Bug #1212
Zarkol - BJ Zarkol doesn't work after latest patch
Added by Sunomi about 10 years ago. Updated about 10 years ago.
Description
Just a fyi, I just tried to use BJ Zarkol in Labs and noticed the script no longer functions as it did before. The toons don't move to the predetermined campspot although when I look in the console the same message: BJ Movement Message: ISXEQ2 CAN'T READ..etc etc is still showing.
Not the end of the world, I just pulled and hit CometoMe and all was well.
I'll run the rest of the zone and test the others. Failed worked and the added campspots and moving to the blobs after killing the name was a very nice touch!
Updated by cdbandit about 10 years ago
Sunomi wrote:
Just a fyi, I just tried to use BJ Zarkol in Labs and noticed the script no longer functions as it did before. The toons don't move to the predetermined campspot although when I look in the console the same message: BJ Movement Message: ISXEQ2 CAN'T READ..etc etc is still showing. Not the end of the world, I just pulled and hit CometoMe and all was well. I'll run the rest of the zone and test the others. Failed worked and the added campspots and moving to the blobs after killing the name was a very nice touch!
Have encountered this problem also. Appears that all movement commands are broken after using BJ Zarkol. Having to relog to fix issue.
Updated by bjcasey about 10 years ago
- Status changed from New to Feedback Required
I just ran this.
- Killed all the trash around him.
- Used my MCP button to bring up the Set Up UI Selector.
- Chose Zarkol and hit send.
All of my characters ran to the set up spot.
Could you give me any reproduction steps to follow? There is also a limited function debug command you can use. Type the following into the in-game Innerspace console: a_BJMovement_DebugBools
Copy and paste the response.
Updated by Sunomi about 10 years ago
I setup the exact way you do, clear the trash bring up the UI selector and hit send and typically a waypoint would pop-up and the toons would move to the South campspot. Now when I hit send they appear to campspot or holdup/nomove whever im standing but never actually move. Here is the debug output, please let me know if this is what you're looking for.
--------------Debugging BJ Movement Bools------------
23:17:58: SafeLocation: FALSE
23:17:58: BJStinas: FALSE
23:17:58: BJStinasGroupSet: FALSE
23:17:58: BJWelkus: FALSE
23:17:58: BJFherin: FALSE
23:17:58: BJFherinReadyToMove: FALSE
23:17:58: BJFailed: TRUE
23:17:58: BJMerrig: FALSE
23:17:58: BJExperiment: FALSE
23:17:58: BJExperimentFighterMove: FALSE
23:17:58: BJGangel: FALSE
23:17:58: BJEngineer: FALSE
23:17:58: BJEngineerJoustOut: FALSE
23:17:58: BJDagrin: FALSE
23:17:58: BJGetiar: FALSE
23:17:58: BJGetiarFighterMove: FALSE
23:17:58: BJScorcher: FALSE
23:17:58: BJScorcherCounterReverse: FALSE
23:17:58: BJScorcher_StandingFire: FALSE
23:17:58: BadLocation: NULL
23:17:58: _bStoredSafeLocation: NULL
-------------------------------------------------------
nospace: execute "LavishScript:ExecuteAtom[BJMovement_onIncomingChatText,15,Set up for BJ...,ToonName]"
Selected Command: Set up for BJ Zarkol
23:20:33: BJ MOVEMENT MESSAGE: ISXEQ2 CAN'T READ THE RED CIRCLES SO THERE IS NO WAY TO 100% AVOID THEM. SHOULDN'T MATTER BECAUSE YOU ARE AT YOUR KEYBOARD RIGHT?
23:20:33: BJ MOVEMENT MESSAGE: ISXEQ2 CAN'T READ THE RED CIRCLES SO THERE IS NO WAY TO 100% AVOID THEM. SHOULDN'T MATTER BECAUSE YOU ARE AT YOUR KEYBOARD RIGHT?
23:20:33: BJ MOVEMENT MESSAGE: ISXEQ2 CAN'T READ THE RED CIRCLES SO THERE IS NO WAY TO 100% AVOID THEM. SHOULDN'T MATTER BECAUSE YOU ARE AT YOUR KEYBOARD RIGHT?
23:20:33: BJ MOVEMENT MESSAGE: ISXEQ2 CAN'T READ THE RED CIRCLES SO THERE IS NO WAY TO 100% AVOID THEM. SHOULDN'T MATTER BECAUSE YOU ARE AT YOUR KEYBOARD RIGHT?
23:20:33: BJ MOVEMENT MESSAGE: ISXEQ2 CAN'T READ THE RED CIRCLES SO THERE IS NO WAY TO 100% AVOID THEM. SHOULDN'T MATTER BECAUSE YOU ARE AT YOUR KEYBOARD RIGHT?
23:20:33: BJ MOVEMENT MESSAGE: ISXEQ2 CAN'T READ THE RED CIRCLES SO THERE IS NO WAY TO 100% AVOID THEM. SHOULDN'T MATTER BECAUSE YOU ARE AT YOUR KEYBOARD RIGHT?
Updated by Sunomi about 10 years ago
Interestingly enough, only Failed worked this time using the UI selector but none of the fights after whereas before I was just having an issue with Zarkol. Even with The Experiment, the toons campspot but never move to the "correct" campspot including the tank.
Update - For Gangel, I walked into the room down the stairs and hit send and only my tanked moved into place while the rest of the group didnt budge. The script itself for this fight appears to be wrkign as the tank clicked the chest to spawn the x2 and targets himself during the fight.
Updated by bjcasey about 10 years ago
This will be included in Test Patch # 89 shortly. Once you can confirm that this is working correctly, I would appreciate any other encounter bug reports for Labs of Mutation. The bug with The Failed Mutation was interfering with Zarkol.
From the patch notes:
- Temple of Veeshan: Laboratory of Mutation (Heroic)
- Corrected a bug with the Failed Mutation encounter scripting where it would fail to auto-disable after the encounter was completed. This was blocking the proper operation of all encounters after it.
Updated by bjcasey about 10 years ago
- Status changed from Feedback Required to Resolved
Without feedback, I'm going to assume that this is now working correctly. Updating this as resolved.