Activity
From 2015-06-19 to 2015-10-16
2015-10-16
- 09:27 PM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station
Add the docking in a station to the TravelToBookmark command.
- 09:26 PM Feature - New #1484 (Implemented): Cycle Modules During Target Lock
Look into calling the module function while waiting for the target to lock.
- 09:25 PM Feature - Enhancement #1483 (Implemented): Drone Range
Add drone range to the .InRange check.
- 06:28 PM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives
Use the Module Export to filter out modules that can't be activated.
- 05:08 PM Bug #1479 (In Progress): Mission Command - Gate Activate
Was unable to reproduce this prior to Patch # 5. Will keep this open for a bit to monitor things.
- 09:33 AM Bug #1479 (Resolved): Mission Command - Gate Activate
This appears to not be working anymore. It processes the step and then just waits for jump warp to end even though it...
- 04:55 PM Feature - New #1481 (New): Mission Option - NPC Blacklist
A list to add NPCs that should be ignored, ideally this should have conditions. Don't attack X NPC while Y NPC is aro...
- 04:53 PM Feature - New #1480 (New): Mission Command - Ignore NPCs
While this is active all NPCs should be ignored , even if attacked. Usefull for blitzing Missions.
- 09:00 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay
Added in Patch # 5.
- 08:16 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap
Available with Patch # 5.
- 07:44 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters
Added in Patch # 5.
- 07:43 AM Bug #1468 (Resolved): Modules - AlwaysOn
Corrected in Patch # 5.
2015-10-14
- 08:02 PM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values
Available with Patch # 4.
2015-10-13
- 06:56 AM Feature - Enhancement #1477 (New): Flee on low ammo and/or low drones
Flee if Ammo and/or drones are less than x.
- 06:54 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters
Activate Defensive modules like Shield Boosters or armor Repairers only if certain conditions are met like Shiled % o...
- 06:48 AM Feature - Enhancement #1464: Ammo Managment
I'm not sure about the exact math SB uses for this, it seems to be something like this.
It checks all targets on Gri...- 06:42 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap
Enable Propulsion Modules (Microwarpdrives and Afterburners) if we're out of optimal range and only if there s at lea...
- 06:35 AM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option
. Add a flee option when capacitor drops below x % .
2015-10-12
2015-10-11
- 10:14 AM Feature - Enhancement #1472 (Implemented): InSpace/InStation States
Change ${Me.InStation} and ${Me.InSpace} to ${_obAB.InStation} and ${_obAB.InSpace} in order to take advantage of an ...
- 05:25 AM Feature - Enhancement #1471 (Implemented): Cargo Hold - Capacity As Percentage
Change the cargo hold values from a straight number to a percentage .
EVEWindow[Inventory].UsedCapacity
EVEWind...
- 05:18 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay
Add a variable delay between most mission steps.
- 05:16 AM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values
Hardcoded to 1000m and forgot to change them to optimal distance.
- 05:15 AM Bug #1468 (Resolved): Modules - AlwaysOn
Modules that are flagged as AlwaysOn are not being cycled correctly.
2015-10-10
- 08:28 PM Feature - Enhancement #1467 (New): Mission - Create
Add a button ("Test Selected Step") next to the "Add Mission Step" button that can be used to test a highlighted step.
2015-10-05
- 08:05 PM Feature - Enhancement #1464 (Feedback Required): Ammo Managment
I've never used SB. How does it auto calculate what kind of ammo to use when? Any other information related to this...
- 04:48 PM Feature - Enhancement #1464 (Accepted): Ammo Managment
Let us decide what type of ammo should be used for what type of mission/rat manually and another "auto" option that c...
- 04:51 PM Feature - New #1465 (Implemented): Ammo and Drone resupply
Give us an option where we can decide what Ammo and Drones should be transfered from the Hangar to the cargo hold/Dro...
- 04:44 PM Feature - Enhancement #1463 (New): Drone Launch by Target Size
An option to set up what type of Drone should be launched for what type of target:
Define in the UI that you wan...
2015-10-04
- 06:18 AM Feature - Enhancement #1461 (New): Loot Threshold Value/Volume Ratio by ISK/m3
An Option to set a Value/Volume Ratio when Looting.
This can avoid filling up your cargohold with worthless trash....
- 04:41 AM Feature - New #1460 (Implemented): Additional Flee Options
Attacker Information
Is PC
Is NPCMy Ship Health
Capacitor Pct (10%) <=
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