Feature - New #2211
Ability to repair modules damaged by overheating.
Added by Elusif over 2 years ago.
Updated over 1 year ago.
Description
Be in space
Overload a module until it becomes damaged
Right click the module
Repair option is present in menu
This will fail if the module is currently active
This will do nothing if you have no nanite repair paste
Elusif wrote:
Be in space
Overload a module until it becomes damaged
Right click the module
Repair option is present in menu
This will fail if the module is currently active
This will do nothing if you have no nanite repair paste
my current workaround for anyone else wondering how to repair modules: the 'repair all' option is available on any module if you have a module damaged. i just simulate a right-click on the center of highslot 1 (i always have a module there) and simulate a left click on repair all.
- Status changed from New to Implemented
- Assignee set to Amadeus
April 28, 2023
[20230426.0002]
* Added new METHODS to the 'module' datatype:
1. Repair
2. CancelRepair
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