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Feature - New #1197

Entity:GiveIsk

Added by MSMage about 10 years ago. Updated about 10 years ago.

Status:
Implemented
Priority:
Low
Assignee:
Category:
-
Start date:
2014-09-29
Due date:
% Done:

0%

Estimated time:
vbulletin_issue_id:

Description

If possible please add something like Entity[entity]:GiveIsk[amount]

#1

Updated by Amadeus about 10 years ago

  • Status changed from New to Feedback Required
  • Priority changed from Normal to Low

What would be the uses for this?   In other words, what would be some of the things I could do to test it?     

If the receipient would always be another player, it would probably be best to use something other than entity; however, if there are instances where you send isk to NPCs through some sort of UI/system, then I need to know when/how to do that because it's not something with which I've come in contact while playing the game so far.

#2

Updated by aj2k88@gmail.com about 10 years ago

No, isk is only given to other players by right-clicking their row entry in a list view (either in a chat channel or through the people search) and selecting "Give ISK"

#3

Updated by Amadeus about 10 years ago

  • Status changed from Feedback Required to In Progress
#4

Updated by MSMage about 10 years ago

 Amadeus: Just for player interaction. Mainly creating a script or atom to dump all isk from my swarm to one character after I lose a fleet, to consolidate insurance payments for buying new fleets. Or consolidate mission rewards/bounties. 

#5

Updated by Amadeus about 10 years ago

  • Status changed from In Progress to Feedback Required

Just to make sure I have this right.   When you click on "Give Money" or "Give Isk"  (which is it by the way?)   ..you get another confirmation window, right?

#6

Updated by Amadeus about 10 years ago

  • Status changed from Feedback Required to Implemented
  • Assignee set to Amadeus
October 4, 2014
[ISXEVE-20141001.0009]
* The 'pilot' datatype now inherits the 'being' datatype
* The 'character' datatype now inherits the 'pilot' datatype
* The 'fleetmember' datatype now inherits the 'pilot' datatype
++
++
* Datatype 'character'
Removed Member(s):
  1. ToPilot
Added Member(s):
  1. Contact[#]        (being)   [# = index from 1]
     Contact[id, #]    (being)
     Contact[NAME]     (being)
++
++
* Datatype 'fleetmember'
Deprecated Member(s)  [to be removed soon!]
  1. ToPilot
++
++
* Datatype 'eve'
New Method:
  1. GetContacts[index:being]
  ~ This does EXACTLY the same thing as "GetBuddies" does currently.  "GetBuddies" is 
    now deprecated and should be removed. 
++
++
* Datatype: 'being'
New Method:
  1. GiveMoney[Amount,Reason]
  (EXAMPLE:  Me.Contact[Amadeus]:GiveMoney[10000000,"You're the best!"]

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