Activity
From 2015-09-28 to 2016-01-25
2015-12-17
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  08:57 AM Bug #1549 (New): TraveltoBookmark and Attack NON AGGRO NPCs Option 
- This option is very dangerous if there's circadian seekers on gates on the way to a mission. They can blow up most s... 
2015-12-16
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  01:50 PM Bug #1546 (New): Modules not activating while on Acceleration Gate Step in Missions 
- While flying to a Accelration gate no modules activate, module checks don't seem to be running while slowboating to t... 
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  12:08 PM Feature - Enhancement #1545 (New): New Mission Step - Set Salvage Bookmark 
- Step Save Salvage Bookmark with a Parameter to save it to CORP or PERSONAL bookmarks 
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  12:00 PM Bug #1544 (New): Flee - Nearest Station Option if no Station is in System 
- The Flee Option "TO NEAREST STATION" seems to break if there s no station in the system. It even turns off all module... 
2015-12-01
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  10:18 AM Feature - New #1460 (Implemented): Additional Flee Options 
- Added with Patch # 13. You can now set a flee condition for your capacitor level. 
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  09:52 AM Feature - New #1531 (Implemented): Key Binds for non US Keyboards 
- Available with Patch # 13. - Key Maps Page - This page is for those of you that don't use a USA keyboard. You ca... 
2015-11-27
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  02:59 PM Feature - New #1531 (Implemented): Key Binds for non US Keyboards 
- Option to set Keybinds for non English Keyboards 
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  02:57 PM Feature - Enhancement #1530 (New): Acceleration Gate Mission Step additional Parameter 
- 1. KillEWAR - If this parameter is enabled the bot should kill all frigates that are active webifiers and/or warp scr... 
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  02:55 PM Feature - Enhancement #1529 (New): Clear Grind and Clear Grid Waves additional parameters 
- 1. PossibleTrigger Parameter : In this Parameter a NPC Name can be specified which won't be attacked unless all othe... 
2015-11-20
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  03:03 PM Bug #1523 (New): (Distribution) undock without cargo 
- Don't. 
2015-11-09
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  01:10 PM Feature - Enhancement #1477 (In Progress): Flee on low ammo and/or low drones 
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  01:10 PM Feature - New #1460 (In Progress): Additional Flee Options 
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  01:05 PM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option 
- This has been added with Patch # 13. 
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  04:02 AM Feature - Enhancement #1518: Sentry Drone combat profile 
- Could I get a basic drone boat build to use in testing please? I was trying to use a myrmidon with Warden I's, but t... 
2015-11-08
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  08:01 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile 
- 1. Combat Approach Distance is already definable on the Combat page. - 2. & 3. I'll look into this when my sentry tr... 
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  06:27 PM Feature - Enhancement #1518 (Feedback Required): Sentry Drone combat profile 
- Combat currently approaches and engages targets. To best use sentry drones, an alternate but simple approach works b... 
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  05:53 PM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission 
- Added in Patch # 12. - Missions - Astro Bot now knows how to converse with Locator Agents and will ask to View M... 
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  11:35 AM Bug #1492 (Resolved): Target switching 
- This should be fixed with Patch # 12 and the implementation of @NextCombatTarget ByDist_XXXX. - Example: - Target_1... 
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  11:32 AM Bug #1502 (Rejected): Entity Information Being Overwritten 
- No longer an issue now that all entity information has been collected. 
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  11:17 AM Bug #1513 (Resolved): 4hr Decline Timer not actually tracking declines 
- Fixed in Patch # 12. - Missions - Will now correctly track the declining of missions using the timer available o... 
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  11:16 AM Bug #1514 (Resolved): Mission Decline 
- This has been fixed in Patch # 12. - Missions - If you do not have ANY mission types selected, it will now pause... 
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  11:01 AM Bug #1515 (Resolved): Combat Issues - Targeting 
- This should be fixed in Patch # 12. - Target Page - @NextCombatTarget will now use the Target Priority selection... 
2015-11-07
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  09:22 AM Bug #1516 (New): Combat Issues - FPS Loss 
- Primalz: - holy shit fps lag batman 
 in combat
 ok exited the bot so i can finish up the mission
 fps went back f...
