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Fleet (Data Type)

Description

The fleet data type contains information pertaining to fleets.

Members

  • int64 CharID
  • int64 ID
    • alias for Fleet.CharID
  • string InvitationText
  • bool Invited
  • bool IsFleetCommander
  • FleetMember Member<MW_SINGLEBRACKET>int64 CharID</MW_SINGLEBRACKET>
  • int Size
  • bool IsMember<MW_SINGLEBRACKET>int64 CharID</MW_SINGLEBRACKET>
  • string WingName<MW_SINGLEBRACKET>int64 WingID</MW_SINGLEBRACKET>
  • int64 WingNameToID<MW_SINGLEBRACKET>string WingName</MW_SINGLEBRACKET>
  • string SquadName<MW_SINGLEBRACKET>int64 SquadID</MW_SINGLEBRACKET>
  • int64 SquadNameToID<MW_SINGLEBRACKET>string SquadName</MW_SINGLEBRACKET>

Methods

  • AcceptInvite
  • Broadcast_AlignTo<MW_SINGLEBRACKET>int EntityID</MW_SINGLEBRACKET>
  • Broadcast_EnemySpotted
  • Broadcast_HealArmor
  • Broadcast_HealCapacitor
  • Broadcast_HealShield
  • Broadcast_HoldPosition
  • Broadcast_InPosition
  • Broadcast_JumpBeacon
  • Broadcast_JumpTo<MW_SINGLEBRACKET>int SolarSystemID</MW_SINGLEBRACKET>
  • Broadcast_Location
  • Broadcast_NeedBackup
  • Broadcast_Target<MW_SINGLEBRACKET>int EntityID</MW_SINGLEBRACKET>
  • Broadcast_TravelTo<MW_SINGLEBRACKET>int SolarSystemID</MW_SINGLEBRACKET>
  • Broadcast_WarpTo<MW_SINGLEBRACKET>int EntityID</MW_SINGLEBRACKET>
  • ChangeSquadName<MW_SINGLEBRACKET>int64 SquadID, string Name</MW_SINGLEBRACKET>
    • Name is limited to 10 characters.
  • ChangeWingName<MW_SINGLEBRACKET>int64 WingID, string Name</MW_SINGLEBRACKET>
    • Name is limited to 10 characters.
  • CreateSquad<MW_SINGLEBRACKET>int64 WingID</MW_SINGLEBRACKET>
  • CreateWing
  • DeleteSquad<MW_SINGLEBRACKET>int64 SquadID</MW_SINGLEBRACKET>
  • DeleteWing<MW_SINGLEBRACKET>int64 WingID</MW_SINGLEBRACKET>
  • GetMembers<MW_SINGLEBRACKET>index:fleetmember</MW_SINGLEBRACKET>
  • GetSquads<MW_SINGLEBRACKET>index:int64</MW_SINGLEBRACKET>
  • GetSquads<MW_SINGLEBRACKET>index:int64, int64 WingID</MW_SINGLEBRACKET>
  • GetWings<MW_SINGLEBRACKET>index:int64</MW_SINGLEBRACKET>
  • LeaveFleet
  • RejectInvite
  • WarpToFleetMember<MW_SINGLEBRACKET>int FleetMemberCharID, optional double distance</MW_SINGLEBRACKET>
    • Warps to 0 if no distance specified