Project

General

Profile

Bug #2017

Flee Below Pilot Standing Bug

Added by Nerumph almost 7 years ago. Updated almost 7 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
vbulletin_issue_id:

Description

I am assuming that the pilot standing flee tick works by entering a specific number into the pilot standing entry, and, when a pilot below this threshold is detected, will send a flee command to the ship.

Currently, when I enter any number above 0 into this field, the script will send a flee flag when it detects any person in the system (including corp members, alliance members, excellent and good standing contacts, and even its own fleet members).

Due to the nature of low and nullsec, it is quite important to have neutral targets pegged as enemies. In the intel monitor, players are listed in order of:

3 Neutral, 5 excellent standing, 6 Alliance/ Corp, 8 Fleet, 9 Self.

I believe Pilot Standing should to follow this heiarchy as well.

Also available in: Atom PDF