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  09:21 AM Bug #1515 (Resolved): Combat Issues - Targeting 
- Primalz: It is still not always targeting the closest hostile first. - really uncomfortable that it doesnt update ... 
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  09:17 AM Bug #1514 (Resolved): Mission Decline 
- It declines all missions if no missions are selected. Change it to pause instead of declining. 
2015-11-02
2015-10-30
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  05:32 AM Bug #1503 (Resolved): Missions - Quotes In Name 
- This should be fixed with Patch # 11. - Missions with illegal file name characters will now have their names alte... 
2015-10-29
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  07:44 AM Bug #1503 (In Progress): Missions - Quotes In Name 
- Patch # 10: For now, you can add any missions with quotes to your blacklist using a partial name match. 
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  07:44 AM Feature - New #1500 (Implemented): Mission Enhancements 
- Added with Patch # 10. 
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  06:22 AM Bug #1511 (Implemented): Locator Agents interfering with Accept Mission 
- Requires "View Mission" initially as 1st step; - Then reverts to standard; 
2015-10-28
2015-10-26
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  10:51 AM Feature - New #1500: Mission Enhancements 
- Mission Defaults: Will track the 4 hour decline per agent. - Mission Blacklist Default: If the 4 hour decline timer ... 
2015-10-25
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  06:50 AM Feature - New #1500: Mission Enhancements 
- Leute: is there a way to prevent the bot to accept missions half an hour before DT? allways when the info window pops... 
2015-10-24
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  07:36 AM Feature - New #1500: Mission Enhancements 
- 1) Decline agent timer. - 2) Checkboxes for the types of missions to run. - Includes sorting mission files into subf... 
2015-10-23
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  08:38 PM Feature - Enhancement #1507 (New): Extend Transfer_Cargo 
- Source & Destination to include cans and other named containers. 
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  04:09 PM Feature - Enhancement #1506 (Implemented): Mission Save File 
- Change the xml file to store a set of Level for the mission. This will allow 1 file to be used to store the same mis... 
2015-10-22
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  08:10 AM Feature - New #1505: Option: Loot Dropoff 
- Adding on to this: A list of items to keep in your inventory. 
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  08:01 AM Feature - New #1505 (New): Option: Loot Dropoff 
- Mission hub I guess? - Keep ammo. - Dropoff when full? - Return for the rest? 
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  06:16 AM Feature - New #1504 (New): Drone Management 
- Recall drones if they get damaged. - Relaunch additional drones if a drone dies. 
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  06:14 AM Bug #1503 (Resolved): Missions - Quotes In Name 
- If there is a quote in the mission name, it will not save the file. 
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  04:39 AM Bug #1502 (Rejected): Entity Information Being Overwritten 
- Split the entity information file into two files. One that I provide and is received from the patcher. The other th... 
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  04:37 AM Bug #1501 (Rejected): Module Export Overwriting 
- Change Module_Information to be two files. One provided by me, the other maintained by the user. This will prevent ... 
2015-10-21
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  09:45 PM Feature - New #1500 (Implemented): Mission Enhancements 
- Decline missions with lowsec paths, mission description includes text as: - "(The route generated by current autopil... 
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  02:02 PM Feature - New #1491 (Implemented): Reload while no npcs on field? 
- Available with Patch # 8 via a checkbox. - AstroBot will now disable the auto reloading of ammo. 
 AstroBot will ...
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  02:01 PM Bug #1492 (Feedback Required): Target switching 
- Can you watch the basic module info and tell me why it's deactvating your missile launcher? 
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  02:00 PM Bug #1494 (Resolved): Trying to fire while reloading. 
- Available with Patch # 8. - AstroBot will now disable the auto reloading of ammo. 
 AstroBot will now manage your...
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  01:59 PM Feature - New #1498 (Implemented): Manual Reload Tracking 
- Available with Patch # 8. - AstroBot will now disable the auto reloading of ammo. 
 AstroBot will now manage your...
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  10:21 AM Feature - New #1498 (Implemented): Manual Reload Tracking 
- Set modules to no auto reload. - Monitor the charges remaining using: ${MyShip.Module[#ID].CurrentCharges} and ${MyS... 
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  11:52 AM Feature - Enhancement #1488 (Implemented): Extraneous text in the create mission window forcing me to use a text editor instead. 
