (New): New Mission Step - Set Salvage Bookmark
Step Save Salvage Bookmark with a Parameter to save it to CORP or PERSONAL bookmarks
- 12:00 PM Bug #1544 (New): Flee - Nearest Station Option if no Station is in System
The Flee Option "TO NEAREST STATION" seems to break if there s no station in the system. It even turns off all module...
2015-12-01
- 10:18 AM Feature - New #1460 (Implemented): Additional Flee Options
Added with Patch # 13. You can now set a flee condition for your capacitor level.
- 09:52 AM Feature - New #1531 (Implemented): Key Binds for non US Keyboards
Available with Patch # 13.
Key Maps Page
This page is for those of you that don't use a USA keyboard. You ca...
2015-11-27
- 02:59 PM Feature - New #1531 (Implemented): Key Binds for non US Keyboards
Option to set Keybinds for non English Keyboards
- 02:57 PM Feature - Enhancement #1530 (New): Acceleration Gate Mission Step additional Parameter
1. KillEWAR - If this parameter is enabled the bot should kill all frigates that are active webifiers and/or warp scr...
- 02:55 PM Feature - Enhancement #1529 (New): Clear Grind and Clear Grid Waves additional parameters
1. PossibleTrigger Parameter : In this Parameter a NPC Name can be specified which won't be attacked unless all othe...
2015-11-20
- 03:03 PM Bug #1523 (New): (Distribution) undock without cargo
Don't.
2015-11-09
- 01:10 PM Feature - Enhancement #1477 (In Progress): Flee on low ammo and/or low drones
- 01:10 PM Feature - New #1460 (In Progress): Additional Flee Options
- 01:05 PM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option
This has been added with Patch # 13.
- 04:02 AM Feature - Enhancement #1518: Sentry Drone combat profile
Could I get a basic drone boat build to use in testing please? I was trying to use a myrmidon with Warden I's, but t...
2015-11-08
- 08:01 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile
1. Combat Approach Distance is already definable on the Combat page.
2. & 3. I'll look into this when my sentry tr...
- 06:27 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile
Combat currently approaches and engages targets. To best use sentry drones, an alternate but simple approach works b...
- 05:53 PM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission
Added in Patch # 12.
Missions
Astro Bot now knows how to converse with Locator Agents and will ask to View M...
- 11:35 AM Bug #1492 (Resolved): Target switching
This should be fixed with Patch # 12 and the implementation of @NextCombatTarget ByDist_XXXX.
Example:
Target_1...
- 11:32 AM Bug #1502 (Rejected): Entity Information Being Overwritten
No longer an issue now that all entity information has been collected.
- 11:17 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines
Fixed in Patch # 12.
Missions
Will now correctly track the declining of missions using the timer available o...
- 11:16 AM Bug #1514 (Resolved): Mission Decline
This has been fixed in Patch # 12.
Missions
If you do not have ANY mission types selected, it will now pause...
- 11:01 AM Bug #1515 (Resolved): Combat Issues - Targeting
This should be fixed in Patch # 12.
Target Page
@NextCombatTarget will now use the Target Priority selection...
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