Activity
From 2015-11-05 to 2016-03-03
2016-03-02
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  01:32 AM Feature - New #1578 (New): Tractor beam - Loot cans + wrecks 
- Just wanted to say great bot first of all, but I noticed last night that the tractor beam module appears under module... 
2015-12-17
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  08:57 AM Bug #1549 (New): TraveltoBookmark and Attack NON AGGRO NPCs Option 
- This option is very dangerous if there's circadian seekers on gates on the way to a mission. They can blow up most s... 
2015-12-16
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  01:50 PM Bug #1546 (New): Modules not activating while on Acceleration Gate Step in Missions 
- While flying to a Accelration gate no modules activate, module checks don't seem to be running while slowboating to t... 
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  12:08 PM Feature - Enhancement #1545 (New): New Mission Step - Set Salvage Bookmark 
- Step Save Salvage Bookmark with a Parameter to save it to CORP or PERSONAL bookmarks 
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  12:00 PM Bug #1544 (New): Flee - Nearest Station Option if no Station is in System 
- The Flee Option "TO NEAREST STATION" seems to break if there s no station in the system. It even turns off all module... 
2015-12-01
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  10:18 AM Feature - New #1460 (Implemented): Additional Flee Options 
- Added with Patch # 13. You can now set a flee condition for your capacitor level. 
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  09:52 AM Feature - New #1531 (Implemented): Key Binds for non US Keyboards 
- Available with Patch # 13. - Key Maps Page - This page is for those of you that don't use a USA keyboard. You ca... 
2015-11-27
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  02:59 PM Feature - New #1531 (Implemented): Key Binds for non US Keyboards 
- Option to set Keybinds for non English Keyboards 
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  02:57 PM Feature - Enhancement #1530 (New): Acceleration Gate Mission Step additional Parameter 
- 1. KillEWAR - If this parameter is enabled the bot should kill all frigates that are active webifiers and/or warp scr... 
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  02:55 PM Feature - Enhancement #1529 (New): Clear Grind and Clear Grid Waves additional parameters 
- 1. PossibleTrigger Parameter : In this Parameter a NPC Name can be specified which won't be attacked unless all othe... 
2015-11-20
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  03:03 PM Bug #1523 (New): (Distribution) undock without cargo 
- Don't. 
2015-11-09
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  01:10 PM Feature - Enhancement #1477 (In Progress): Flee on low ammo and/or low drones 
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  01:10 PM Feature - New #1460 (In Progress): Additional Flee Options 
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  01:05 PM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option 
- This has been added with Patch # 13. 
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  04:02 AM Feature - Enhancement #1518: Sentry Drone combat profile 
- Could I get a basic drone boat build to use in testing please? I was trying to use a myrmidon with Warden I's, but t... 
2015-11-08
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  08:01 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile 
- 1. Combat Approach Distance is already definable on the Combat page. - 2. & 3. I'll look into this when my sentry tr... 
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  06:27 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile 
- Combat currently approaches and engages targets. To best use sentry drones, an alternate but simple approach works b... 
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  05:53 PM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission 
- Added in Patch # 12. - Missions - Astro Bot now knows how to converse with Locator Agents and will ask to View M... 
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  11:35 AM Bug #1492 (Resolved): Target switching 
- This should be fixed with Patch # 12 and the implementation of @NextCombatTarget ByDist_XXXX. - Example: - Target_1... 
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  11:32 AM Bug #1502 (Rejected): Entity Information Being Overwritten 
- No longer an issue now that all entity information has been collected. 
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  11:17 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines 
- Fixed in Patch # 12. - Missions - Will now correctly track the declining of missions using the timer available o... 
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  11:16 AM Bug #1514 (Resolved): Mission Decline 
- This has been fixed in Patch # 12. - Missions - If you do not have ANY mission types selected, it will now pause... 
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  11:01 AM Bug #1515 (Resolved): Combat Issues - Targeting 
- This should be fixed in Patch # 12. - Target Page - @NextCombatTarget will now use the Target Priority selection... 
2015-11-07
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  09:22 AM Bug #1516 (New): Combat Issues - FPS Loss 
- Primalz: - holy shit fps lag batman 
 in combat
 ok exited the bot so i can finish up the mission
 fps went back f...
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  09:21 AM Bug #1515 (Resolved): Combat Issues - Targeting 
- Primalz: It is still not always targeting the closest hostile first. - really uncomfortable that it doesnt update ... 
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  09:17 AM Bug #1514 (Resolved): Mission Decline 
- It declines all missions if no missions are selected. Change it to pause instead of declining. 
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