Fleetmember (Data Type)¶
- Table of contents
- Fleetmember (Data Type)
- Description
- Members
- Methods
Description¶
This DataType includes all of the data available to ISXEVE that is related to Fleet Members.
Members¶
- pilot
ToPilot
- entity
ToEntity
-
int
CharID
-
int
ID
- alias for FleetMember.CharID
-
string
Job
-
int
JobID
-
string
Role
- Roles:
-
bool
IsFleetCommander
(Can also use fleetmember.Role/RoleID) -
bool
IsWingCommander
(Can also use fleetmember.Role/RoleID) -
bool
IsSquadCommander
(Can also use fleetmember.Role/RoleID)
Methods¶
-
WarpTo<MW_SINGLEBRACKET>optional double distance</MW_SINGLEBRACKET>
- Warps to zero if distance not specified.
-
WarpFleetTo<MW_SINGLEBRACKET>optional double distance</MW_SINGLEBRACKET>
- Warps to zero if distance not specified.
-
Kick
- Note: You can also 'kick' yourself from a gang.
MakeLeader
AddToWatchList
Move<MW_SINGLEBRACKET>int64 WingID, int64 SquadID</MW_SINGLEBRACKET>
MoveToSquadCommander<MW_SINGLEBRACKET>int64 WingID, int64 SquadID</MW_SINGLEBRACKET>
MoveToFleetCommander
MoveToWingCommander
RemoveFromWatchList
-
SetScout<MW_SINGLEBRACKET>1 or 0</MW_SINGLEBRACKET>
- Sets scout status. 1 for scout, 0 for not.
- SetBooster[role]
- None=0, Fleet=1, Wing=2, Squad=3