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From 2015-10-23 to 2016-02-19

2015-12-17

08:57 AM Bug #1549 (New): TraveltoBookmark and Attack NON AGGRO NPCs Option

This option is very dangerous if there's circadian seekers  on gates on the way to a mission. They can blow up most s...

camikaze

2015-12-16

01:50 PM Bug #1546 (New): Modules not activating while on Acceleration Gate Step in Missions

While flying to a Accelration gate no modules activate, module checks don't seem to be running while slowboating to t...

camikaze
12:08 PM Feature - Enhancement #1545 (New): New Mission Step - Set Salvage Bookmark

Step Save Salvage Bookmark with a Parameter to save it to CORP or PERSONAL bookmarks

camikaze
12:00 PM Bug #1544 (New): Flee - Nearest Station Option if no Station is in System

The Flee Option "TO NEAREST STATION" seems to break if there s no station in the system. It even turns off all module...

camikaze

2015-12-01

10:18 AM Feature - New #1460 (Implemented): Additional Flee Options

Added with Patch # 13.  You can now set a flee condition for your capacitor level.

bjcasey
09:52 AM Feature - New #1531 (Implemented): Key Binds for non US Keyboards

Available with Patch # 13.

Key Maps Page

This page is for those of you that don't use a USA keyboard. You ca...

bjcasey

2015-11-27

02:59 PM Feature - New #1531 (Implemented): Key Binds for non US Keyboards

Option to set Keybinds for non English Keyboards

camikaze
02:57 PM Feature - Enhancement #1530 (New): Acceleration Gate Mission Step additional Parameter

1. KillEWAR - If this parameter is enabled the bot should kill all frigates that are active webifiers and/or warp scr...

camikaze
02:55 PM Feature - Enhancement #1529 (New): Clear Grind and Clear Grid Waves additional parameters

1. PossibleTrigger Parameter :  In this Parameter a NPC Name can be specified which won't be attacked unless all othe...

camikaze

2015-11-20

03:03 PM Bug #1523 (New): (Distribution) undock without cargo

Don't.

pz

2015-11-09

01:10 PM Feature - Enhancement #1477 (In Progress): Flee on low ammo and/or low drones

bjcasey
01:10 PM Feature - New #1460 (In Progress): Additional Flee Options

bjcasey
01:05 PM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option

This has been added with Patch # 13.

bjcasey
04:02 AM Feature - Enhancement #1518: Sentry Drone combat profile

Could I get a basic drone boat build to use in testing please?  I was trying to use a myrmidon with Warden I's, but t...

bjcasey

2015-11-08

08:01 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile

1. Combat Approach Distance is already definable on the Combat page.

2. & 3. I'll look into this when my sentry tr...

bjcasey
06:27 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile

Combat currently approaches and engages targets.  To best use sentry drones, an alternate but simple approach works b...

rebellord
05:53 PM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission

Added in Patch # 12.

Missions

Astro Bot now knows how to converse with Locator Agents and will ask to View M...

bjcasey
11:35 AM Bug #1492 (Resolved): Target switching

This should be fixed with Patch # 12 and the implementation of @NextCombatTarget ByDist_XXXX.

Example:

Target_1...

bjcasey
11:32 AM Bug #1502 (Rejected): Entity Information Being Overwritten

No longer an issue now that all entity information has been collected.

bjcasey
11:17 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines

Fixed in Patch # 12.

Missions

Will now correctly track the declining of missions using the timer available o...

bjcasey
11:16 AM Bug #1514 (Resolved): Mission Decline

This has been fixed in Patch # 12.

Missions

If you do not have ANY mission types selected, it will now pause...

bjcasey
11:01 AM Bug #1515 (Resolved): Combat Issues - Targeting

This should be fixed in Patch # 12.

Target Page

@NextCombatTarget will now use the Target Priority selection...

bjcasey

2015-11-07

09:22 AM Bug #1516 (New): Combat Issues - FPS Loss

Primalz: 

holy shit fps lag batman
in combat
ok exited the bot so i can finish up the mission
fps went back f...

bjcasey
09:21 AM Bug #1515 (Resolved): Combat Issues - Targeting

Primalz: It is still not always targeting the closest hostile first.

really uncomfortable that it doesnt update ...

bjcasey
09:17 AM Bug #1514 (Resolved): Mission Decline

It declines all missions if no missions are selected.  Change it to pause instead of declining.

bjcasey

2015-11-02

06:06 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines

pz

2015-10-30

05:32 AM Bug #1503 (Resolved): Missions - Quotes In Name

This should be fixed with Patch # 11.

Missions with illegal file name characters will now have their names alte...

bjcasey

2015-10-29

07:44 AM Bug #1503 (In Progress): Missions - Quotes In Name

Patch # 10: For now, you can add any missions with quotes to your blacklist using a partial name match.

bjcasey
07:44 AM Feature - New #1500 (Implemented): Mission Enhancements

Added with Patch # 10.

bjcasey
06:22 AM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission

Requires "View Mission" initially as 1st step;

Then reverts to standard;

pz

2015-10-28

04:28 AM Feature - Enhancement #1506 (Implemented): Mission Save File

bjcasey

2015-10-26

10:51 AM Feature - New #1500: Mission Enhancements

Mission Defaults: Will track the 4 hour decline per agent.

Mission Blacklist Default: If the 4 hour decline timer ...

bjcasey

2015-10-25

06:50 AM Feature - New #1500: Mission Enhancements

Leute: is there a way to prevent the bot to accept missions half an hour before DT? allways when the info window pops...

bjcasey

2015-10-24

07:36 AM Feature - New #1500: Mission Enhancements

1) Decline agent timer.

2) Checkboxes for the types of missions to run. - Includes sorting mission files into subf...

bjcasey

2015-10-23

08:38 PM Feature - Enhancement #1507 (New): Extend Transfer_Cargo

Source & Destination to include cans and other named containers.

pz
04:09 PM Feature - Enhancement #1506 (Implemented): Mission Save File

Change the xml file to store a set of Level for the mission.  This will allow 1 file to be used to store the same mis...

bjcasey
 

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