- Available with Patch # 8. - Mission Steps have had their descriptor lengths reduced. C = Command and P = Paramete... 
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  11:49 AM Feature - Enhancement #1489 (Implemented): Defaults for mission parameters. 
- Available with Patch # 8. - Defaults have been added for most Mission Actions. 
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  10:23 AM Feature - New #1484 (Implemented): Cycle Modules During Target Lock 
- Available with Patch # 7. - While waiting for target lock, it will now cycle modules. 
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  10:16 AM Bug #1486 (Resolved): drones deploying when you undock 
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  10:15 AM Bug #1486: drones deploying when you undock 
- This should be fixed in Patch # 7. - Drones should no longer deploy when undocking from a station. 
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  10:14 AM Bug #1493 (Resolved): Not approaching rats 
- This should be fixed with Patch # 7. - When attempting to lock a target that is further than your max target rang... 
2015-10-20
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  08:13 PM Feature - New #1496 (New): Utilize "Instant Undock" (and Dock) bookmarks. 
- Bit of an explanation at http://wiki.eveuniversity.org/Bookmarks#Instant_Warp-Out 
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  06:51 PM Bug #1494 (Resolved): Trying to fire while reloading. 
- A module has run out of charges. - A module has run out of charges. - A module has run out of charges. - A module ... 
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  06:30 PM Bug #1493 (Resolved): Not approaching rats 
- After clearing several rats, I'm now drifting in space as Astro lets me know that the rest of the rats are out of ran... 
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  06:25 PM Bug #1492 (Resolved): Target switching 
- Astro is changing targets after each (I think?) missile salvo, ends up swapping back and forth between targets until ... 
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  06:18 PM Feature - New #1491 (Implemented): Reload while no npcs on field? 
- Not sure if good/bad idea, but I spend a bit of time limping around on field looting or moving to gate, would this be... 
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  06:10 PM Feature - Enhancement #1490 (Implemented): Module Assignment List, edit entry 
- It would be super convenient to be able to click an entry in the Module Assignment List, have it load the data into t... 
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  05:49 PM Feature - Enhancement #1489 (Implemented): Defaults for mission parameters. 
- Can we get some defaults for some of the more common steps, like - ForWho All - Distance 2500(?) - Timeout 45(?) 
 ...
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  05:20 PM Feature - Enhancement #1488 (Implemented): Extraneous text in the create mission window forcing me to use a text editor instead. 
- It's already reached the point where I can't fully read mission steps in the bot ui, and have to load the xml in an e... 
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  05:13 PM Feature - Enhancement #1487 (New): extend Gate_Activate 
- Would you consider having Gate_Activate just click whatever gate was on grid, instead of us typing a name in to click... 
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  04:40 PM Bug #1486 (Resolved): drones deploying when you undock 
- T: (Drones: Combat) | Combat | Target_1 | Dist. To <= 35000 | - subject. 
2015-10-19
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  07:30 AM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives 
- Available with Patch # 6, populating the Currently Equipped Modules listbox will use the module export to filter out ... 
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  06:54 AM Feature - Enhancement #1464 (Accepted): Ammo Managment 
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  06:54 AM Bug #1479 (Resolved): Mission Command - Gate Activate 
- Available in Patch # 6. 
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  06:53 AM Feature - Enhancement #1483 (Implemented): Drone Range 
- Available in Patch # 6. 
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  06:52 AM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station 
- Available in Patch # 6. 
2015-10-16
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  09:27 PM Feature - Enhancement #1485 (Implemented): TravelToBookmark - Dock At Station 
- Add the docking in a station to the TravelToBookmark command. 
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  09:26 PM Feature - New #1484 (Implemented): Cycle Modules During Target Lock 
- Look into calling the module function while waiting for the target to lock. 
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  09:25 PM Feature - Enhancement #1483 (Implemented): Drone Range 
- Add drone range to the .InRange check. 
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  06:28 PM Feature - Enhancement #1482 (Implemented): Available Modules - Filter Out Passives 
- Use the Module Export to filter out modules that can't be activated. 
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  05:08 PM Bug #1479 (In Progress): Mission Command - Gate Activate 
- Was unable to reproduce this prior to Patch # 5. Will keep this open for a bit to monitor things. 
