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From 2015-06-19 to 2015-10-16

2015-10-16

09:27 PM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station

Add the docking in a station to the TravelToBookmark command.

bjcasey
09:26 PM Feature - New #1484 (Implemented): Cycle Modules During Target Lock

Look into calling the module function while waiting for the target to lock.

bjcasey
09:25 PM Feature - Enhancement #1483 (Implemented): Drone Range

Add drone range to the .InRange check. 

bjcasey
06:28 PM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives

Use the Module Export to filter out modules that can't be activated.

bjcasey
05:08 PM Bug #1479 (In Progress): Mission Command - Gate Activate

Was unable to reproduce this prior to Patch # 5.  Will keep this open for a bit to monitor things.

bjcasey
09:33 AM Bug #1479 (Resolved): Mission Command - Gate Activate

This appears to not be working anymore. It processes the step and then just waits for jump warp to end even though it...

bjcasey
04:55 PM Feature - New #1481 (New): Mission Option - NPC Blacklist

A list to add NPCs that should be ignored, ideally this should have conditions. Don't attack X NPC while Y NPC is aro...

camikaze
04:53 PM Feature - New #1480 (New): Mission Command - Ignore NPCs

While this is active all NPCs should be ignored , even if attacked. Usefull for blitzing Missions.

camikaze
09:00 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay

Added in Patch # 5.  

bjcasey
08:16 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap

Available with Patch # 5.

bjcasey
07:44 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters

Added in Patch # 5.

bjcasey
07:43 AM Bug #1468 (Resolved): Modules - AlwaysOn

Corrected in Patch # 5.

bjcasey

2015-10-14

08:02 PM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values

Available with Patch # 4.

bjcasey

2015-10-13

06:56 AM Feature - Enhancement #1477 (New): Flee on low ammo and/or low drones

Flee if Ammo and/or drones are less than x.

camikaze
06:54 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters

Activate Defensive modules like Shield Boosters or armor Repairers only if certain conditions are met like Shiled % o...

camikaze
06:48 AM Feature - Enhancement #1464: Ammo Managment

I'm not sure about the exact math SB uses for this, it seems to be something like this.
It checks all targets on Gri...

camikaze
06:42 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap

Enable Propulsion Modules (Microwarpdrives and Afterburners) if we're out of optimal range and only if there s at lea...

camikaze
06:35 AM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option

. Add a flee option when capacitor drops below x % .

camikaze

2015-10-12

05:49 AM Feature - Enhancement #1472 (Implemented): InSpace/InStation States

bjcasey

2015-10-11

10:14 AM Feature - Enhancement #1472 (Implemented): InSpace/InStation States

Change ${Me.InStation} and ${Me.InSpace} to ${_obAB.InStation} and ${_obAB.InSpace} in order to take advantage of an ...

bjcasey
05:25 AM Feature - Enhancement #1471 (Implemented): Cargo Hold - Capacity As Percentage

Change the cargo hold values from a straight number to a percentage .

EVEWindow[Inventory].UsedCapacity

EVEWind...

bjcasey
05:18 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay

Add a variable delay between most mission steps.

bjcasey
05:16 AM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values

Hardcoded to 1000m and forgot to change them to optimal distance.

bjcasey
05:15 AM Bug #1468 (Resolved): Modules - AlwaysOn

Modules that are flagged as AlwaysOn are not being cycled correctly.

bjcasey

2015-10-10

08:28 PM Feature - Enhancement #1467 (New): Mission - Create

Add a button ("Test Selected Step") next to the "Add Mission Step" button that can be used to test a highlighted step.

bjcasey

2015-10-05

08:05 PM Feature - Enhancement #1464 (Feedback Required): Ammo Managment

I've never used SB.  How does it auto calculate what kind of ammo to use when?  Any other information related to this...

bjcasey
04:48 PM Feature - Enhancement #1464 (Accepted): Ammo Managment

Let us decide what type of ammo should be used for what type of mission/rat manually and another "auto" option that c...

camikaze
04:51 PM Feature - New #1465 (Implemented): Ammo and Drone resupply

Give us an option where we can decide what Ammo and Drones should be transfered from the Hangar to the cargo hold/Dro...

camikaze
04:44 PM Feature - Enhancement #1463 (New): Drone Launch by Target Size

An option to set up what type of Drone should be launched for what type of target:

Define in the UI that you wan...

camikaze

2015-10-04

06:18 AM Feature - Enhancement #1461 (New): Loot Threshold Value/Volume Ratio by ISK/m3

An Option to set a Value/Volume Ratio when Looting.

This can avoid filling up your cargohold with worthless trash....

camikaze
04:41 AM Feature - New #1460 (Implemented): Additional Flee Options

Attacker Information

Is PC
Is NPC

My Ship Health

Capacitor Pct (10%) <=

bjcasey
 

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