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Fleetmember (Data Type)

Description

This DataType includes all of the data available to ISXEVE that is related to Fleet Members.

Members

Fleet Cmdr
Wing Cmdr
Squad Cmdr
Member
  • bool IsFleetCommander (Can also use fleetmember.Role/RoleID)
  • bool IsWingCommander (Can also use fleetmember.Role/RoleID)
  • bool IsSquadCommander (Can also use fleetmember.Role/RoleID)

Methods

  • WarpTo<MW_SINGLEBRACKET>optional double distance</MW_SINGLEBRACKET>
    • Warps to zero if distance not specified.
  • WarpFleetTo<MW_SINGLEBRACKET>optional double distance</MW_SINGLEBRACKET>
    • Warps to zero if distance not specified.
  • Kick
    • Note: You can also 'kick' yourself from a gang.
  • MakeLeader
  • AddToWatchList
  • Move<MW_SINGLEBRACKET>int64 WingID, int64 SquadID</MW_SINGLEBRACKET>
  • MoveToSquadCommander<MW_SINGLEBRACKET>int64 WingID, int64 SquadID</MW_SINGLEBRACKET>
  • MoveToFleetCommander
  • MoveToWingCommander
  • RemoveFromWatchList
  • SetScout<MW_SINGLEBRACKET>1 or 0</MW_SINGLEBRACKET>
    • Sets scout status. 1 for scout, 0 for not.
  • SetBooster[role]
    • None=0, Fleet=1, Wing=2, Squad=3