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  09:33 AM Bug #1479 (Resolved): Mission Command - Gate Activate 
- This appears to not be working anymore. It processes the step and then just waits for jump warp to end even though it... 
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  04:55 PM Feature - New #1481 (New): Mission Option - NPC Blacklist 
- A list to add NPCs that should be ignored, ideally this should have conditions. Don't attack X NPC while Y NPC is aro... 
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  04:53 PM Feature - New #1480 (New): Mission Command - Ignore NPCs 
- While this is active all NPCs should be ignored , even if attacked. Usefull for blitzing Missions. 
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  09:00 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay 
- Added in Patch # 5. 
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  08:16 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap 
- Available with Patch # 5. 
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  07:44 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters 
- Added in Patch # 5. 
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  07:43 AM Bug #1468 (Resolved): Modules - AlwaysOn 
- Corrected in Patch # 5. 
2015-10-14
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  08:02 PM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values 
- Available with Patch # 4. 
2015-10-13
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  06:56 AM Feature - Enhancement #1477 (New): Flee on low ammo and/or low drones 
- Flee if Ammo and/or drones are less than x. 
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  06:54 AM Feature - New #1476 (Implemented): Defensive Module activation based on Parameters 
- Activate Defensive modules like Shield Boosters or armor Repairers only if certain conditions are met like Shiled % o... 
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  06:48 AM Feature - Enhancement #1464: Ammo Managment 
- I'm not sure about the exact math SB uses for this, it seems to be something like this. 
 It checks all targets on Gri...
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  06:42 AM Feature - New #1475 (Implemented): Propulsion Module Activation based on Range and Cap 
- Enable Propulsion Modules (Microwarpdrives and Afterburners) if we're out of optimal range and only if there s at lea... 
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  06:35 AM Feature - Enhancement #1474 (Implemented): Low Cap Flee Option 
- . Add a flee option when capacitor drops below x % . 
2015-10-12
2015-10-11
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  10:14 AM Feature - Enhancement #1472 (Implemented): InSpace/InStation States 
- Change ${Me.InStation} and ${Me.InSpace} to ${_obAB.InStation} and ${_obAB.InSpace} in order to take advantage of an ... 
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  05:25 AM Feature - Enhancement #1471 (Implemented): Cargo Hold - Capacity As Percentage 
- Change the cargo hold values from a straight number to a percentage . - EVEWindow[Inventory].UsedCapacity - EVEWind... 
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  05:18 AM Feature - New #1470 (Implemented): Mission Step - Variable Delay 
- Add a variable delay between most mission steps. 
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  05:16 AM Bug #1469 (Resolved): Combat Movement - KeepAtRange and Orbit Values 
- Hardcoded to 1000m and forgot to change them to optimal distance. 
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  05:15 AM Bug #1468 (Resolved): Modules - AlwaysOn 
- Modules that are flagged as AlwaysOn are not being cycled correctly. 
2015-10-10
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  08:28 PM Feature - Enhancement #1467 (New): Mission - Create 
- Add a button ("Test Selected Step") next to the "Add Mission Step" button that can be used to test a highlighted step. 
2015-10-05
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  08:05 PM Feature - Enhancement #1464 (Feedback Required): Ammo Managment 
- I've never used SB. How does it auto calculate what kind of ammo to use when? Any other information related to this... 
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  04:48 PM Feature - Enhancement #1464 (Accepted): Ammo Managment 
- Let us decide what type of ammo should be used for what type of mission/rat manually and another "auto" option that c... 
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  04:51 PM Feature - New #1465 (Implemented): Ammo and Drone resupply 
- Give us an option where we can decide what Ammo and Drones should be transfered from the Hangar to the cargo hold/Dro... 
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  04:44 PM Feature - Enhancement #1463 (New): Drone Launch by Target Size 
- An option to set up what type of Drone should be launched for what type of target: - Define in the UI that you wan... 
2015-10-04
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  06:18 AM Feature - Enhancement #1461 (New): Loot Threshold Value/Volume Ratio by ISK/m3 
- An Option to set a Value/Volume Ratio when Looting. - This can avoid filling up your cargohold with worthless trash.... 
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  04:41 AM Feature - New #1460 (Implemented): Additional Flee Options 
- Attacker Information - Is PC 
 Is NPC- My Ship Health - Capacitor Pct (10%) <= 
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