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Feature - New #1347

Humble request for adding Refine to Transmute/Salvage

Added by raudkoer@gmail.com over 9 years ago. Updated almost 9 years ago.

Status:
Implemented
Priority:
Low
Assignee:
Category:
-
Start date:
2015-01-28
Due date:
% Done:

0%

Estimated time:
vbulletin_issue_id:

Description

We have now transmute and salvage,but norefine.Due last AA changes,its now possible massrefine stacks of mats (except cooking ones),straight into rares...usually 4-5 refined rares per full bag of 40x200.Hideous work doing manually

#1

Updated by Amadeus over 9 years ago

  • Status changed from New to In Progress
  • Assignee set to Amadeus
  • Priority changed from Normal to Low

I will try and find some time to look at it again; however, I did investigate this a while back when I added Salvage and it was not something easily implimented.  We'll see, but I wouldn't necessarily expect anything very soon.

#2

Updated by raudkoer@gmail.com about 9 years ago

Any update on this?Its really needed feature,id use it on daily basis...anybody with huge mats inflow would use it

#3

Updated by raudkoer@gmail.com about 9 years ago

Any more recent news on subject?

Hoping im not only one needing this feature...(would be really weird...you really dont have harvestings overflowing?)

#4

Updated by Amadeus almost 9 years ago

  • Status changed from In Progress to Implemented
May 9, 2015 -- By Amadeus
[20150507.0002]
* Added new MEMBER to the 'EQ2' datatype:
  1.  ReadyToRefineTransmuteOrSalvage       (bool type)
* The Salvage and Transmute METHODS of the item datatype no longer activate the ability.  Rather, these
  methods now only "click the item" for you after the ability has been used.   For example, to transmute an
  item, you might use something like this:
       Me.Ability[id, 3943362837]:Use
       wait 5
       Me.Inventory["Item Name"]:Transmute	   
  ---
  Please note that the Transmute and Salvage methods are safe at all times.  If EQ2.ReadyToRefineTransmuteOrSalvage happens
  to be false when you use the method, it will simply do nothing.   Also, the "wait 5" in the snippet above is at your 
  discretion -- it is there to mimic human interaction.   Finally, for reference, the AbilityID# for Transmute is 
  3943362837, for Salvage is 2266640201 and for Refine is 427735786.
  ---
* Added new METHOD to the 'item' datatype:
  1.  Refine
  (This method works EXACTLY like item.Transmute and item.Salvage.)

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