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Feature - New #1155

Inventory Improvements

Added by bjcasey almost 11 years ago. Updated almost 8 years ago.

Status:
Deferred
Priority:
Normal
Assignee:
-
Start date:
2014-02-01
Due date:
% Done:

0%

Estimated time:
vbulletin_issue_id:

Description

In a perfect world -
1. Consolidate the run list to include the type (Scan, Inventory, Stock, Depot, etc) so a more robust list of commands can be executed from a single list.
1. Have a "home" zone designated (guild hall name).
2. Setting for run this command list upon entering "Home"
3. Include a "scan inventory" in the command list
4. More integration with MCP to allow command(s) to start inventory scans or initiate tasks lists
5. "Move to" functionality to various depots and npcs used
6. Add repair functionality to the command list

Sample run through:
1. Enter guild hall, check against home zone. If home zone found, initiate script for ToonX
2. ToonX list:
* Scan Inventory
* Repair (move to mender, repair all)
* Stock ammo
* Stock potions/totems/poisons
* Stock food/drink
* Harvestables (check ponies and goblins, get their goods, send them back out)
* Use depots
* Sell junk
* Place items on broker
* Price broker
* Move to . . . Designate a NPC such as [Guild Strategist] maybe?


Trading becomes a part of this. If possible -
1. Setting for a automatic trading list. Select a list from those available.
2. After scanning inventory, check - Are there any items to trade? [Yes] - move to toon to trade with and start a trade (If [Toon is currently busy] then wait 1 minute and retry for a max of X retries, then fail the trade and move on)

Optimally the trade command should be able to be in the consolidated list. I personally would run it first in my list of things.

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